{"id":113854,"date":"2020-06-05T06:37:00","date_gmt":"2020-06-05T06:37:00","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2020\/06\/05\/beta-bedrock-1-16-0-66-xbox-one-windows-10-android\/"},"modified":"2020-06-05T06:37:00","modified_gmt":"2020-06-05T06:37:00","slug":"beta-bedrock-1-16-0-66-xbox-one-windows-10-android","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/06\/05\/beta-bedrock-1-16-0-66-xbox-one-windows-10-android\/","title":{"rendered":"BETA: BEDROCK 1.16.0.66 (XBOX ONE \/ WINDOWS 10 \/ ANDROID)"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/06\/beta-bedrock-1-16-0-66-xbox-one-windows-10-android.png\" class=\"ff-og-image-inserted\"><\/div>\n<p>We draw closer to the release of the Nether Update.&nbsp; We see some fixes for some more of those pesky crashes as well some hang-ups when trying to open certain words.<\/p>\n<p>Remember that only those on Xbox One \/ Windows 10 \/ and Android may participate in the Beta builds.&nbsp; You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier\/current stable builds of Bedrock.<\/p>\n<p><strong>Performance and Stability<\/strong><\/p>\n<ul>\n<li>Fixed several crashes that could occur during gameplay<\/li>\n<li>Fixed a crash that could occur when attempting to create world with the Tropical City Resort mash-up pack<\/li>\n<li>Fixed an issue that could cause a hang on start up when trying to open certain worlds<\/li>\n<\/ul>\n<p><strong>General<\/strong><\/p>\n<ul>\n<li>Fixed an issue with projectiles being destroyed prematurely if they didn&#8217;t deal damage. This is now optional with the addition of 2 new flags to the projectile&nbsp;<\/li>\n<\/ul>\n<p><strong>Gameplay<\/strong><\/p>\n<ul>\n<li>Fixed an issue that could cause chests to generate without loot&nbsp;<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-69003\">MCPE-69003<\/a>&nbsp;<\/li>\n<\/ul>\n<p><strong>Graphical<\/strong><\/p>\n<ul>\n<li>Fixed rendering issues while riding a mount<\/li>\n<\/ul>\n<p><strong>Add-Ons and Scripting<\/strong><\/p>\n<ul>\n<li>Fixed an issue that could occur when the movement component is removed, meaning that a mob&#8217;s speed has to ramp up from 0 again<\/li>\n<li>Changes to components:&nbsp;<em>set_last_hurt_requires_damage<\/em>&nbsp;and&nbsp;<em>destroy_on_hit_requires_damage<\/em>. Each defaulting to true to respect old behavior, but can now be set to false if it is desired to have a projectile that is destroyed even when it doesn&#8217;t deal damage<\/li>\n<\/ul>\n<p><strong>Commands<\/strong><\/p>\n<ul>\n<li>Added new overload for&nbsp;\/replaceitem&nbsp;with an option for&nbsp;destroy&nbsp;(the old behavior) or&nbsp;keep&nbsp;(the command will return an error if an item occupies that slot)<\/li>\n<li>Fixed a bug where a mob wouldn&#8217;t delete its goal if all goals were trying to be removed<\/li>\n<li>Fixed spamming of particles, sounds, and events for looped, non-zero-length animations with timelines<\/li>\n<li>Fixed a syntax error issue when running the \/xp command with levels<\/li>\n<li>Fixed an issue with \u201cA Nightmare in Candyland\u201d map which was no longer teleporting players correctly&nbsp;<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>We draw closer to the release of the Nether Update.&nbsp; We see some fixes for some more of those pesky crashes as well some hang-ups when trying to open certain words. Remember that only those on Xbox One \/ Windows 10 \/ and Android may participate in the Beta builds.&nbsp; You will not be able [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":113855,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-113854","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-minecraft-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/113854","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=113854"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/113854\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/113855"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=113854"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=113854"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=113854"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}