{"id":115617,"date":"2020-07-19T18:01:05","date_gmt":"2020-07-19T18:01:05","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=5ab54202-265b-444c-aee5-01c8494b7773"},"modified":"2020-07-19T18:01:05","modified_gmt":"2020-07-19T18:01:05","slug":"tilekit","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/07\/19\/tilekit\/","title":{"rendered":"Tilekit"},"content":{"rendered":"<p><a href=\"https:\/\/rxi.itch.io\/tilekit\">Tiletkit<\/a> is a new tile based map editor available for Windows and Linux.&nbsp; The key feature of Tilekit is a rules based pattern driven map editing, define your tiles and rules and the map editor takes care of the rest.<\/p>\n<p><strong>Features:<\/strong><\/p>\n<ul>\n<li>Unique pattern-based-rule autotiling system\n<\/li>\n<li>Map export to JSON\n<\/li>\n<li>Code-export of final ruleset to C or Lua\n<\/li>\n<li>Basic <em>object<\/em> system for game-entity placement\n<\/li>\n<li>Simple animated tile system<\/li>\n<\/ul>\n<p>Tilekit is <a href=\"https:\/\/rxi.itch.io\/tilekit\">available on Itch.io<\/a>, with a demo save restricted version available for download.&nbsp; Tilekit has a $20 price tag.&nbsp; You can learn more and see Tilekit in action in the <a href=\"https:\/\/youtu.be\/WL8mWjuUkXI\">video<\/a> below.<\/p>\n<p align=\"center\">[embedded content]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Applications\" rel=\"tag\">Applications<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/2D\" rel=\"tag\">2D<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Review\" rel=\"tag\">Review<\/a><\/span> <\/p>\n<hr>\n<p> &lt;!&#8211;<\/p>\n<p>&#8211;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tiletkit is a new tile based map editor available for Windows and Linux.&nbsp; The key feature of Tilekit is a rules based pattern driven map editing, define your tiles and rules and the map editor takes care of the rest. Features: Unique pattern-based-rule autotiling system Map export to JSON Code-export of final ruleset to C [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-115617","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115617","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=115617"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115617\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=115617"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=115617"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=115617"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}