{"id":114116,"date":"2020-06-10T16:09:54","date_gmt":"2020-06-10T16:09:54","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=77322ccb-820b-43d6-909a-dd9c03cf23af"},"modified":"2020-06-10T16:09:54","modified_gmt":"2020-06-10T16:09:54","slug":"blender-2-83-vr-support-in-action","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/06\/10\/blender-2-83-vr-support-in-action\/","title":{"rendered":"Blender 2.83 VR Support In Action"},"content":{"rendered":"<p>Blender 2.83 was <a href=\"https:\/\/www.gamefromscratch.com\/post\/2020\/06\/03\/Blender-283-LTS-Released.aspx\">released last week<\/a> and one of the new features is tentative support for Virtual Reality headsets in the form of <a href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Virtual_Reality\">Scene Inspection<\/a>:<\/p>\n<blockquote readability=\"10\">\n<p>Scene inspection refers to the ability to inspect the scene in VR, without interacting with content. Essentially this means head-mounted display (HMD) support as well as some simple settings (controllable from outside the VR view) to control the experience. <\/p>\n<p>Examples of supported use cases: <\/p>\n<ul>\n<li>VR as a way for directors or clients to inspect scenes and give feedback to artists. <\/li>\n<li>Pre-visualization for artists working on VR games. <\/li>\n<li><i>Samsung GearVR<\/i>\/<i>Google Cardboard<\/i> movie making and app development.<\/li>\n<\/ul>\n<\/blockquote>\n<p>Blender VR support is via OpenXR, which unfortunately isn\u2019t currently supported by HTC or Steam VR headsets.&nbsp; Details about supported headsets are <a href=\"https:\/\/docs.blender.org\/manual\/en\/2.83\/getting_started\/configuration\/hardware.html#head-mounted-displays-virtual-reality\">available here<\/a>.&nbsp; Check out the new Blender VR functionality in action in the <a href=\"https:\/\/youtu.be\/B4eteq4oOaY\">video<\/a> below.<\/p>\n<p align=\"center\"><iframe loading=\"lazy\" width=\"853\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/B4eteq4oOaY\" frameborder=\"0\" allowfullscreen allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\">[embedded content]<\/iframe><\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/Art.aspx\">Art<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Blender\" rel=\"tag\">Blender<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/VR\" rel=\"tag\">VR<\/a><\/span> <\/p>\n<hr>\n<p> <!--\n<script type=\"text\/javascript\"><!- - google_ad_client = \"ca-pub-5156240514307514\"; \/* GFS 720 Post above Comments *\/ google_ad_slot = \"5626844176\"; google_ad_width = 728; google_ad_height = 90; \/\/- ->\n<\/script>\n--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Blender 2.83 was released last week and one of the new features is tentative support for Virtual Reality headsets in the form of Scene Inspection: Scene inspection refers to the ability to inspect the scene in VR, without interacting with content. Essentially this means head-mounted display (HMD) support as well as some simple settings (controllable [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[74,72],"class_list":["post-114116","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-art","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114116","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=114116"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114116\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=114116"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=114116"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=114116"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}