{"id":116709,"date":"2020-08-14T16:03:08","date_gmt":"2020-08-14T16:03:08","guid":{"rendered":"https:\/\/news.microsoft.com\/?p=438742"},"modified":"2020-08-14T16:03:08","modified_gmt":"2020-08-14T16:03:08","slug":"a-quick-history-of-indie-games-on-xbox-as-games-shipped-via-idxbox-top-2000","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/08\/14\/a-quick-history-of-indie-games-on-xbox-as-games-shipped-via-idxbox-top-2000\/","title":{"rendered":"A quick history of indie games on Xbox as games shipped via ID@Xbox top 2,000"},"content":{"rendered":"<p><!-- .entry-social --> <\/p>\n<div class=\"entry-main entry-main--post entry-main--post-no-sidebar\">\n<div class=\"wp-block-xbox-summary\">\n<h3>Summary<\/h3>\n<ul>\n<li>More than 2,000 games from independent developers have released through the ID@Xbox program.<\/li>\n<li>ID@Xbox has paid out more than $1.5 billion in royalties to independent developers since the program\u2019s inception.<\/li>\n<li>There are over 2,000 titles in development from independent developers on Xbox.<\/li>\n<\/ul>\n<\/div>\n<p>We\u2019re reaching a fascinating point in the world of indie games. We have amazing new creators coming on to the scene now for whom the start of the indie game movement is actually <em>history<\/em>, not a lived experience. So as we\u2019re getting ready to make the leap to the next generation of consoles with Xbox Series X, it seems like a good time to take a look back at the birth of the modern indie game \u2013 especially Microsoft\u2019s role in helping shape that scene and how the ID@Xbox Program has grown since.<\/p>\n<p>With the launch of <a href=\"https:\/\/www.microsoft.com\/en-us\/p\/swimsanity\/9nb4xd95k7k9?activetab=pivot:overviewtab\"><em>Swimsanity<\/em><\/a> from our friends at Decoy Games last week, we\u2019ve seen more than <strong>2,000 games<\/strong> from independent developers launch on Xbox One and PC! Since the start of the ID@Xbox program, we\u2019ve also paid out <strong>more than $1.5 billion in royalties<\/strong> to independent developers. It took independent developers only two years to reach this new milestone for the program, almost half the time it took for <a href=\"https:\/\/news.xbox.com\/en-us\/2018\/10\/30\/idxbox-hits-1000-title-milestone\/\">1,000 games to be launched via ID@Xbox<\/a>! From MMOs like <a href=\"https:\/\/www.xbox.com\/en-US\/games\/black-desert\"><em>Black Desert<\/em><\/a>to fast action multiplayer games like <a href=\"https:\/\/www.microsoft.com\/en-us\/p\/warframe\/bps3xf74b9v1?activetab=pivot:overviewtab\"><em>Warframe<\/em><\/a> to cozy slime-ranching games like <a href=\"https:\/\/www.microsoft.com\/en-us\/p\/slime-rancher\/c2nc88m7nwz1?activetab=pivot:overviewtab\"><em>Slime Rancher<\/em><\/a> to amazing puzzlers like <a href=\"https:\/\/www.microsoft.com\/en-us\/p\/human-fall-flat\/bsmzh25v6v46?activetab=pivot:overviewtab\"><em>Human Fall Flat<\/em><\/a>, or next-level platformers like <a href=\"https:\/\/www.microsoft.com\/en-us\/p\/celeste\/bwmql2rpwbhb?activetab=pivot:overviewtab\"><em>Celeste<\/em><\/a> \u2013 &nbsp;sometimes it seems like the only thing these games have in common is their diversity, but there\u2019s another hook too. They represent amazing clarity of vision and the fruits of creative freedom that only independent games can deliver.<\/p>\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1536\" height=\"864\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/08\/a-quick-history-of-indie-games-on-xbox-as-games-shipped-via-idxbox-top-2000.jpg\" alt class=\"wp-image-141413\" data-recalc-dims=\"1\"><\/figure>\n<p>There have always been indie games \u2013 heck, they pre-date non-indie games! The tales of lone creators making games for the Apple ][, the Commodore 64, the Sinclair and many other 8-bit micros are legendary. These games would be \u201cpackaged\u201d in ziplock bags with mimeographed instructions (sometimes!) and sold at the local computer shops. As the shift to a digitalized world continued to come into its own, Xbox Live Arcade (XBLA) made one of the first major steps to bringing these independent games to a major publishing platform in the waning days of the OG Xbox and ultimately taking off on Xbox 360.<\/p>\n<p>The original founders of XBLA really saw it as an arcade \u2013 a place to play vintage arcade games and casual games&nbsp;on a core gamer system. A funny thing happened though. Some of those independent developers&nbsp;who were still making games on PC&nbsp;\u2013 folks like Jonathan Blow and&nbsp;the&nbsp;team at&nbsp;The Behemoth \u2013 saw&nbsp;those downloadable games and started to get some ideas. And&nbsp;pretty soon, with the encouragement and excitement of the folks at Microsoft at the time, new games,&nbsp;original games,&nbsp;games from independent developers started to appear&nbsp;on XBLA.&nbsp;Digital distribution freed&nbsp;console&nbsp;developers from having to make \u201cdisc-sized\u201d&nbsp;games and&nbsp;freed them to explore&nbsp;any game type imaginable.&nbsp;<\/p>\n<p>These were games that might never pass muster to get a disc release from a traditional publisher. They were smaller (the original maximum file size for XBLA games was 40MB!), they used genres \u2013 like 2D platformers \u2013 that hadn\u2019t been in the mainstream for years. And yet\u2026&nbsp;they were magical. Without needing to chase&nbsp;a full disc, or a list of bullet points on the back of a box, these pioneering developers were able to simply chase their creative visions&nbsp;and deliver games, like <a href=\"https:\/\/www.microsoft.com\/en-us\/p\/castle-crashers-remastered\/c10gwtnnnbz8?activetab=pivot:overviewtab\"><em>Castle Crashers<\/em><\/a>, <a href=\"https:\/\/www.microsoft.com\/en-us\/p\/limbo\/btqmhk78zpf9?activetab=pivot:overviewtab\"><em>Limbo<\/em><\/a>, and <a href=\"https:\/\/marketplace.xbox.com\/en-US\/Product\/Super-Meat-Boy\/66acd000-77fe-1000-9115-d80258410a5a\"><em>Super Meat Boy<\/em><\/a> that we\u2019re still talking about and that still feel fresh today, 10 and 12 years after they came out.&nbsp;<\/p>\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1399\" height=\"787\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/08\/a-quick-history-of-indie-games-on-xbox-as-games-shipped-via-idxbox-top-2000-1.jpg\" alt class=\"wp-image-141414\" data-recalc-dims=\"1\"><\/figure>\n<p>Flash&nbsp;forward and as we moved into the Xbox One generation,&nbsp;we saw incredible growth in the independent scene, as&nbsp;devs&nbsp;were creating ever more ambitious and innovative projects. And soon the world was seeing them too, with indie games taking center stage at the Xbox Media Briefing \u2013 games like&nbsp;<a href=\"https:\/\/nam05.safelinks.protection.outlook.com\/?url=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Finside%2Fc17gqf31d617%3Factivetab%3Dpivot%3Aoverviewtab&amp;data=02%7C01%7Callison.cohen%40assemblyinc.com%7C15d5b22ef0dc4d696f9708d83f23426b%7Cb824bfb3918e43c2bb1cdcc1ba40a82b%7C0%7C0%7C637328767960452134&amp;sdata=4a%2FIo7a8BSHlydZyKYXRZu5kdj%2BlAX4WjhPKxXMX5Tg%3D&amp;reserved=0\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Inside<\/em><\/a>&nbsp;and&nbsp;<a href=\"https:\/\/nam05.safelinks.protection.outlook.com\/?url=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fwe-happy-few%2Fbpr2tbs2kmqj%3Factivetab%3Dpivot%3Aoverviewtab&amp;data=02%7C01%7Callison.cohen%40assemblyinc.com%7C15d5b22ef0dc4d696f9708d83f23426b%7Cb824bfb3918e43c2bb1cdcc1ba40a82b%7C0%7C0%7C637328767960452134&amp;sdata=FMbgyU%2BzSEA66IGh093XLJxA7oSGMpGFn48nk5R0j5o%3D&amp;reserved=0\" target=\"_blank\" rel=\"noreferrer noopener\"><em>We Happy Few<\/em><\/a>(<a href=\"https:\/\/nam05.safelinks.protection.outlook.com\/?url=https%3A%2F%2Fnews.xbox.com%2Fen-us%2F2018%2F06%2F10%2Fe3-2018-compulsion-games-joins-microsoft-studios%2F&amp;data=02%7C01%7Callison.cohen%40assemblyinc.com%7C15d5b22ef0dc4d696f9708d83f23426b%7Cb824bfb3918e43c2bb1cdcc1ba40a82b%7C0%7C0%7C637328767960462129&amp;sdata=yKtTxjX88rHWSI1DWJt6QAlI%2F5At06BNprsnFM%2FHgNQ%3D&amp;reserved=0\" target=\"_blank\" rel=\"noreferrer noopener\">before Compulsion&nbsp;Games&nbsp;joined&nbsp;Xbox Game Studios<\/a>)&nbsp;burst&nbsp;onto the scene at E3, and&nbsp;<a href=\"https:\/\/nam05.safelinks.protection.outlook.com\/?url=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fcuphead%2F9njrx71m5x9p%3Factivetab%3Dpivot%3Aoverviewtab&amp;data=02%7C01%7Callison.cohen%40assemblyinc.com%7C15d5b22ef0dc4d696f9708d83f23426b%7Cb824bfb3918e43c2bb1cdcc1ba40a82b%7C0%7C0%7C637328767960462129&amp;sdata=EoXAyNRNV8snaI%2BNKYiHq4UaaCc4lPhcAJEg0Yq9%2FqM%3D&amp;reserved=0\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Cuphead<\/em><\/a>,&nbsp;conceived and created by&nbsp;a family&nbsp;with no previous game dev experience,&nbsp;made its debut&nbsp;at E3 back in 2014.&nbsp;&nbsp;<\/p>\n<p>Today, these games have become so woven into the fabric of videogames that it\u2019s impossible to conceive of our world of play without them. Traditional publishers are still here, of course, making unbelievable epic games, but independent creators stand shoulder to shoulder with them. An Xbox show wouldn\u2019t be an Xbox show without getting to see the latest new independent games, and our bespoke indie events like Game Fest have become destination events for players. And every day, millions of players are exposed to some of the most amazing games ever created thanks to independent developers\u2019 robust support and participation with Xbox Game Pass.<\/p>\n<p>So, what\u2019s next? Well, first, and crucially, thousands of the games players enjoy on Xbox One today are coming with them to Xbox Series X, thanks to our day one backward compatibility features. This means we get to take our games with us to the next generation, where they will play best, and developers get to have a huge audience to reach with their games.<\/p>\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"940\" height=\"528\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/08\/a-quick-history-of-indie-games-on-xbox-as-games-shipped-via-idxbox-top-2000.png\" alt class=\"wp-image-141415\" data-recalc-dims=\"1\"><\/figure>\n<p>And of course, independent developers will be an essential part of the mix on Xbox Series X with over 2,000 games already in the process of being optimized or developed for our next generation console. Hundreds of developers have their Xbox Series X dev kits, and we send more out every day. Given the creativity we\u2019ve seen so far, we\u2019re sure there are things in development that we can\u2019t even imagine. We\u2019ve had a few glimpses, and we hope to show you some hints soon!<\/p>\n<p><strong>A few words from some of our friends:<\/strong><\/p>\n<p>\u201cFor <em>Cuphead<\/em>, the ID@Xbox program was quite literally a game changer. Whether it was the excitement and passion they showed us when the game was in its earliest stages, the support and guidance they offered as we grew the team, their expertise helping us navigate our first-ever launch, or the continued passion they have for <em>Cuphead<\/em> today, they\u2019ve been there every step the way on our journey. The team at ID is filled with people that truly love video games, and care deeply about bringing memorable experiences to players everywhere. If you\u2019re just starting out on your own development journey, I\u2019d be hard pressed to think of a better group of people to have in your corner.\u201d \u2013 <strong>Maja Moldenhauer, Studio MDHR<\/strong><\/p>\n<p>\u201cNight School has been a part of the ID@Xbox family since our inception, when we launched <em>Oxenfree<\/em> in 2016. I think the most freeing, supportive part about working with the ID team has been the total support of our creative vision. When we were making a game about possessed teenagers, the feedback was basically just, \u201ckeep doing what you do, and let us know how we can help.\u201d When we made <em>Afterparty<\/em>, a game about dead friends in Hell out-drinking&nbsp;Satan, the feedback was refreshingly the same. The ID team understands what makes a development team tick creatively, and just wants to amplify and help bring that vision to the broadest audience. It doesn\u2019t hurt that they\u2019re all just nice, cool peeps. Happy 2,000!\u201d \u2013 <strong>Sean Krankel, Night School Studios<\/strong><\/p>\n<p>\u201cWorking with ID@Xbox has been an amazing experience. It is really refreshing to know you have a full team of individuals working together with the sole purpose of supporting indies. There have been several occasions during gaming events where members of the ID@Xbox team would come by and greet us just to check on how the team is doing, and for a start up indie that means everything. We are excited to continue the partnership!\u201d \u2013 <strong>Khalil Abdullah, Decoy Games<\/strong><\/p>\n<p>It\u2019s humbling to see so many developers making videogame history on Xbox, and we\u2019re happy at Xbox and ID@Xbox to have been a small part of the evolution of the industry, and so many developers\u2019 journey to success. We can\u2019t wait to see where they take us next.<\/p>\n<\/p><\/div>\n<p><!-- .main-content --> <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Summary More than 2,000 games from independent developers have released through the ID@Xbox program. ID@Xbox has paid out more than $1.5 billion in royalties to independent developers since the program\u2019s inception. There are over 2,000 titles in development from independent developers on Xbox. We\u2019re reaching a fascinating point in the world of indie games. We [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":116710,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50,56],"class_list":["post-116709","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-microsoft-news","tag-recent-news","tag-xbox"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/116709","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=116709"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/116709\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/116710"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=116709"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=116709"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=116709"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}