{"id":115283,"date":"2020-07-10T19:23:00","date_gmt":"2020-07-10T19:23:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/366237"},"modified":"2020-07-10T19:23:00","modified_gmt":"2020-07-10T19:23:00","slug":"video-a-game-devs-guide-to-organizing-your-levels-and-mechanics","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/07\/10\/video-a-game-devs-guide-to-organizing-your-levels-and-mechanics\/","title":{"rendered":"Video: A game dev&#8217;s guide to organizing your levels and mechanics"},"content":{"rendered":"<p>In this GDC 2018 session game dev&nbsp;Nathan Fouts looks at different methods to organize level designs and mechanics in a way that&#8217;s effective and easy to implement in your own game development process.<\/p>\n<p>In his concise talk Fouts looked at a variety of options&nbsp;including spreadsheets, folder searches, and a specialized &#8220;level-search&#8221; tool created to examine levels in his game&nbsp;<em>Pig Eat Ball.&nbsp;<\/em><\/p>\n<p>The anecdotes and examples he shared offered some useful perspective on how to better organize the game design process, and now you can learn about it yourself because Fout&#8217;s talk is&nbsp;available to&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=CEn44ZN4RLQ\">watch for&nbsp;free on&nbsp;the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC 2018 session game dev&nbsp;Nathan Fouts looks at different methods to organize level designs and mechanics in a way that&#8217;s effective and easy to implement in your own game development process. In his concise talk Fouts looked at a variety of options&nbsp;including spreadsheets, folder searches, and a specialized &#8220;level-search&#8221; tool created to examine [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":115284,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-115283","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115283","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=115283"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/115283\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/115284"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=115283"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=115283"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=115283"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}