{"id":115285,"date":"2020-07-09T12:52:51","date_gmt":"2020-07-09T12:52:51","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=85e52a3f-5a6c-4cb9-8652-8bd3203fe3fb"},"modified":"2020-07-09T12:52:51","modified_gmt":"2020-07-09T12:52:51","slug":"unreal-engine-launch-live-link-iphone-app","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/07\/09\/unreal-engine-launch-live-link-iphone-app\/","title":{"rendered":"Unreal Engine Launch Live Link iPhone App"},"content":{"rendered":"<p>Unreal Engine have just launched a <a href=\"https:\/\/www.unrealengine.com\/en-US\/blog\/new-live-link-face-ios-app-now-available-for-real-time-facial-capture-with-unreal-engine\">new iPhone App called Live Link<\/a> that enables real-time facial capture for Unreal Engine using an iPhone 10x or newer.&nbsp; The requirements are Unreal Engine 4.25 or higher as well as an iPhone with a \u201cTrue Depth\u201d front facing camera.<\/p>\n<p>Details of the App from the <a href=\"https:\/\/apps.apple.com\/app\/id1495370836\">Apple App Store<\/a>:<\/p>\n<blockquote>\n<p>Virtual production-ready facial animation in real time from your iPhone &#8212; Live Link Face for UnrealEngine.<\/p>\n<p>Stream high-quality facial expressions to characters and visualize them with live rendering in UnrealEngine. Record facial tracking data that can be further fine-tuned in animation tools to achieve a finalperformance and assembled in Unreal Engine\u2019s Sequencer. Shoot professional-grade performance capture with an integrated stage workflow.<\/p>\n<p>Facial animation via front-camera and ARKit:<\/p>\n<\/blockquote>\n<ul>\n<ul>\n<li>Stream out the data live to an Unreal Engine instance via Live Link over a network.<\/li>\n<li>Drive a 3D preview mesh, optionally overlaid over the video reference on the phone.<\/li>\n<li>Record the raw facial animation data and front-facing video reference footage.<\/li>\n<\/ul>\n<\/ul>\n<blockquote>\n<p>Timecode support for multi-device synchronization:<\/p>\n<ul>\n<li>Select from the iPhone system clock, an NTP server, or use a Tentacle Sync to connect with a master clock on stage.<\/li>\n<li>Video reference is frame accurate with embedded timecode for editorial.<\/li>\n<\/ul>\n<p>Control Live Link Face remotely with OSC:<\/p>\n<ul>\n<li>Trigger recording externally so actors can focus on their performances.<\/li>\n<li>Capture slate names and take numbers consistently.<\/li>\n<li>Extract data automatically for archival.<\/li>\n<\/ul>\n<p>Browse and manage the captured library of takes within Live Link Face:<\/p>\n<ul>\n<li>Delete takes, share via AirDrop.<\/li>\n<li>Play back the reference video on the phone.<\/li>\n<\/ul>\n<\/blockquote>\n<p>You can learn more about the new Live Link application on the <a href=\"https:\/\/www.unrealengine.com\/en-US\/blog\/new-live-link-face-ios-app-now-available-for-real-time-facial-capture-with-unreal-engine\">Unreal Engine blog<\/a> and learn more in documentation <a href=\"https:\/\/docs.unrealengine.com\/en-US\/Engine\/Animation\/FacialRecordingiPhone\/index.html\">available here<\/a>.&nbsp; Learn more in the <a href=\"https:\/\/youtu.be\/iEHN62TV03E\">video<\/a> below.<\/p>\n<p align=\"center\">[embedded content]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Unreal\" rel=\"tag\">Unreal<\/a><\/span> <\/p>\n<hr>\n<p> &lt;!&#8211;<\/p>\n<p>&#8211;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unreal Engine have just launched a new iPhone App called Live Link that enables real-time facial capture for Unreal Engine using an iPhone 10x or newer.&nbsp; The requirements are Unreal Engine 4.25 or higher as well as an iPhone with a \u201cTrue Depth\u201d front facing camera. Details of the App from the Apple App Store: [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-115285","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115285","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=115285"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115285\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=115285"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=115285"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=115285"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}