{"id":115854,"date":"2020-07-24T19:36:00","date_gmt":"2020-07-24T19:36:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/367034"},"modified":"2020-07-24T19:36:00","modified_gmt":"2020-07-24T19:36:00","slug":"video-expanding-animation-design-capabilities-in-battlefield-1-post-launch","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/07\/24\/video-expanding-animation-design-capabilities-in-battlefield-1-post-launch\/","title":{"rendered":"Video: Expanding animation &amp; design capabilities in Battlefield 1 post-launch"},"content":{"rendered":"<p>In this GDC 2018 session&nbsp;EA Dice&#8217;s Ryan Duffin&nbsp;reveals how the&nbsp;<em>Battlefield 1&nbsp;<\/em>animation team built upon&nbsp;content and gameplay systems post-launch in ways that liberated animators and designers&#8217; creativity.<\/p>\n<p>Duffin used two specific examples,&nbsp;a rigid weapons system and a mounted soldier, to showcase how the&nbsp;<em>Battlefield 1&nbsp;<\/em>team successfully built out the game in new directions post-launch and removed obstacles to let content creators achieve new heights.<\/p>\n<p>It was an intriguing talk that offered some rare insight into the post-launch support process for a game like <em>Battlefield 1<\/em>, and now you can&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=p9i-iqs_CO4\">watch it for&nbsp;free via&nbsp;the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC 2018 session&nbsp;EA Dice&#8217;s Ryan Duffin&nbsp;reveals how the&nbsp;Battlefield 1&nbsp;animation team built upon&nbsp;content and gameplay systems post-launch in ways that liberated animators and designers&#8217; creativity. Duffin used two specific examples,&nbsp;a rigid weapons system and a mounted soldier, to showcase how the&nbsp;Battlefield 1&nbsp;team successfully built out the game in new directions post-launch and removed obstacles [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":115855,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-115854","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115854","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=115854"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115854\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/115855"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=115854"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=115854"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=115854"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}