{"id":114975,"date":"2020-07-03T18:13:17","date_gmt":"2020-07-03T18:13:17","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=3d456791-c5f7-4dde-9c66-75ba88d9da01"},"modified":"2020-07-03T18:13:17","modified_gmt":"2020-07-03T18:13:17","slug":"flax-engine-0-7-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/07\/03\/flax-engine-0-7-released\/","title":{"rendered":"Flax Engine 0.7 Released"},"content":{"rendered":"<p><a href=\"https:\/\/flaxengine.com\/home\/\">Flax Engine<\/a>, an in development closed beta game engine, we first covered <a href=\"https:\/\/www.youtube.com\/watch?v=_XJfNAhS7F8\">in August of 2018<\/a>, just announced the release of version 0.7 beta.&nbsp; This is one of the final closed beta releases as the close in on a full 1.0 release and there are some major new features available.<\/p>\n<p>Details from the <a href=\"https:\/\/flaxengine.com\/blog\/flax-0-7-released\/\">Flax Engine blog<\/a>:<\/p>\n<blockquote>\n<p>Today we have published a new Flax 0.7 update! This version is the second <strong>Beta<\/strong> release! We plan to release the final 1.0 version soon.<\/p>\n<p>The newest Beta version makes another great step towards AAA-ready engine with lots of tasty features such as <strong>C++ Scripting<\/strong>, <strong>PlayStation 4<\/strong> and <strong>Xbox Scarlett<\/strong> support, <strong>Gameplay Globals<\/strong>, and<strong> shaders hot-reloading<\/strong>.<\/p>\n<p>In this post, we will review the newest update highlights and focus on the most interesting parts. To see detailed information visit the official <a href=\"https:\/\/docs.flaxengine.com\/manual\/release-notes\/0_7\/index.html\">release notes<\/a>. <\/p>\n<\/blockquote>\n<p>You can learn more about Flax Engine in the <a href=\"https:\/\/youtu.be\/DNXW0vQPwT4\">video<\/a> below.<\/p>\n<p align=\"center\">[embedded content] <\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/C%23\" rel=\"tag\">C#<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/CPP\" rel=\"tag\">CPP<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Engine\" rel=\"tag\">Engine<\/a><\/span> <\/p>\n<hr>\n<p> &lt;!&#8211;<\/p>\n<p>&#8211;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Flax Engine, an in development closed beta game engine, we first covered in August of 2018, just announced the release of version 0.7 beta.&nbsp; This is one of the final closed beta releases as the close in on a full 1.0 release and there are some major new features available. Details from the Flax Engine [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-114975","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114975","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=114975"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114975\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=114975"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=114975"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=114975"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}