{"id":116565,"date":"2020-08-11T09:30:00","date_gmt":"2020-08-11T09:30:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/news\/2020\/08\/fallen_city_brawl_is_a_new_pixel-art_beat_em_up_hoping_to_launch_on_switch"},"modified":"2020-08-11T09:30:00","modified_gmt":"2020-08-11T09:30:00","slug":"fallen-city-brawl-is-a-new-pixel-art-beat-em-up-hoping-to-launch-on-switch","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/08\/11\/fallen-city-brawl-is-a-new-pixel-art-beat-em-up-hoping-to-launch-on-switch\/","title":{"rendered":"Fallen City Brawl Is A New Pixel-Art Beat &#8216;Em Up Hoping To Launch On Switch"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/38cf4b24b3981\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/38cf4b24b3981\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\"><iframe loading=\"lazy\" class=\"resize\" width=\"900\" height=\"507\" src=\"https:\/\/www.youtube.com\/embed\/_hRtfQSxi3c?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1\" type=\"text\/html\" frameborder=\"0\" allowfullscreen>[embedded content]<\/iframe><\/div>\n<\/aside>\n<p>If you&#8217;re into your 2D <a href=\"https:\/\/www.nintendolife.com\/news\/2020\/07\/feature_best_nintendo_switch_beat_em_ups\">beat &#8217;em ups<\/a>, you might want to keep an eye on <strong>Fallen City Brawl<\/strong>, a new project that&#8217;s hoping to launch on Nintendo Switch next year.<\/p>\n<p>The game&#8217;s being made by solo indie dev Mike Wells, who&#8217;s taken control of the design, development, pixel art, animation and gameplay. Composer Daniel Lindholm is on board (<strong>Street Fighter V<\/strong>, <strong>Yakuza: Dead Souls<\/strong>, <strong>Resident Evil 6<\/strong>), and the game is said to feature four playable characters, two-player local co-op and a &#8220;deep fighting system&#8221;.<\/p>\n<p>It&#8217;s currently raising funds on Kickstarter to make the release a reality, with 96 backers generating more than \u00a33,500 at the time of writing. It needs to raise a total of \u00a314,000 to be a success and has another 23 days to do just that. If you&#8217;re interested, you can learn more and pledge your support <a class=\"external\" href=\"https:\/\/www.kickstarter.com\/projects\/mikewells\/fallencitybrawl\">right here<\/a>.<\/p>\n<figure class=\"picture strip\"><a title=\"Unnamed\" href=\"https:\/\/images.nintendolife.com\/550b0b4e393ee\/unnamed.original.gif\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/static.nintendolife.com\/blank.gif\" data-original=\"https:\/\/images.nintendolife.com\/550b0b4e393ee\/unnamed.original.gif\" alt=\"Unnamed\"><\/a><\/figure>\n<p>There are some interesting rewards for those who do choose to back the project, with certain tiers allowing backers to name or design enemies and others offering a physical instruction booklet.<\/p>\n<p>Do you think this one has potential? Will you be pledging your support? Let us know in the comments below.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[embedded content] If you&#8217;re into your 2D beat &#8217;em ups, you might want to keep an eye on Fallen City Brawl, a new project that&#8217;s hoping to launch on Nintendo Switch next year. The game&#8217;s being made by solo indie dev Mike Wells, who&#8217;s taken control of the design, development, pixel art, animation and gameplay. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-116565","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/116565","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=116565"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/116565\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=116565"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=116565"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=116565"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}