{"id":114593,"date":"2020-06-24T14:15:00","date_gmt":"2020-06-24T14:15:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2020\/06\/rise_race_the_future_update_adds_60fps_improved_graphics_and_more"},"modified":"2020-06-24T14:15:00","modified_gmt":"2020-06-24T14:15:00","slug":"rise-race-the-future-update-adds-60fps-improved-graphics-and-more","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/06\/24\/rise-race-the-future-update-adds-60fps-improved-graphics-and-more\/","title":{"rendered":"Rise: Race The Future Update Adds 60fps, Improved Graphics And More"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/a410494f739ca\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/a410494f739ca\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[embedded content]<\/div>\n<\/aside>\n<p><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/rise_race_the_future\"><strong>Rise: Race The Future<\/strong><\/a>, an arcade racer that launched on Switch last summer, will receive a brand new update that&#8217;ll improve your experience both on and off the track.<\/p>\n<p>The update&#8217;s set to go live tomorrow on 25th June, and comes with all of the following welcome tweaks:<\/p>\n<blockquote>\n<p><strong>This new major update features:<\/strong><br \/>&#8211; New Render Engine with physically based rendering (PBR) and new post process<br \/>&#8211; 60 FPS mode<br \/>&#8211; Improved graphics<br \/>&#8211; Advanced CPU optimisation<br \/>&#8211; New shaders<br \/>&#8211; Global Data Compression<br \/>&#8211; Main Menu at 60 FPS<br \/>&#8211; Improved Italian language<\/p>\n<\/blockquote>\n<p>The changes mean that players can look forward to improved loading times, better real-time shadow distance, and more, and you&#8217;ll be able to choose between two different visual quality settings:<\/p>\n<blockquote>\n<p>&#8211; The 60 FPS mode for the smoothest animation and more responsive gameplay<br \/>&#8211; The 30 FPS mode for higher graphical fidelity<\/p>\n<\/blockquote>\n<p>If you haven&#8217;t played this one yet and want to learn more about it, we&#8217;d urge you to <a href=\"http:\/\/www.nintendolife.com\/reviews\/switch-eshop\/rise_race_the_future\">check out our full review<\/a> which was posted when the game launched last year. Here&#8217;s a taste:<\/p>\n<blockquote>\n<p>Despite its arcade racer influences, Rise takes a little while to get into. Its floaty handling isn\u2019t immediately accessible and you\u2019ll be slipping all over the place for a while until it all eventually \u2018clicks\u2019. When it does, though, the result is a compelling and visually impressive racing game that may not come close to threatening the likes of Ridge Racer for pole position, but certainly offers some entertaining action.<\/p>\n<\/blockquote>\n<figure class=\"picture strip\"><a title=\"Rise Race The Future Switch\" href=\"http:\/\/images.nintendolife.com\/a410494f739ca\/rise-race-the-future-switch.original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/a410494f739ca\/rise-race-the-future-switch.900x.jpg\" width=\"900\" height=\"506\" alt=\"Rise Race The Future Switch\"><\/a><\/figure>\n<p>Let us know if you&#8217;re a fan of the game by chucking a comment our way below.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[embedded content] Rise: Race The Future, an arcade racer that launched on Switch last summer, will receive a brand new update that&#8217;ll improve your experience both on and off the track. The update&#8217;s set to go live tomorrow on 25th June, and comes with all of the following welcome tweaks: This new major update features:&#8211; [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-114593","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114593","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=114593"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114593\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=114593"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=114593"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=114593"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}