{"id":113708,"date":"2020-06-02T20:43:15","date_gmt":"2020-06-02T20:43:15","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=9bbafa80-31d2-4509-ab12-9c988c617c90"},"modified":"2020-06-02T20:43:15","modified_gmt":"2020-06-02T20:43:15","slug":"command-and-conquer-source-code-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/06\/02\/command-and-conquer-source-code-released\/","title":{"rendered":"Command And Conquer Source Code Released"},"content":{"rendered":"<p>EA have just released the game client source code for Command and Conquer, both Red Alert and Tiberian Dawn versions.&nbsp;&nbsp; This code is used to generate a DLL that is then hosted in the game engine and will enable modders to create new content for the about to be released <a href=\"https:\/\/www.humblebundle.com\/store\/command-conquer-remastered-collection?partner=gamefromscratch\">Command &amp; Conquer Remastered<\/a>.<\/p>\n<p>The source code is available <a href=\"https:\/\/github.com\/electronicarts\/CnC_Remastered_Collection\">on GitHub<\/a> under the GPLv3 license.&nbsp; This is not a complete release, it does not include game assets, nor does it ship with the game engine itself.&nbsp; Instead you can use this source to create game DLLs that are run in the engine.&nbsp; The code however is extremely well documented and is a nice peek behind the curtain of a successful commercial game.<\/p>\n<p>You can learn more about the code release in the <a href=\"https:\/\/www.youtube.com\/watch?v=8qnCy4siCj4\">video<\/a> below.<\/p>\n<p align=\"center\"><iframe loading=\"lazy\" width=\"853\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/8qnCy4siCj4\" frameborder=\"0\" allowfullscreen allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\">[embedded content]<\/iframe><\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/CPP\" rel=\"tag\">CPP<\/a><\/span> <\/p>\n<hr>\n<p> <!--\n<script type=\"text\/javascript\"><!- - google_ad_client = \"ca-pub-5156240514307514\"; \/* GFS 720 Post above Comments *\/ google_ad_slot = \"5626844176\"; google_ad_width = 728; google_ad_height = 90; \/\/- ->\n<\/script>\n--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>EA have just released the game client source code for Command and Conquer, both Red Alert and Tiberian Dawn versions.&nbsp;&nbsp; This code is used to generate a DLL that is then hosted in the game engine and will enable modders to create new content for the about to be released Command &amp; Conquer Remastered. The [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-113708","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/113708","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=113708"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/113708\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=113708"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=113708"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=113708"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}