{"id":115492,"date":"2020-07-16T20:57:00","date_gmt":"2020-07-16T20:57:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/366557"},"modified":"2020-07-16T20:57:00","modified_gmt":"2020-07-16T20:57:00","slug":"stadias-click-to-play-the-future","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/07\/16\/stadias-click-to-play-the-future\/","title":{"rendered":"Stadia&#8217;s &#8216;Click To Play&#8217; &#8211; the future?"},"content":{"rendered":"<p><strong><i><small> The following blog post, unless otherwise noted, was written by a member of Gamasutra\u0092s community.<br \/>The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. <\/small><\/i><\/strong> <\/p>\n<hr>\n<p><em>[Hi, I\u2019m \u2018how people find your game\u2019 expert&nbsp;<a href=\"https:\/\/www.simoncarless.com\/\">Simon Carless<\/a>, and you\u2019re reading&nbsp;<a href=\"https:\/\/gamediscoverability.substack.com\/\">the Game Discoverability Now! newsletter<\/a>, which <a href=\"http:\/\/gamediscoverability.substack.com\"><strong>you can subscribe to now<\/strong><\/a>, a regular look at how people discover and buy video games in the 2020s.]<\/em><\/p>\n<p><a href=\"https:\/\/cdn.substack.com\/image\/fetch\/c_limit,f_auto,q_auto:good,fl_progressive:steep\/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F589cb336-bf8b-490a-b19d-7fe19b356931_800x348.jpeg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt data-attrs=\"{&quot;src&quot;:&quot;https:\/\/bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com\/public\/images\/589cb336-bf8b-490a-b19d-7fe19b356931_800x348.jpeg&quot;,&quot;height&quot;:348,&quot;width&quot;:800,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:31221,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;href&quot;:null}\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/07\/stadias-click-to-play-the-future.jpg\" width=\"600\"><\/a><\/p>\n<p>Welcome to this week\u2019s GameDiscoverabilityLand round-up, in which I discover I have yet again found too many things to talk about in the world of \u2018how people find out about your games\u2019.<\/p>\n<p>Which is good, right? Lots to discuss this time, so let\u2019s get going\u2026<\/p>\n<h2>Stadia\u2019s \u2018Click To Play\u2019 option\u2026 the future?<\/h2>\n<p>So, Google knows it\u2019s a marathon, not a sprint, when it comes to its initially maligned&nbsp;<a href=\"https:\/\/stadia.google.com\/\">Google Stadia streaming game platform<\/a>. And this week\u2019s Stadia Connect announcement-cast reflected that:<\/p>\n<p>The upside: Google is starting to sign more \u2018Only On Stadia\u2019 exclusives, such as&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=e2SULxlEs_I\">Splash Damage\u2019s Outcasters<\/a>. The company is also bringing a bunch of medium-sized or larger titles across to the platform as non-exclusives.<\/p>\n<p>Some of those new titles like Hitman &amp; Hello Neighbor will be \u2018free\u2019 for Stadia Pro ($10 per month) subscribers, and others (Sekiro) are simply debuting on the Stadia store for purchase.<\/p>\n<p>But it\u2019s the \u2018click to play\u2019 concept &#8211; as an embeddable URL, which can be anywhere from YouTube descriptions to forums or beyond &#8211; that starts to get interesting:<\/p>\n<blockquote class=\"twitter-tweet\">\n<p dir=\"ltr\" lang=\"en\">Stadia Click to Play is now here. Click on links in the info below channels on YouTube to instant play games you are viewing via Stadia<\/p>\n<p>Google is the first company to introduce this although MS and Amazon are also developing <a href=\"https:\/\/twitter.com\/hashtag\/StadiaConnect?src=hash&amp;ref_src=twsrc%5Etfw\">#StadiaConnect<\/a> <a href=\"https:\/\/t.co\/KIs2oAvXEM\">pic.twitter.com\/KIs2oAvXEM<\/a><\/p>\n<p> \u2014 Piers Harding-Rolls (@PiersHR) <a href=\"https:\/\/twitter.com\/PiersHR\/status\/1283086409612525569?ref_src=twsrc%5Etfw\">July 14, 2020<\/a><\/p><\/blockquote>\n<p>There\u2019s an example on&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=3XFpoJsOkKI\">this Orcs Must Die! 3 YouTube trailer<\/a>&nbsp;that just debuted, for example &#8211; which is one of the games bundled with the Stadia Pro subscription. So if you have a Stadia Pro sub (and are in an eligible country, etc), it\u2019s literally single-click from YouTube to immediately start playing the game. Interesting, right?<\/p>\n<p>The jury is still out on Stadia, clearly. It has some diehard fans, but also a fair amount of skeptics, especially among core gamers who prefer the concept of \u2018owning\u2019 data on a physical PC\/console. (Whether they really \u2018own\u2019 it is another question, but you know what I mean\u2026)<\/p>\n<p>Anyhow, the allegations that Google might see Stadia as a foldable experiment and would cave early aren\u2019t really panning out. The company is&nbsp;<a href=\"https:\/\/blog.google\/products\/stadia\/games-entertainment-studio-playa-vista\/amp\/\">opening new internal studios<\/a>, signing a lot of games to fill out its catalog, and starting to&nbsp;<a href=\"https:\/\/www.theverge.com\/2020\/7\/14\/21323326\/google-stadia-exclusive-game-deals-harmonix-rock-band-supermassive-until-dawn\">do bigger deals with Harmonix and Supermassive<\/a>&nbsp;for exclusives.<\/p>\n<p>So there\u2019s opportunities for devs here &#8211; both in signing upfront deals with Google to have their existing games on Stadia Pro or the Stadia store, and also for exclusive games and simultaneously-timed releases. The user-base is still &#8211; shall we say &#8211; \u2018evolving\u2019, and the platform is still fairly closed compared to the likes of Steam.<\/p>\n<p>But it\u2019s not something that should be 100% ignored, and it\u2019ll be interesting to see where Stadia is in 3-5 years time. (I genuinely have no idea &#8211;&nbsp;<a href=\"https:\/\/gamasutra.com\/cdn-cgi\/l\/email-protection#4d3e2e0d3e242022232e2c3f21283e3e632e2220\">tell me<\/a>&nbsp;if you do.)<\/p>\n<h2>Welcome To\u2026 Devolverland?<\/h2>\n<p>Given I\u2019ve been hyping it, it wouldn\u2019t be a round-up without discussing Devolver Direct, the very silly indie publisher\u2019s answer to these live \u2018hype\u2019 streams we\u2019ve been enjoying all summer. The video itself is as entertaining as always:<\/p>\n<p>\u2026though a bit light on game reveals, perhaps. But that didn\u2019t matter, because a key reveal was&nbsp;<a href=\"https:\/\/store.steampowered.com\/app\/1283220\/Devolverland_Expo\/\">a free Steam game<\/a>&nbsp;that\u2019s also a \u2018first-person marketing simulator\u2019, Devolverland Expo:<\/p>\n<p>So, there\u2019s the hilarity of the space being \u2018inspired\u2019 by the Los Angeles Convention Center &#8211; which Devolver studiously ignores every year, instead renting adjacent space and&nbsp;<a href=\"https:\/\/www.polygon.com\/e3\/2017\/6\/15\/15806452\/devolver-loses-100k-on-banned-e3-festival\">getting into fights with E3 organizer the ESA<\/a>.<\/p>\n<p>But separately of that, this is a really well-done gag that Devolver &amp; Flying Wild Hog put a lot of time into, and it even&nbsp;<a href=\"https:\/\/steamcommunity.com\/stats\/1283220\/achievements\">has Steam achievements for watching game trailers<\/a>. That\u2019s good discoverability, folks.<\/p>\n<p>Finally, I was reading Stuffed Wombat\u2019s&nbsp;<a href=\"http:\/\/stuffedwomb.at\/design_terms\">genius \u2018made up game design terms\u2019 article<\/a>, and was tickled to read this one about Devolver:<\/p>\n<p><a href=\"https:\/\/cdn.substack.com\/image\/fetch\/c_limit,f_auto,q_auto:good,fl_progressive:steep\/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F52ea1f2c-5ef7-4a98-b9a7-34f7b6b19422_1473x309.jpeg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt data-attrs=\"{&quot;src&quot;:&quot;https:\/\/bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com\/public\/images\/52ea1f2c-5ef7-4a98-b9a7-34f7b6b19422_1473x309.jpeg&quot;,&quot;height&quot;:305,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:52252,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;href&quot;:null}\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/07\/stadias-click-to-play-the-future-1.jpg\" width=\"600\"><\/a><\/p>\n<h2>Other stuff\u2026<\/h2>\n<p>OK, here comes both a bunch of compressed discoverability info, and some excellent feedback on previous newsletters, as follows:<\/p>\n<ul>\n<li>\n<p>Some&nbsp;<a href=\"https:\/\/twitter.com\/ericremyjordan\/status\/1282839839621046273\">great feedback<\/a>&nbsp;from Codename Entertainment\u2019s Eric Jordan (<a href=\"https:\/\/store.steampowered.com\/app\/627690\/Idle_Champions_of_the_Forgotten_Realms\/\">Idle Champions<\/a>) on&nbsp;<a href=\"https:\/\/gamediscoverability.substack.com\/\">my recent DLC article<\/a>&nbsp;and F2P Steam games:&nbsp;<em>\u201cIf you make a F2P game, paid DLC is the only way to participate in Steam sales. Hard to discount a free game! DLC also helps with discoverability (such as Featured DLC section on the F2P store page). Finally, if you continue to add new DLC, then it is good to retire older DLC, so you can keep your game&#8217;s DLC fresh.\u201d<\/em><\/p>\n<\/li>\n<li>\n<p>Wondered what was happening with Steam China, after 2019&#8217;s&nbsp;<a href=\"https:\/\/www.gamasutra.com\/view\/news\/349206\/Steam_is_heading_to_China_as_a_separate_marketplace.php\">Perfect World collaboration announce<\/a>&nbsp;and subsequent radio silence. But just spotted the regular Steam client&nbsp;<a href=\"https:\/\/win.gg\/news\/4554\/valve-quietly-releases-censored-steam-china-client-to-alpha\">got an China Alpha in May<\/a>&nbsp;with &#8216;healthy gaming&#8217; messages &amp; time restrictions. Maybe Valve is hoping to go that way, vs. making select games go to a separate China-only client? (I know Chinese gamers buy a lot of Steam titles, but it\u2019d be nice if it was slightly less\u2026 governmentally precarious?)<\/p>\n<\/li>\n<li>\n<p>A new Gamasutra blog from Karl Kontus&nbsp;<a href=\"https:\/\/www.gamasutra.com\/blogs\/KarlKontus\/20200710\/366187\/Can_you_be_a_full_time_solo_indie_developer.php\">tries to calculate how easy it is<\/a>&nbsp;to make a living as a full-time indie, and comes up with the following:&nbsp;<em>\u201cOnly 15% of indie games make more than $100k\u2026 [gross.. and they think the net revenue is $54k.]&#8221;&nbsp;<\/em>Probably some things you could argue with in there, but it\u2019s always good to be realistic in some way, right?<\/p>\n<\/li>\n<li>\n<p>In my&nbsp;<a href=\"https:\/\/gamediscoverability.substack.com\/p\/gamediscoverabilityland-those-satisfactory\">last DiscoverabilityLand round-up<\/a>, I talked about games that let you make games inside them, and Andrew J. Smith popped up in the comments to point out one I forgot:&nbsp;<em>\u201cCrayta has&nbsp;<a href=\"https:\/\/crayta.com\/\">launched on Stadia<\/a>&nbsp;(as a \u2018Stadia First\u2019 title) and is very much a top-class &#8220;games-creation&#8221; game\u2026 They&#8217;ve announced a scheme to&nbsp;<a href=\"https:\/\/medium.com\/crayta\/the-dilemma-of-running-a-prize-fund-vs-promoting-and-supporting-games-a1b3d88beff0\">encourage people to make games on their platform<\/a>, and we&#8217;ve already made Super Doom Wall for it as part of&nbsp;<a href=\"https:\/\/www.crayta.com\/indiefund\/\">their indie fund<\/a>&nbsp;ahead of launch. They also have a&nbsp;<a href=\"https:\/\/medium.com\/crayta\/black-creators-prize-fund-mentoring-programme-52050101e1ed\">Black Creators Prize Fund<\/a>&nbsp;&amp; Mentoring program.\u201d<\/em>&nbsp;So now you know.<\/p>\n<\/li>\n<li>\n<p>Rattling through some Steam things: it\u2019s the&nbsp;<a href=\"https:\/\/steamcommunity.com\/games\/593110\/announcements\/detail\/2496632202949531094\">first anniversary of Steam Labs<\/a>, and Valve says&nbsp;<em>\u201cwe\u2019re celebrating with the official release of&nbsp;<a href=\"https:\/\/steamcommunity.com\/linkfilter\/?url=http:\/\/store.steampowered.com\/communityrecommendations\">Community Recommendations<\/a>, introduced to Steam via Labs.\u201d&nbsp;<\/em>Some Labs experiments like Deep Dive are being retired, but there\u2019s new things coming, including new ways to browse the store and<em>&nbsp;\u201cadding the ability to include news from Steam Curators you follow, enabling posts from some of your favorite press outlets to appear right in your personalized view of Steam News.\u201d&nbsp;<\/em>Here\u2019s the&nbsp;<a href=\"https:\/\/store.steampowered.com\/newshub\/group\/35143931\/view\/2505639402187492538\">latest on News Hub<\/a>&nbsp;via a detailed post. Possibly related: PC Gamer\u2019s Robin Valentine&nbsp;<a href=\"https:\/\/www.pcgamer.com\/steam-has-become-exhausting\/\">says Steam has become exhausting<\/a>&nbsp;&#8211; I think mainly quibbling with the sale metacurrency shenanigans, haha.<\/p>\n<\/li>\n<li>\n<p>Missed this when it first came out, but&nbsp;<a href=\"https:\/\/wingsfund.me\/\">Wings Interactive<\/a>\u2019s Cassia Curran\u2019s recent GI.biz&nbsp;<a href=\"https:\/\/www.gamesindustry.biz\/articles\/2020-06-17-is-your-indie-game-ready-for-funding\">talk on researching the game market<\/a>&nbsp;is extremely good, since it takes a very metrics-driven approach to evaluating for game success. She makes the same point I do &#8211; data isn\u2019t absolute, but it\u2019s broadly indicative and important. Oh, and&nbsp;<a href=\"http:\/\/greyaliengames.com\/blog\/how-to-estimate-how-many-sales-a-steam-game-has-made\/\">the Boxleiter number<\/a>&nbsp;is mentioned &#8211; I\u2019ll be doing a survey on the \u2018NB number\u2019 (new Boxleiter number &#8211; yes, I just made that up) soon!<\/p>\n<\/li>\n<\/ul>\n<p>Finishing up this week, Ashley Ringrose at SMG Studio has&nbsp;<a href=\"https:\/\/www.nintendolife.com\/news\/2020\/07\/feature_how_do_switch_eshop_discounts_impact_game_sales\">done a super-transparent interview with NintendoLife about Death Squared sales<\/a>&nbsp;(300,000 copies, more than 50% of those on Switch, units often discounted but hey, aren\u2019t everyone\u2019s?)<\/p>\n<p><a href=\"https:\/\/www.nintendolife.com\/news\/2020\/07\/feature_how_do_switch_eshop_discounts_impact_game_sales\">Read it all<\/a>&nbsp;for Ashley\u2019s other thoughts about sales &amp; discounting, Xbox Game Pass possibly boosting Switch sales, etc. But here\u2019s the full graph of units sold for Death Squared\u2019s entire history on Switch, to give you an idea of what drove sales:<\/p>\n<p><a href=\"https:\/\/cdn.substack.com\/image\/fetch\/c_limit,f_auto,q_auto:good,fl_progressive:steep\/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F4cefbc23-d5a5-4ca3-887a-ce18c00330da_1563x501.jpeg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt data-attrs=\"{&quot;src&quot;:&quot;https:\/\/bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com\/public\/images\/4cefbc23-d5a5-4ca3-887a-ce18c00330da_1563x501.jpeg&quot;,&quot;height&quot;:467,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:42888,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;href&quot;:null}\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/07\/stadias-click-to-play-the-future-2.jpg\" width=\"600\"><\/a><\/p>\n<p>That\u2019s some good graph-based action there! Until next time\u2026<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The following blog post, unless otherwise noted, was written by a member of Gamasutra\u0092s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. [Hi, I\u2019m \u2018how people find your game\u2019 expert&nbsp;Simon Carless, and you\u2019re reading&nbsp;the Game Discoverability Now! newsletter, which you can subscribe to now, a regular [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":115493,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-115492","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115492","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=115492"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115492\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/115493"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=115492"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=115492"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=115492"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}