{"id":115447,"date":"2020-07-15T18:28:00","date_gmt":"2020-07-15T18:28:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/366465"},"modified":"2020-07-15T18:28:00","modified_gmt":"2020-07-15T18:28:00","slug":"video-a-guide-to-creating-high-resolution-pixel-art-and-animation","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/07\/15\/video-a-guide-to-creating-high-resolution-pixel-art-and-animation\/","title":{"rendered":"Video: A guide to creating high-resolution pixel art and animation"},"content":{"rendered":"<p>In this GDC 2018 talk Firaxis Games&#8217; Kyle Bunk demonstrates the process of creating high-resolution pixel art with fluid and appealing motion for the purposes of game development.<\/p>\n<p>Bunk&#8217;s talk was practical and helpful, as he walked attendees through the process of&nbsp;sprite animation from initial design to full animation, and what principles to consider for your gameplay in between.<\/p>\n<p>Miss seeing it live, or just want to refresh yourself on some of the finer points? Good news: Bunk&#8217;s talk is now available to <a href=\"https:\/\/www.youtube.com\/watch?v=Ih65Kg4DTw8\">watch for free on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC 2018 talk Firaxis Games&#8217; Kyle Bunk demonstrates the process of creating high-resolution pixel art with fluid and appealing motion for the purposes of game development. Bunk&#8217;s talk was practical and helpful, as he walked attendees through the process of&nbsp;sprite animation from initial design to full animation, and what principles to consider for [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":115448,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-115447","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115447","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=115447"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115447\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/115448"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=115447"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=115447"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=115447"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}