{"id":113311,"date":"2020-05-22T17:37:00","date_gmt":"2020-05-22T17:37:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/363521"},"modified":"2020-05-22T17:37:00","modified_gmt":"2020-05-22T17:37:00","slug":"the-igda-debuts-standards-reporting-system-to-curb-bad-industry-behavior","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/05\/22\/the-igda-debuts-standards-reporting-system-to-curb-bad-industry-behavior\/","title":{"rendered":"The IGDA debuts standards, reporting system to curb bad industry behavior"},"content":{"rendered":"<p>The International Game Developers Association has announced that it&#8217;s launching a new reporting-based initiative to curb bad industry behavior.&nbsp;<\/p>\n<p>The system comes hand-in-hand with <a href=\"https:\/\/igda.org\/resources\/game-industry-standards\/\">a new set of &#8220;standards&#8221;<\/a> for the video game industry, which cover topics such as game crediting, crunch and management abuse, and &#8220;event diversity,&#8221; which covers representation among speakers at video game events.&nbsp;<\/p>\n<p>Though this new reporting form marks a proactive step for a long-lived organization, <a href=\"https:\/\/www.gamesindustry.biz\/articles\/2020-05-22-igda-database-interview\">an interview with Gamesindustry.biz<\/a> notes the inherent limitations of such a reporting system, and that the organization&#8217;s goals aren&#8217;t exactly to publicly shame companies submitted through the process.<\/p>\n<p>&#8220;Rehabilitation is better than punishment, in any context,&#8221; stated IGDA executive director Renee Gittins. &#8220;It&#8217;s less about creating an industry blacklist.&#8221;<\/p>\n<p>The IGDA&#8217;s reporting plan does include some levers for external transparency. The announcement notes that&nbsp;anonymized versions of submitted reports can be accessed by the public and press about amonth after the IGDA has made an effort to notify the company reported in the form.&nbsp;<\/p>\n<p>Additionally, Gittins states that the IGDA hopes to create a public database tracking these reports to keep developers aware about the conditions at different companies.&nbsp;<\/p>\n<p>This isn&#8217;t the first time the IGDA has announced a ramp-up in efforts to combat bad industry behavior. In 2016, it <a href=\"https:\/\/www.gamasutra.com\/view\/news\/267567\/IGDA_announces_crunch_tracking_and_reward_initiative.php\">came out swinging against top-down instituted crunch<\/a> under Kate Edwards&#8217; leadership. However, we&#8217;ve heard concerns from developers in the last few years that the IGDA still may not be properly equipped to curb bad behavior at these companies.&nbsp;<\/p>\n<p>After all, <a href=\"https:\/\/igda.org\/about-us\/faq\/\">by its own insistence<\/a>, the IGDA is neither a trade union, a guild, or trade organization. It&#8217;s a non-profit whose primary purpose is advocating for game developers. Though this announcement is a major new step for the long-lived organization, only time will tell if its reporting system is able to enact change among industry bad actors.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The International Game Developers Association has announced that it&#8217;s launching a new reporting-based initiative to curb bad industry behavior.&nbsp; The system comes hand-in-hand with a new set of &#8220;standards&#8221; for the video game industry, which cover topics such as game crediting, crunch and management abuse, and &#8220;event diversity,&#8221; which covers representation among speakers at video [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":113312,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-113311","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/113311","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=113311"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/113311\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/113312"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=113311"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=113311"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=113311"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}