{"id":114943,"date":"2020-07-02T14:00:00","date_gmt":"2020-07-02T14:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/news\/2020\/07\/feature_missile_dancer_dev_terarin_games_on_shmup_design_future_plans_and_embracing_western_players"},"modified":"2020-07-02T14:00:00","modified_gmt":"2020-07-02T14:00:00","slug":"feature-missile-dancer-dev-terarin-games-on-shmup-design-future-plans-and-embracing-western-players","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/07\/02\/feature-missile-dancer-dev-terarin-games-on-shmup-design-future-plans-and-embracing-western-players\/","title":{"rendered":"Feature: Missile Dancer Dev Terarin Games On Shmup Design, Future Plans And Embracing Western Players"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/cddc1e535e680\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/cddc1e535e680\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\">\n<div class=\"img\"><a title=\"Missile Dancer\" href=\"https:\/\/images.nintendolife.com\/cddc1e535e680\/missile-dancer.original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/cddc1e535e680\/missile-dancer.900x.jpg\" width=\"900\" height=\"506\" alt=\"Missile Dancer\"><\/a><span class=\"image-credit\" title=\"Image Credit\">\u00a9 Terarin Games<\/span><\/div>\n<\/figure>\n<p>Like so many Japanese gamers, <a class=\"external\" href=\"https:\/\/www.security16bit.com\/\">Terarin Games<\/a>&#8216; Junichi Terayama grew up with Nintendo. &#8220;The first video game I played was <strong><a href=\"https:\/\/www.nintendolife.com\/games\/nes\/xevious\">Xevious<\/a><\/strong> on the Famicom. However, I didn&#8217;t have a Famicom as a kid; I was playing it at my friend&#8217;s house.&#8221; Despite the lack of unrestricted access to the machine, the impact on Terayama was immense, starting what would become a lifelong obsession with shmups. &#8220;After a while, I bought PC Engine and Mega Drive \/ Genesis. After that, I played shmups all the time.&#8221;<\/p>\n<p>Terayama has just released his second Switch game on the Japanese eShop, <strong><a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/missile_dancer\">Missile Dancer<\/a><\/strong>, which follows in the footsteps of <strong><a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/gemini_arms\">Gemini Arms<\/a><\/strong> \u2013 but he&#8217;s not actually a games developer by trade. &#8220;I&#8217;m a cybersecurity engineer,&#8221; he tells us. &#8220;I wanted to teach programming skills to young people. I thought that if I teach programming through video game development, many young people will enjoy it. So, I started learning video game development by myself about 5 years ago. Video game development is my private work. I am working full-time on cybersecurity now.&#8221;<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[embedded content]<\/div>\n<\/aside>\n<p>Terayama may be taking his first steps in the Switch marketplace, but he&#8217;s been creating his own games for some time. Gemini Arms and Missile Dancer are both available on PC, as is the free-to-play <strong>Image Striker<\/strong>. He&#8217;s chosen to focus his output exclusively on the genre which he holds most dear; while many people assume that shoot &#8217;em ups are relatively basic in terms of mechanics, creating one which is truly satisfying is a stern challenge. &#8220;Shmups have a simple mechanism,&#8221; he explains. &#8220;But making good shmups is difficult. That&#8217;s why I think it&#8217;s interesting to create good shmups. As a player, we can play it in a short time and feel refreshed. In addition, it is rewarding to improve skills by playing it many times.&#8221;<\/p>\n<p>The reaction to the games he has released so far has emboldened Terayama to continue with his coding efforts, despite the fact that his full-time job takes up so much of his attention. &#8220;Both of them have received good reactions. The first work, Gemini Arms, is a side-scrolling shmup specialized for reflective lasers. The second work, Missile Dancer, is a vertical scroll shmup specialized for lock-on missiles. Focusing on one weapon is what made these games unique.&#8221;<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[embedded content]<\/div>\n<\/aside>\n<p>Missile Dancer, in particular, is a fun fusion of titles like <strong>Raystorm<\/strong> and <strong>Soukrugurentai \/ Terra Driver<\/strong>, two titles which use a similar lock-on attack mechanic. &#8220;Missile Dancer is also inspired by <strong><a href=\"https:\/\/www.nintendolife.com\/games\/3ds-eshop\/3d_after_burner_ii\">After Burner II<\/a><\/strong>,&#8221; Terayama adds. &#8220;Other shmups which I like are <strong>R-Type, Image Fight, Gradius, Darius, Dragon Spirit<\/strong>, and so on.&#8221;<\/p>\n<p>Terayama reveals that he&#8217;s bringing its games to Switch because getting noticed on PC is becoming increasingly difficult. &#8220;Many video games are released on PCs every day, so it&#8217;s difficult for users to find my work. Maybe many people will pay attention to my work by releasing it on Switch.&#8221; He&#8217;s a massive fan of Nintendo&#8217;s hybrid console, too, and says it fits with his current working lifestyle, as well as how he wants his own games to be played. &#8220;It can be played both at home and outside. My games are &#8216;casual&#8217; in style, so I want users to carry them around and play with their friends.&#8221;<\/p>\n<p>At present, Missile Dancer and Gemini Arms are both exclusive to Japan, but Terayama reveals there are plans afoot to publish them both in the west; sadly, Image Striker won&#8217;t be coming to Switch (for now, at least) as he&#8217;s focused on creating new experiences. &#8220;I am making new vertical scrolling shmup as my next title. This is a standard shmup influenced by <strong><a href=\"https:\/\/www.nintendolife.com\/games\/vcarcade\/star_force\">Star Force<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/nes\/zanac\">ZANAC<\/a><\/strong>, and so on.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u00a9 Terarin Games Like so many Japanese gamers, Terarin Games&#8216; Junichi Terayama grew up with Nintendo. &#8220;The first video game I played was Xevious on the Famicom. However, I didn&#8217;t have a Famicom as a kid; I was playing it at my friend&#8217;s house.&#8221; Despite the lack of unrestricted access to the machine, the impact [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-114943","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114943","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=114943"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114943\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=114943"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=114943"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=114943"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}