{"id":115443,"date":"2020-07-15T21:53:00","date_gmt":"2020-07-15T21:53:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/366469"},"modified":"2020-07-15T21:53:00","modified_gmt":"2020-07-15T21:53:00","slug":"media-molecules-dreams-named-goty-at-2020-games-for-change-awards","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/07\/15\/media-molecules-dreams-named-goty-at-2020-games-for-change-awards\/","title":{"rendered":"Media Molecule&#8217;s Dreams named GOTY at 2020 Games for Change Awards"},"content":{"rendered":"<p>Games for Change has named the winners of its annual Games for Change Awards, aiming to highlight games throughout the industry that, in the words of organization president Susanna Pollack \u201c[redefine] the boundaries of technology, empowering an ever-diversifying audience, and exemplifying what it means to use technology for good.\u201d<\/p>\n<p>Media Molecule\u2019s <em>Dreams<\/em>, a game that is as much a creation tool as much as it is a video game on its own, walked away with the ceremony\u2019s highest honors this year: the Games for Change Game of the Year award. It was also named this year&#8217;s Most Innovative Game, competing against fellow nominees like <em>Concrete Genie<\/em>, <em>Sea of Solitude<\/em>, and <em>Sky: Children of the Light<\/em> for the honor.<\/p>\n<p>\u201cThese winning games exemplify \u2018play\u2019 as we know it by delivering experiences that transport us, connect us and even strengthen our inner resolve with inventive and joyful narratives and clever mechanics,\u201d continues Pollack. A full rundown of this year\u2019s winners can be found in bold just below, while details on each can be found on the Games for Change <a href=\"http:\/\/festival.gamesforchange.org\/festival\/festival-awards\">website<\/a>.<\/p>\n<h2>Best Gameplay<\/h2>\n<ul>\n<li><em>Arise: A Simple Story<\/em> (Piccolo Studio)<\/li>\n<li><em>Dear Reader<\/em> (Local No. 12)<\/li>\n<li><em>Mosaic<\/em> (Krillbite Studio)<\/li>\n<li><strong><em>Sky: Children of the Light<\/em> (thatgamecompany)<\/strong><\/li>\n<\/ul>\n<h2>Most Innovative<\/h2>\n<ul>\n<li><em>Concrete Genie <\/em>(Pixelopus)<\/li>\n<li><strong><em>Dreams<\/em> (Media Molecule)<\/strong><\/li>\n<li><em>Sea of Solitude<\/em> (Jo-Mei)<\/li>\n<li><em>Sky: Children of the Light<\/em> (thatgamecompany)<\/li>\n<\/ul>\n<h2>Most Significant Impact<\/h2>\n<ul>\n<li><em>Eliza<\/em> (Zachtronics)<\/li>\n<li><em>Life is Strange 2<\/em> (Dontnod Entertainment)<\/li>\n<li><strong><em>Sea of Solitude<\/em> (Jo-Mei)<\/strong><\/li>\n<li><em>SweetxHeart<\/em> (Catt Small)<\/li>\n<\/ul>\n<h2>Best Learning Game<\/h2>\n<ul>\n<li><em>Funexpected Math<\/em> (Funexpected LTD)<\/li>\n<li><em>Mightier<\/em> (Mightier)<\/li>\n<li><strong><em>Rabbids Coding<\/em> (Ubisoft)<\/strong><\/li>\n<li><em>Sci-Ops: Global Defense<\/em> (Plasma Games)<\/li>\n<\/ul>\n<h2>Best Student Game<\/h2>\n<ul>\n<li><em>Apollo<\/em> (Team Apollo)<\/li>\n<li><em>Gamer Girl <\/em>(RIT&#8217;s School of Interactive Games and Media)<\/li>\n<li><em>Plasticity<\/em> (Plasticity Games)<\/li>\n<li><strong><em>Resilience<\/em> (Sungrazer)<\/strong><\/li>\n<\/ul>\n<h2>Best XR for Change<\/h2>\n<ul>\n<li><em>Bonfire<\/em> (Baobab Studios)<\/li>\n<li><em>Escape to the Future <\/em>(Open Lab, Newcastle University)<\/li>\n<li><em>Paper Beast<\/em> (Pixel Reef)<\/li>\n<li><strong><em>The Holy City <\/em>(Nimrod Shanit \/ Holy City VR)<\/strong><br \/> &nbsp;<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Games for Change has named the winners of its annual Games for Change Awards, aiming to highlight games throughout the industry that, in the words of organization president Susanna Pollack \u201c[redefine] the boundaries of technology, empowering an ever-diversifying audience, and exemplifying what it means to use technology for good.\u201d Media Molecule\u2019s Dreams, a game that [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":115444,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-115443","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115443","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=115443"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115443\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/115444"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=115443"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=115443"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=115443"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}