{"id":113776,"date":"2020-06-04T21:36:00","date_gmt":"2020-06-04T21:36:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/364173"},"modified":"2020-06-04T21:36:00","modified_gmt":"2020-06-04T21:36:00","slug":"learn-how-mortal-kombat-11-uses-leitmotiv-to-define-characters-at-gdc-summer","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/06\/04\/learn-how-mortal-kombat-11-uses-leitmotiv-to-define-characters-at-gdc-summer\/","title":{"rendered":"Learn how Mortal Kombat 11 uses leitmotiv to define characters at GDC Summer"},"content":{"rendered":"<p>A roster of compelling characters is a key component of fighting game design, and at&nbsp;<a href=\"https:\/\/gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-4-gdcs20\">GDC Summer<\/a> this August you&#8217;ll have a rare chance to hear how the fighters in&nbsp;NetherRealm&#8217;s&nbsp;award-winning&nbsp;<em>Mortal Kombat 11&nbsp;<\/em>were supported and defined by canny use of&nbsp;leitmotiv.&nbsp;<\/p>\n<p>Leitmotiv is a form of melody that eschews complex, lyrical phrases in favor of simple motivic statements and unique, identifiable signature sounds, and&nbsp;in a GDC Summer <a href=\"https:\/\/schedule.gdconf.com\/filter-type\/topic\/audio?_mc=blog_x_gama_le_x_gdcsf_x_x-4-gdcs20\">Audio track<\/a>&nbsp;talk on &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/a-bloody-symphony-of-characters-music-and-leitmotiv-in-mortal-kombat-11\/875396?_mc=blog_x_gama_le_x_gdcsf_x_x-4-gdcs20\">A Bloody Symphony of Characters: Music and Leitmotiv in &#8216;<em>Mortal Kombat 11<\/em><\/a>&#8216;&#8221; veteran composer Wilbert Roget will walk you through the process of&nbsp;writing and developing these unique character themes.<\/p>\n<p>Roget is an award-winning composer, and those who attend his virtual talk can expect to walk away with tips and&nbsp;advice on effectively using leitmotivs in your own work. You&#8217;ll also get a clear breakdown of the differences between leitmotivic and thematic melody, and learn the contextual advantages of diverse leitmotivs and signature sounds over thematic orchestral melodies when scoring for cinematic games.&nbsp;<\/p>\n<p>It promises to be a rare look at a unique and intriguing aspect of character design for games, so don&#8217;t miss out &#8212; <strong><a href=\"https:\/\/gdconf.com\/attend\/passes?_mc=blog_x_gama_le_x_gdcsf_x_x-4-gdcs20\">register now for GDC Summer<\/a><\/strong>!<\/p>\n<p><em><strong>For more details on&nbsp;GDC Summer, scheduled to take place virtually August 4th through the 6th,&nbsp;visit the show&#8217;s <a href=\"http:\/\/gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-4-gdcs20\">official website<\/a>, or subscribe to regular updates via <a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or <a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa&nbsp;Tech<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A roster of compelling characters is a key component of fighting game design, and at&nbsp;GDC Summer this August you&#8217;ll have a rare chance to hear how the fighters in&nbsp;NetherRealm&#8217;s&nbsp;award-winning&nbsp;Mortal Kombat 11&nbsp;were supported and defined by canny use of&nbsp;leitmotiv.&nbsp; Leitmotiv is a form of melody that eschews complex, lyrical phrases in favor of simple motivic statements [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":113777,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-113776","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/113776","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=113776"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/113776\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/113777"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=113776"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=113776"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=113776"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}