{"id":116033,"date":"2020-07-29T19:20:00","date_gmt":"2020-07-29T19:20:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/367241"},"modified":"2020-07-29T19:20:00","modified_gmt":"2020-07-29T19:20:00","slug":"video-crafting-multiplayer-maps-for-casual-and-competitive-play","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/07\/29\/video-crafting-multiplayer-maps-for-casual-and-competitive-play\/","title":{"rendered":"Video: Crafting multiplayer maps for casual and competitive play"},"content":{"rendered":"<p>In this GDC 2018 talk Hi-Rez Studios&#8217; Andrew Yoder describe several design processes he and his team used at Hi-Rez to create the levels for <em>Paladins<\/em>, a team-based FPS.<\/p>\n<p>Yoder&#8217;s talk shed light on the key differences between designing multiplayer levels for casual vs. competitive (i.e. eSports) play, and offered useful examples relevant to fellow level designers.<\/p>\n<p>This level of detail and level design insight&nbsp;seems relevant to anyone designing multiplayer spaces, and now you can&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=NhMDTxnzQuA\">watch it for&nbsp;free on&nbsp;the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC 2018 talk Hi-Rez Studios&#8217; Andrew Yoder describe several design processes he and his team used at Hi-Rez to create the levels for Paladins, a team-based FPS. Yoder&#8217;s talk shed light on the key differences between designing multiplayer levels for casual vs. competitive (i.e. eSports) play, and offered useful examples relevant to fellow [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":116034,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-116033","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/116033","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=116033"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/116033\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/116034"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=116033"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=116033"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=116033"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}