{"id":113780,"date":"2020-06-04T16:51:40","date_gmt":"2020-06-04T16:51:40","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=9a1c2097-3ccc-497d-8202-f269ab7013a5"},"modified":"2020-06-04T16:51:40","modified_gmt":"2020-06-04T16:51:40","slug":"shadermap-4-hands-on","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/06\/04\/shadermap-4-hands-on\/","title":{"rendered":"ShaderMap 4 Hands-On"},"content":{"rendered":"<p><a href=\"https:\/\/shadermap.com\/home\/\">ShaderMap<\/a> 4 is a Windows based commercial application for rapidly creating texture maps. You can start from a single diffuse map and rapidly generate normal, height, ambient occlusion and other maps. You can also generate maps from a 3D object, using a very quick and easy workflow.<\/p>\n<p>Key Shadermap 4 features include:<\/p>\n<ul>\n<li><b>Fast Map Generation<\/b><\/li>\n<\/ul>\n<blockquote readability=\"6\">\n<p>Select a mode and source type then load the source file \u2013 ShaderMap will create a project generating maps from the source. It\u2019s that easy.<\/p>\n<\/blockquote>\n<ul>\n<li><b>Bake Maps from 3D<\/b><\/li>\n<\/ul>\n<blockquote readability=\"10\">\n<p>Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry.<\/p>\n<\/blockquote>\n<ul>\n<li><b>Speed and Memory<\/b><\/li>\n<\/ul>\n<blockquote readability=\"6\">\n<p>Maps are rendered using 32 bit floating point pixels and stored in 16 bit memory to ensure both speed and efficient memory usage.<\/p>\n<\/blockquote>\n<ul>\n<li><b>Editor Exchange<\/b><\/li>\n<\/ul>\n<blockquote readability=\"7\">\n<p>Export any map to your favorite image editor at any time. Once done, save the map and the it will be brought back into ShaderMap.<\/p>\n<\/blockquote>\n<ul>\n<li><b>Scripting with LUA<\/b><\/li>\n<\/ul>\n<blockquote readability=\"8\">\n<p>Export LUA scripts for any project. Control batch scripting of multiple source files, map rendering, setup lighting and more with the LUA API.<\/p>\n<\/blockquote>\n<ul>\n<li><b>Map Filters<\/b><\/li>\n<\/ul>\n<blockquote readability=\"12\">\n<p>Use the Filter Tab to add additional filters to any Map. Auto Edge, Brightness, Contrast, Blur, High Pass, Shadow, Highlight and more.<\/p>\n<\/blockquote>\n<ul>\n<li><b>Normal Map Editor<\/b><\/li>\n<\/ul>\n<blockquote readability=\"9\">\n<p>Paint normal and displacement to the SM4 layer system. Transform, scale, paint, and use tools to modify normal vectors.<\/p>\n<\/blockquote>\n<ul>\n<li><b>PBR Materials<\/b><\/li>\n<\/ul>\n<blockquote readability=\"6\">\n<p>Generate Roughness and Metalness maps. The Start screen PBR Mode automatically packs maps into RMA and RMAD formats.<\/p>\n<\/blockquote>\n<p>ShaderMap has a <a href=\"https:\/\/shadermap.com\/downloads\/\">free version<\/a> available with a Pro version available to <a href=\"https:\/\/shadermap.com\/buynow\/\">buy for $49 USD<\/a>. You can check Shadermap out in action in the <a href=\"https:\/\/youtu.be\/BPAntCCQTlg\">video<\/a> below.<\/p>\n<p align=\"center\"><iframe loading=\"lazy\" width=\"853\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/BPAntCCQTlg\" frameborder=\"0\" allowfullscreen allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\">[embedded content]<\/iframe><\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Applications\" rel=\"tag\">Applications<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Review\" rel=\"tag\">Review<\/a><\/span> <\/p>\n<hr>\n<p> <!--\n<script type=\"text\/javascript\"><!- - google_ad_client = \"ca-pub-5156240514307514\"; \/* GFS 720 Post above Comments *\/ google_ad_slot = \"5626844176\"; google_ad_width = 728; google_ad_height = 90; \/\/- ->\n<\/script>\n--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>ShaderMap 4 is a Windows based commercial application for rapidly creating texture maps. You can start from a single diffuse map and rapidly generate normal, height, ambient occlusion and other maps. You can also generate maps from a 3D object, using a very quick and easy workflow. Key Shadermap 4 features include: Fast Map Generation [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-113780","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/113780","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=113780"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/113780\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=113780"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=113780"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=113780"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}