{"id":114110,"date":"2020-06-12T17:33:00","date_gmt":"2020-06-12T17:33:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/364706"},"modified":"2020-06-12T17:33:00","modified_gmt":"2020-06-12T17:33:00","slug":"wednesday-is-your-last-day-to-register-early-for-gdc-summer-at-a-discounted-rate","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/06\/12\/wednesday-is-your-last-day-to-register-early-for-gdc-summer-at-a-discounted-rate\/","title":{"rendered":"Wednesday is your last day to register early for GDC Summer at a discounted rate!"},"content":{"rendered":"<p>Just a quick reminder today&nbsp;that the early registration period for August&#8217;s&nbsp;all-digital <a href=\"https:\/\/www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-7-gdcs20\">GDC Summer<\/a> event&nbsp;ends&nbsp;<strong>Wednesday,<\/strong> \u200b<strong>June 17th&nbsp;at 11:59 PM Pacific<\/strong>, so conference organizers encourage anyone interested in attending to <a href=\"https:\/\/www.gdconf.com\/passes-prices?_mc=blog_x_gama_le_x_gdcsf_x_x-7-gdcs20\">register now<\/a>&nbsp;at a discounted rate!<\/p>\n<p>This is one of the best opportunities to save&nbsp;money on your pass to GDC Summer, which takes place August 4th through 6th&nbsp;in a new, completely online format that will be&nbsp;accessible to our global audience of game developers.<\/p>\n<p>This new, all-digital GDC event will offer a&nbsp;smorgasbord of the same high-quality game development&nbsp;lectures, panels, and tutorials that GDC attendees are accustomed to, and the <a href=\"https:\/\/schedule.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-7-gdcs20\">GDC Summer schedule<\/a> is already filling up with great content.<\/p>\n<p>In a GDC Summer&nbsp;<a href=\"https:\/\/schedule.gdconf.com\/filter-type\/topic\/programming?_mc=blog_x_gama_le_x_gdcsf_x_x-7-gdcs20\">Programming track<\/a>&nbsp;talk on &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/physical-animation-in-star-wars-jedi-fallen-order\/875359?_mc=blog_x_gama_le_x_gdcsf_x_x-7-gdcs20\">Physical Animation in &#8216;<em>Star Wars Jedi: Fallen Order<\/em>&#8216;<\/a>&#8220;, for example, Respawn&#8217;s&nbsp;Bartlomiej Waszak&nbsp;will show you&nbsp;how <em>Fallen Order<\/em>&#8216;s physical animation system improves motion fluidity, smooths out transitions and provides a nuanced character performance.<\/p>\n<p>Waszak&nbsp;will provide practical examples&nbsp;of hero traversal mechanics, stormtrooper death performances, and the companion droid BD-1. He&#8217;ll also share&nbsp;several solutions for blending physics with target animations, discuss the control parameters and tradeoffs associated with each technique, and show implementations achieved using Unreal Engine 4 and PhysX.<\/p>\n<p>And in a <a href=\"https:\/\/schedule.gdconf.com\/filter-type\/topic\/production-and-team-management?_mc=blog_x_gama_le_x_gdcsf_x_x-7-gdcs20\">Production &amp; Team Management<\/a> talk on &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/diversify-your-kingdom-a-toolkit-for-more-women-in-leadership\/875220?_mc=blog_x_gama_le_x_gdcsf_x_x-7-gdcs20\">Diversify Your Kingdom: A Toolkit for More Women in Leadership<\/a>&#8221; King senior producer Sabrina Carmona&nbsp;will show you how&nbsp;King has worked to remove barriers keeping women from leadership roles in games via recruitment best practices and a tailored development program for women leaders.<\/p>\n<p>By broadening the pool and diversifying leaders for the future, Carmona&nbsp;will reveal&nbsp;how King has tried to create a culture that is inclusive to everyone and integrates D&amp;I into core people processes, removing barriers preventing the hiring of diverse candidates and the development of women into leading, influential roles.<\/p>\n<p>Plus, veteran composer Wilbert Roget will be presenting a&nbsp;GDC Summer <a href=\"https:\/\/schedule.gdconf.com\/filter-type\/topic\/audio?_mc=blog_x_gama_le_x_gdcsf_x_x-7-gdcs20\">Audio track<\/a>&nbsp;talk on &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/a-bloody-symphony-of-characters-music-and-leitmotiv-in-mortal-kombat-11\/875396?_mc=blog_x_gama_le_x_gdcsf_x_x-7-gdcs20\">A Bloody Symphony of Characters: Music and Leitmotiv in &#8216;<em>Mortal Kombat 11<\/em><\/a>&#8216;&#8221; in which he&#8217;ll&nbsp;walk you through the process of&nbsp;writing and developing these unique character themes.<\/p>\n<p>Roget is an award-winning composer, and those who attend his virtual talk can expect to walk away with tips and&nbsp;advice on effectively using leitmotivs in your own work. You&#8217;ll also get a clear breakdown of the differences between leitmotivic and thematic melody, and learn the contextual advantages of diverse leitmotivs and signature sounds over thematic orchestral melodies when scoring for cinematic games.&nbsp;<\/p>\n<p>And of course,&nbsp;King&#8217;s&nbsp;Lucien &#8220;Yen-Chu&#8221; Chen will present &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/blockers-analyzing-difficulty-drivers-in-candy-crush-games\/875368?_mc=blog_x_gama_le_x_gdcsf_x_x-7-gdcs20\">Blockers: Analyzing Difficulty Drivers in <em>Candy Crush Games<\/em><\/a>&#8220;, a&nbsp;new method of analyzing blockers&nbsp;in match-3 games which creates a common language for designers.<\/p>\n<p>Part of the GDC Summer <a href=\"https:\/\/gdconf.com\/game-design?_mc=blog_x_gama_le_x_gdcsf_x_x-7-gdcs20\">Design track<\/a>, this talk promises to teach you how this method is used to create&nbsp;a new set of stats for blockers that can used as a common design language across all of King&#8217;s&nbsp;studios. The new set of stats helps designers, artists, producers, developers, and even players to better understand a blocker&#8217;s behavior, and Chen will show you how it also helps King design better blockers.&nbsp;<\/p>\n<p>This talk promises practical, actionable advice on designing games in the&nbsp;hyper-popular match-3 genre, and you can reserve your seat to attend it and many more&nbsp;at a discounted rate when you&nbsp;<strong><a href=\"https:\/\/gdconf.com\/attend\/passes?_mc=blog_x_gama_le_x_gdcsf_x_x-7-gdcs20\">register&nbsp;for GDC Summer<\/a>&nbsp;by Wednesday, June 17th<\/strong>!<\/p>\n<p><em><strong>For more details on&nbsp;GDC Summer, scheduled to take place virtually August 4th through the 6th,&nbsp;visit the show&#8217;s <a href=\"http:\/\/gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-7-gdcs20\">official website<\/a>, or subscribe to regular updates via <a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or <a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa&nbsp;Tech<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just a quick reminder today&nbsp;that the early registration period for August&#8217;s&nbsp;all-digital GDC Summer event&nbsp;ends&nbsp;Wednesday, \u200bJune 17th&nbsp;at 11:59 PM Pacific, so conference organizers encourage anyone interested in attending to register now&nbsp;at a discounted rate! This is one of the best opportunities to save&nbsp;money on your pass to GDC Summer, which takes place August 4th through 6th&nbsp;in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":114111,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-114110","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114110","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=114110"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/114110\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/114111"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=114110"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=114110"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=114110"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}