{"id":114487,"date":"2020-06-22T20:27:22","date_gmt":"2020-06-22T20:27:22","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=774b3dcc-8534-4dd7-aac6-97af31bada29"},"modified":"2020-06-22T20:27:22","modified_gmt":"2020-06-22T20:27:22","slug":"cryengine-2020-roadmap","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/06\/22\/cryengine-2020-roadmap\/","title":{"rendered":"CryEngine 2020 Roadmap"},"content":{"rendered":"<p>Late last week CryTek released their development roadmap for the future of the CryEngine game engine.&nbsp; Sadly it seems the next major release has been pushed back into 2021, although the feature list in the next version is pretty impressive.<\/p>\n<p>Details from the <a href=\"https:\/\/www.cryengine.com\/news\/view\/cryengine-roadmap-update\">CryEngine blog<\/a>:<\/p>\n<blockquote readability=\"31\">\n<p><strong>Mobile Support and Next-Generation Hardware:<\/strong> We\u2019re working with Google and ARM to bring CRYENGINE to mobile and, of course, we\u2018re preparing CRYENGINE for upcoming hardware releases. We can\u2019t wait to see what you can do with CRYENGINE on mobile, and, of course, we\u2019re excited about seeing your CRYENGINE games running on more powerful consoles. Find out more about our mobile plan and register for our beta.<\/p>\n<p><strong>Scaleform 4 Update:<\/strong> CRYENGINE was previously limited to Scaleform 3, which meant that only older software and ActionScript 2 were viable methods for creating engaging UI. In the future, we are including Scaleform 4, which means you\u2019ll be able to use both Adobe Animate and ActionScript 3.<\/p>\n<p><strong>Visual Scripting System:<\/strong> We\u2019re as excited about this as you are. Almost all of our teams are working on and integrating with this new feature at the moment. As part of this process, we\u2019re also undertaking a clean-up and separation of other systems, such as the Generic Reflection and Messaging systems.<\/p>\n<p><strong>Razer Chroma RGB Support:<\/strong> We\u2019ve partnered with Razer to enable the Razer Chroma RGB effects API in CRYENGINE. This allows you to enhance the atmosphere and ambiance of your player\u2019s experience by lighting up Razer Chroma-enabled hardware devices as the game is played.<\/p>\n<\/blockquote>\n<p>More details, as well as future release features are available on the <a href=\"https:\/\/www.cryengine.com\/roadmap\">roadmap here<\/a>.&nbsp; They are running an early private beta <a href=\"https:\/\/www.cryengine.com\/beta#campaign\">available here<\/a>.<\/p>\n<p align=\"center\"><iframe loading=\"lazy\" width=\"853\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/834NnmvX824\" frameborder=\"0\" allowfullscreen allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\">[embedded content]<\/iframe><\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/CryEngine\" rel=\"tag\">CryEngine<\/a><\/span> <\/p>\n<hr>\n<p> <!--\n<script type=\"text\/javascript\"><!- - google_ad_client = \"ca-pub-5156240514307514\"; \/* GFS 720 Post above Comments *\/ google_ad_slot = \"5626844176\"; google_ad_width = 728; google_ad_height = 90; \/\/- ->\n<\/script>\n--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Late last week CryTek released their development roadmap for the future of the CryEngine game engine.&nbsp; Sadly it seems the next major release has been pushed back into 2021, although the feature list in the next version is pretty impressive. Details from the CryEngine blog: Mobile Support and Next-Generation Hardware: We\u2019re working with Google and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-114487","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114487","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=114487"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114487\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=114487"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=114487"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=114487"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}