{"id":114227,"date":"2020-06-16T17:36:10","date_gmt":"2020-06-16T17:36:10","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2020\/06\/16\/java-edition-1-16-pre-release-6-7\/"},"modified":"2020-06-16T17:36:10","modified_gmt":"2020-06-16T17:36:10","slug":"java-edition-1-16-pre-release-6-7","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/06\/16\/java-edition-1-16-pre-release-6-7\/","title":{"rendered":"JAVA EDITION: 1.16 PRE-RELEASE 6 &amp; 7"},"content":{"rendered":"<p>We&#8217;re seeing a lot more fixes with these latest two Pre-Releases as well as a few small changes.&nbsp; I can think of a few ideas for maps with the interacted advancement trigger.&nbsp; What can you guys think of?<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/06\/java-edition-1-16-pre-release-6-7.png\" alt width=\"431\" height=\"108\"><\/p>\n<ul>\n<li>Tweaked map colours of crimson and warped materials<\/li>\n<li>There is now a text that says &#8220;Search&#8230;&#8221; in the recipe book that highlights that you can&#8230; search&#8230;<\/li>\n<li>Opening the game mode switcher now has a default selection if you have not entered a different game mode before in that world.&nbsp;<\/li>\n<li>In the above scenario, by default, you will now select Creative if currently in any other game mode, and Survival if currently in Creative<\/li>\n<\/ul>\n<ul>\n<li>Added&nbsp;<span class=\"bedrock-server\">player_interacted_with_entity<\/span>&nbsp;advancement trigger<\/li>\n<li><span class=\"bedrock-server\">item<\/span>&nbsp;matches the item which was in the player&#8217;s hand during interaction<\/li>\n<li><span class=\"bedrock-server\">entity<\/span>&nbsp;matches the entity which was interacted with<\/li>\n<\/ul>\n<ul>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-45749\">MC-45749<\/a>&nbsp;&#8211; Potion particles spread always from the north-west corner of a block, regardless of impact<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-163333\">MC-163333<\/a>&nbsp;&#8211; Plains houses and decorations can generate in taiga villages<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-166593\">MC-166593<\/a>&nbsp;&#8211; Zombie villagers in zombie villages aren\u2019t persistent<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-167386\">MC-167386<\/a>&nbsp;&#8211; binding hotbar hotkeys to mouse thumb button won\u2019t interact the way it should<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-167554\">MC-167554<\/a>&nbsp;&#8211; Enchantment glint on shields is rendered incorrectly<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-171543\">MC-171543<\/a>&nbsp;&#8211; Ravagers can easily be knocked back with the knockback enchantment<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-172027\">MC-172027<\/a>&nbsp;&#8211; Datafixer for minecraft:recipes\/misc\/composter advancement is missing<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-172442\">MC-172442<\/a>&nbsp;&#8211; Piglins don\u2019t spawn with enchanted gear<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-172592\">MC-172592<\/a>&nbsp;&#8211; Breaking a larger than normally possible Nether portal makes the game crash with a java.lang.StackOverflowError<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-174279\">MC-174279<\/a>&nbsp;&#8211; Baby piglins don\u2019t run from wither skeletons<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-175993\">MC-175993<\/a>&nbsp;&#8211; Enchantment glint of lodestone compass or enchanted compass\/clock jumps when compass\/clock rotates<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-177929\">MC-177929<\/a>&nbsp;&#8211; End gateways don\u2019t always teleport the player when throwing an ender pearl into it<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-178573\">MC-178573<\/a>&nbsp;&#8211; Piglins are afraid of extinguished soul campfires<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-178947\">MC-178947<\/a>&nbsp;&#8211; Explosion damage can be blocked by fire<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-181465\">MC-181465<\/a>&nbsp;&#8211; Bartering with a piglin with an equipped shield using right click deletes the shield instead of dropping it on the ground<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-182309\">MC-182309<\/a>&nbsp;&#8211; Command autocomplete doesn\u2019t sort strings that start with the given word to the top<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-182325\">MC-182325<\/a>&nbsp;&#8211; Iron golem causes lag when it can\u2019t attack its enemies<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-183759\">MC-183759<\/a>&nbsp;&#8211; Oh Shiny advancement doesn\u2019t activate when right clicking<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-184277\">MC-184277<\/a>&nbsp;&#8211; Last game mode for game mode switcher and F3 + N is always survival after relogging<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-184813\">MC-184813<\/a>&nbsp;&#8211; Superflat world corruption when converting the world<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-186614\">MC-186614<\/a>&nbsp;&#8211; New Nether mobs make too many noises under certain circumstances<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-186617\">MC-186617<\/a>&nbsp;&#8211; Zombified piglins sound angry too many times when hit constantly<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-187031\">MC-187031<\/a>&nbsp;&#8211; Piglin swinging animation does not match attacking or targeting animation<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-187420\">MC-187420<\/a>&nbsp;&#8211; Zombified piglins make angry sounds too frequently<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-187490\">MC-187490<\/a>&nbsp;&#8211; Piglins that pick up gold while pathfinding will continue pathfinding<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-187522\">MC-187522<\/a>&nbsp;&#8211; Server doesn\u2019t generate amplified \/ large biome worlds<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-187622\">MC-187622<\/a>&nbsp;&#8211; Piglins can still remove curse of binding enchanted helmets \/ carved pumpkins after they\u2019ve inspected a golden helmet<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-187853\">MC-187853<\/a>&nbsp;&#8211; Water \/ Lava doesnt move entities unless they move first<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-188581\">MC-188581<\/a>&nbsp;&#8211; Glass placed in item frame isn\u2019t rendered properly<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-188659\">MC-188659<\/a>&nbsp;&#8211; New \u201cswap items with offhand\u201d feature doesn\u2019t work if the control is bound to the 4th or 5th mouse button<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-188702\">MC-188702<\/a>&nbsp;&#8211; When loading in a redstone dot via a structure block, the dot gets set to a redstone cross<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-188987\">MC-188987<\/a>&nbsp;&#8211; When standing on certain non-full blocks, the player gets pushed off if there is a lower area next to the block<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-189081\">MC-189081<\/a>&nbsp;&#8211; Chains create water sources<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-189256\">MC-189256<\/a>&nbsp;&#8211; Hoglin and zoglin tusks textures are not separate<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-189326\">MC-189326<\/a>&nbsp;&#8211; Lecterns don\u2019t stack with other lecterns after being placed down and broken<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/06\/java-edition-1-16-pre-release-6-7-1.png\" alt width=\"431\" height=\"108\"><\/p>\n<ul>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-176447\">MC-176447<\/a>&nbsp;&#8211; Striders left\/right leg uses the same texture<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-180467\">MC-180467<\/a>&nbsp;&#8211; World Border is no longer fully solid<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-183673\">MC-183673<\/a>&nbsp;&#8211; Skeletons not spawning frequently in Soul Sand Valley<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-185126\">MC-185126<\/a>&nbsp;&#8211; Unable to jump one block high from flowing lava that has level 3 or lower<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-186228\">MC-186228<\/a>&nbsp;&#8211; Zombified piglins\u2019 sleeve layers are not held upwards like their arms<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-188552\">MC-188552<\/a>&nbsp;&#8211; Zombified Piglins drop less XP than before<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-188838\">MC-188838<\/a>&nbsp;&#8211; Heads and skulls on a wall cause z-fighting<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-189824\">MC-189824<\/a>&nbsp;&#8211; Overworld\/general gameplay music can play in the nether in creative mode<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-189846\">MC-189846<\/a>&nbsp;&#8211; Turtle eggs hatching broken, game checking for sand one block too deep<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-189856\">MC-189856<\/a>&nbsp;&#8211; Unable to set nether portal block with \/setblock or \/fill<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-189867\">MC-189867<\/a>&nbsp;&#8211; Cannot use \/setblock and \/fill to place blocks in positions they cannot normally be in<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-189868\">MC-189868<\/a>&nbsp;&#8211; Player gets set on fire and extinguished continuously when standing in fire in Creative mode<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-189895\">MC-189895<\/a>&nbsp;&#8211; Redstone in jungle temple \/ pyramid no longer connects to blocks and redstone components properly<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-189905\">MC-189905<\/a>&nbsp;&#8211; The player can get stuck inside of the world border<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-189971\">MC-189971<\/a>&nbsp;&#8211; Clicking the \u201cTake me back\u201d button causes translucent blocks to stop rendering<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;re seeing a lot more fixes with these latest two Pre-Releases as well as a few small changes.&nbsp; I can think of a few ideas for maps with the interacted advancement trigger.&nbsp; What can you guys think of? Tweaked map colours of crimson and warped materials There is now a text that says &#8220;Search&#8230;&#8221; in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":114228,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-114227","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-minecraft-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114227","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=114227"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114227\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/114228"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=114227"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=114227"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=114227"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}