{"id":115579,"date":"2020-07-17T18:34:00","date_gmt":"2020-07-17T18:34:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/366604"},"modified":"2020-07-17T18:34:00","modified_gmt":"2020-07-17T18:34:00","slug":"video-level-design-for-non-linear-story-discovery-in-tacoma","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/07\/17\/video-level-design-for-non-linear-story-discovery-in-tacoma\/","title":{"rendered":"Video: Level design for non-linear story discovery in Tacoma"},"content":{"rendered":"<p>In this GDC 2017 talk&nbsp;Fullbright&#8217;s Steve Gaynor and Nina Freeman share lessons learned during the development of their non-linear space station story exploration game <em>Tacoma<\/em>.<\/p>\n<p>It was an insightful look at the design of Fullbright&#8217;s follow-up to the genre-defining <em>Gone Home<\/em>, and how you can apply the studio&#8217;s&nbsp;techniques for fleshing out narratives in a 3D space to your own game development process.<\/p>\n<p>If you missed seeing it live, or if you just want to refresh yourself on some of the finer points, good news: this&nbsp;<em>Tacoma&nbsp;<\/em>level design talk is now available to watch for free&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=OwiF5OWdBBY\">via<\/a><a href=\"https:\/\/www.youtube.com\/watch?v=MR2rorssk9c\">&nbsp;the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC 2017 talk&nbsp;Fullbright&#8217;s Steve Gaynor and Nina Freeman share lessons learned during the development of their non-linear space station story exploration game Tacoma. It was an insightful look at the design of Fullbright&#8217;s follow-up to the genre-defining Gone Home, and how you can apply the studio&#8217;s&nbsp;techniques for fleshing out narratives in a 3D [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":115580,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-115579","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115579","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=115579"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115579\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/115580"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=115579"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=115579"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=115579"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}