{"id":114458,"date":"2020-06-21T14:05:00","date_gmt":"2020-06-21T14:05:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2020\/06\/gungho_has_improved_ninjalas_online_experience_in_time_for_next_weeks_launch"},"modified":"2020-06-21T14:05:00","modified_gmt":"2020-06-21T14:05:00","slug":"gungho-has-improved-ninjalas-online-experience-in-time-for-next-weeks-launch","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/06\/21\/gungho-has-improved-ninjalas-online-experience-in-time-for-next-weeks-launch\/","title":{"rendered":"GungHo Has Improved Ninjala&#8217;s Online Experience In Time For Next Week&#8217;s Launch"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/b266f2a55118b\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/b266f2a55118b\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/b266f2a55118b\/1280x720.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[embedded content]<\/div>\n<\/aside>\n<p><strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/ninjala\">Ninjala<\/a><\/strong> has been <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/05\/gungho_online_entertainment_delays_ninjala_until_spring_20202\">delayed<\/a> and <a href=\"http:\/\/www.nintendolife.com\/news\/2020\/05\/ninjalas_release_gets_delayed_until_june_due_to_the_coronavirus_outbreak_gungho_president_apologises\">delayed<\/a>, so what exactly has been going on behind the scenes with this bubble-gum free-to-play Switch exclusive?<\/p>\n<p>After GungHo Online Entertainment&#8217;s president and CEO Kazuki Morishita last month said <a href=\"http:\/\/www.nintendolife.com\/news\/2020\/05\/ninjalas_release_gets_delayed_until_june_due_to_the_coronavirus_outbreak_gungho_president_apologises\">part of it was to do with the safety of employees<\/a>, he&#8217;s now told Nintendo Everything that the main reason was tied to the modifications and improvements made to the online experience, as you might have already guessed.<\/p>\n<blockquote>\n<p>\u201cThe reason for the delay was to modify the online competitive play so we could provide a better experience for players. We have a completely new server design. It\u2019s a huge remake. During that time, we incorporated the feedback from various staff members and improved the overall quality. However, the original concept of the gum action has remained intact.\u201d<\/p>\n<\/blockquote>\n<p>Just earlier this week, the company showed off the <a href=\"http:\/\/www.nintendolife.com\/news\/2020\/06\/ninjalas_story_mode_trailer_shows_off_weapons_levels_and_more\">recently-announced paid-for Story Mode DLC<\/a>. While the main portion of the title is free-to-play, this additional content (available at launch) will cost you around $10 to download.<\/p>\n<p>The game itself will arrive next week on 24th June. Will you be jumping into this multiplayer gum game on release? <em>Pop a comment down below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[embedded content] Ninjala has been delayed and delayed, so what exactly has been going on behind the scenes with this bubble-gum free-to-play Switch exclusive? After GungHo Online Entertainment&#8217;s president and CEO Kazuki Morishita last month said part of it was to do with the safety of employees, he&#8217;s now told Nintendo Everything that the main [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-114458","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114458","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=114458"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114458\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=114458"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=114458"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=114458"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}