{"id":115615,"date":"2020-07-17T15:57:00","date_gmt":"2020-07-17T15:57:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/366545"},"modified":"2020-07-17T15:57:00","modified_gmt":"2020-07-17T15:57:00","slug":"learn-ar-game-design-from-pokemon-go-dev-niantic-at-gdc-summer","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/07\/17\/learn-ar-game-design-from-pokemon-go-dev-niantic-at-gdc-summer\/","title":{"rendered":"Learn AR game design from Pokemon Go dev Niantic at GDC Summer"},"content":{"rendered":"<p><em>Pokemon Go&nbsp;<\/em>creator Niantic&nbsp;is an industry leader in augmented reality game design, which is why&nbsp;GDC&nbsp;organizers are excited to confirm that some of Niantic&#8217;s&nbsp;experts will be offering a crash course in AR game design at <a href=\"https:\/\/www.gamasutra.com\/view\/news\/366545\/www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdcs20\">GDC Summer<\/a>&nbsp;next month!<\/p>\n<p>As part of the GDC Summer <a href=\"https:\/\/gdconf.com\/game-design?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdcs20\">Design track<\/a> of talks Niantic senior game designer Laura Warner and senior software engineer Kirsten Koa will present &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/ar-game-design-101\/875240?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdcs20\">AR Game Design 101<\/a>&#8220;, a crash course in how the team behind <em>Pokemon Go&nbsp;<\/em>tackles the challenges of blending the digital world with every-day real world experiences.<\/p>\n<p>If you&#8217;re&nbsp;a game designer, artist, or developer looking for inside knowledge on how Niantic is enhancing the real world through AR technology, don&#8217;t miss this talk! You can expect to walk away with deeper insight into the core game design principles Niantic relies&nbsp;on when crafting fun and exciting AR experiences for players.<\/p>\n<p>Further details on this session and the many others on offer at next month&#8217;s event, check out the GDC Summer&nbsp;<a href=\"https:\/\/schedule.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdcs20\">Session Viewer<\/a>!<\/p>\n<p><em><strong>For more details on&nbsp;GDC Summer, scheduled to take place virtually August 4th through the 6th,&nbsp;visit the show&#8217;s <a href=\"http:\/\/gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdcs20\">official website<\/a>, or subscribe to regular updates via <a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or <a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa&nbsp;Tech<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pokemon Go&nbsp;creator Niantic&nbsp;is an industry leader in augmented reality game design, which is why&nbsp;GDC&nbsp;organizers are excited to confirm that some of Niantic&#8217;s&nbsp;experts will be offering a crash course in AR game design at GDC Summer&nbsp;next month! As part of the GDC Summer Design track of talks Niantic senior game designer Laura Warner and senior software [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":115616,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-115615","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115615","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=115615"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115615\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/115616"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=115615"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=115615"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=115615"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}