{"id":114714,"date":"2020-06-26T13:49:52","date_gmt":"2020-06-26T13:49:52","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=1c8d61a2-6956-4dc4-861c-a4dc082fde95"},"modified":"2020-06-26T13:49:52","modified_gmt":"2020-06-26T13:49:52","slug":"godot-3-2-2-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/06\/26\/godot-3-2-2-released\/","title":{"rendered":"Godot 3.2.2 Released"},"content":{"rendered":"<p>The <a href=\"https:\/\/godotengine.org\/\">Godot<\/a> open source game engine just released version 3.2.2.&nbsp; While primarily a maintenance release, there are several great new features including:<\/p>\n<ul>\n<li>C# support for the iOS platform<\/li>\n<li>2D batching for the GLES2 renderer<\/li>\n<li>re-architected Android plugin system<\/li>\n<li>DTLS and ENET integration<\/li>\n<li>Updated and localized documentation<\/li>\n<li>Hundreds of bug fixes and improvements<\/li>\n<\/ul>\n<p>You can read complete details of the update <a href=\"https:\/\/godotengine.org\/article\/maintenance-release-godot-3-2-2\">here<\/a>, and you can download Godot 3.2.2 <a href=\"https:\/\/godotengine.org\/download\">here<\/a> (or on Steam).&nbsp; If you want to learn Godot, you can check out our tutorial series available <a href=\"https:\/\/www.gamefromscratch.com\/page\/Godot-3-Tutorial-Series-Index.aspx\">here<\/a>.&nbsp; You can learn more about the Godot 3.2.2 release in the <a href=\"https:\/\/youtu.be\/Dn4OsL7ZMws\">video<\/a> below.<\/p>\n<p align=\"center\"><iframe loading=\"lazy\" width=\"853\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/Dn4OsL7ZMws\" frameborder=\"0\" allowfullscreen allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\">[embedded content]<\/iframe><\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Godot\" rel=\"tag\">Godot<\/a><\/span> <\/p>\n<hr>\n<p> <!--\n<script type=\"text\/javascript\"><!- - google_ad_client = \"ca-pub-5156240514307514\"; \/* GFS 720 Post above Comments *\/ google_ad_slot = \"5626844176\"; google_ad_width = 728; google_ad_height = 90; \/\/- ->\n<\/script>\n--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Godot open source game engine just released version 3.2.2.&nbsp; While primarily a maintenance release, there are several great new features including: C# support for the iOS platform 2D batching for the GLES2 renderer re-architected Android plugin system DTLS and ENET integration Updated and localized documentation Hundreds of bug fixes and improvements You can read [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-114714","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114714","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=114714"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114714\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=114714"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=114714"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=114714"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}