{"id":115698,"date":"2020-07-21T20:27:02","date_gmt":"2020-07-21T20:27:02","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=69d07a1b-e1ad-4044-ad95-110614579dc8"},"modified":"2020-07-21T20:27:02","modified_gmt":"2020-07-21T20:27:02","slug":"unreal-fellowship-launched","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/07\/21\/unreal-fellowship-launched\/","title":{"rendered":"Unreal Fellowship Launched"},"content":{"rendered":"<p>Unreal Engine is increasingly being used for virtual production in TV and Film, perhaps most famously in recent productions <a href=\"https:\/\/www.youtube.com\/watch?v=Ufp8weYYDE8\">such as the Mandalorian<\/a>.&nbsp; This move to real-time tools in VFX development is only going to become more common and to encourage growth, Epic Games have launched the <a href=\"https:\/\/www.unrealengine.com\/en-US\/blog\/the-unreal-fellowship-applications-now-open\">Unreal Fellowship program<\/a>.<\/p>\n<blockquote>\n<p>The <a href=\"https:\/\/www.unrealengine.com\/fellowship\">Unreal Fellowship<\/a> is a 30-day intensive online workshop during which experienced industry professionals can learn Unreal Engine, master state-of-the-art virtual production tools, and develop the skills to build teams proficient in the emerging field of real-time production.<\/p>\n<p>The Fellowship provides $10,000 in financial assistance to each participant to ensure they are able to dedicate ample time to complete the rigorous curriculum. <br \/>Top VFX veterans will be joined by guest speakers in hands-on sessions that teach Unreal Engine fundamentals, model ingestion, animation, mocap integration, lookdev, lighting setups, and cinematic storytelling. <\/p>\n<p>With a strong focus on practical work, participants will learn real-time workflows through the production of animated content and other projects. Fellows will have direct access to trainers with weekly team mentor sessions, a weekly four-hour open lab, and a dedicated Slack channel with specific hours for help.<\/p>\n<p>Applications for the Fellowship are open until Monday, July 27 at 11:59 PM EDT. A minimum of five years of experience in commercial film and television production, immersive entertainment or game development is required, along with the ability to commit to the Fellowship full-time from August 21 to September 21. Don\u2019t miss out\u2014there are only 50 spaces available!<\/p>\n<\/blockquote>\n<p>The application form and further details are <a href=\"https:\/\/www.unrealengine.com\/en-US\/fellowship\">available here<\/a>.&nbsp; You can learn more about the fellowship in the <a href=\"https:\/\/www.youtube.com\/watch?v=JsAgSettyXk\">video<\/a> below.<\/p>\n<p align=\"center\">[embedded content]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/News.aspx\">News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Unreal\" rel=\"tag\">Unreal<\/a><\/span> <\/p>\n<hr>\n<p> &lt;!&#8211;<\/p>\n<p>&#8211;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unreal Engine is increasingly being used for virtual production in TV and Film, perhaps most famously in recent productions such as the Mandalorian.&nbsp; This move to real-time tools in VFX development is only going to become more common and to encourage growth, Epic Games have launched the Unreal Fellowship program. The Unreal Fellowship is a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71,20],"tags":[47],"class_list":["post-115698","post","type-post","status-publish","format-standard","hentry","category-game-development","category-news","tag-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115698","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=115698"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115698\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=115698"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=115698"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=115698"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}