{"id":115496,"date":"2020-07-16T17:06:47","date_gmt":"2020-07-16T17:06:47","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=cb1c38eb-5787-4698-ae0d-a60a5f2331d6"},"modified":"2020-07-16T17:06:47","modified_gmt":"2020-07-16T17:06:47","slug":"blender-tools-for-unreal-engine-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/07\/16\/blender-tools-for-unreal-engine-released\/","title":{"rendered":"Blender Tools For Unreal Engine Released"},"content":{"rendered":"<p>Epic Games have just released a new set of tools aimed at making the lives of Blender users easier when working with Unreal Engine.&nbsp; The tools consist of two projects, Send to Unreal and UE to Rigify.&nbsp; Both are available on the Epic Games Github page, although you need to link your GitHub to your Epic account before it will work, instructions are <a href=\"https:\/\/www.unrealengine.com\/en-US\/ue4-on-github\">available here<\/a>.<\/p>\n<p>Send to Unreal is a set of tools enabling you to easy export from Blender completely rigged, textured and animated meshes with a single menu selection.&nbsp; Send To Unreal documentation is <a href=\"https:\/\/github.com\/EpicGames\/BlenderTools\/wiki\/Send-to-Unreal-Home\">available here<\/a>.<\/p>\n<p>UE to Rigify goes in the other direction and enables you to import Unreal Engine rigs into Blender and make them compatible with Rigify (which needs to be enabled separately).&nbsp; UE to Rigidy documentation is <a href=\"https:\/\/github.com\/EpicGames\/BlenderTools\/wiki\/UE-to-Rigify-Home\">available here<\/a>.<\/p>\n<p>You can see the new Blender Tools in action, including a step by step tutorial on using Send To Unreal, in the <a href=\"https:\/\/youtu.be\/OQkuNGFNNDk\">video<\/a> below.&nbsp; It should be noted that you need to configure Blender to use Unreal Engine 0.01 scale, which I personally found extremely buggy in the current release.&nbsp; Details on scene scale are <a href=\"https:\/\/github.com\/EpicGames\/BlenderTools\/wiki\/Send-to-Unreal-Scene-Scale\">available here<\/a>, however at time of writing following these instructions caused Blender to crash every time I copied an armature into the Rig folder.&nbsp; There is a good chance I did this part incorrectly in the tutorial, but it\u2019s the only way I found to successfully export while not crashing Blender!<\/p>\n<p align=\"center\">[embedded content]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/Art.aspx\">Art<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Blender\" rel=\"tag\">Blender<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Unreal\" rel=\"tag\">Unreal<\/a><\/span> <\/p>\n<hr>\n<p> &lt;!&#8211;<\/p>\n<p>&#8211;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Epic Games have just released a new set of tools aimed at making the lives of Blender users easier when working with Unreal Engine.&nbsp; The tools consist of two projects, Send to Unreal and UE to Rigify.&nbsp; Both are available on the Epic Games Github page, although you need to link your GitHub to your [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[74,72],"class_list":["post-115496","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-art","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115496","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=115496"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115496\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=115496"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=115496"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=115496"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}