{"id":113127,"date":"2020-05-19T14:21:53","date_gmt":"2020-05-19T14:21:53","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=d24a09e2-4b3e-4d27-8977-be9854f12ec6"},"modified":"2020-05-19T14:21:53","modified_gmt":"2020-05-19T14:21:53","slug":"defold-engine-open-sourced","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/05\/19\/defold-engine-open-sourced\/","title":{"rendered":"Defold Engine Open Sourced"},"content":{"rendered":"<p>The <a href=\"https:\/\/defold.com\/\">Defold<\/a> game engine is now open sourced under the Apache open source license.&nbsp; The source code is now <a href=\"https:\/\/github.com\/defold\/defold\">available on GitHub<\/a> and Defold development is now controlled by the newly created <a href=\"https:\/\/defold.com\/foundation\/\">Defold Foundation<\/a>.<\/p>\n<p><strong>EDIT \u2013 <\/strong>The above contained an error.&nbsp; The license is not Apache, it\u2019s Apache derived.&nbsp; This is unfortunate as Godot creator <a href=\"https:\/\/twitter.com\/reduzio\">@reduzio<\/a> points out:<\/p>\n<p><a href=\"https:\/\/www.gamefromscratch.com\/image.axd?picture=image_3507.png\"><img loading=\"lazy\" decoding=\"async\" width=\"810\" height=\"533\" title=\"image\" alt=\"image\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/05\/defold-engine-open-sourced.png\" border=\"0\"><\/a><\/p>\n<p>The alteration from the Apache licenses appears to be this limitation:<\/p>\n<blockquote readability=\"5\">\n<p>a) You do not sell or otherwise commercialise the Work or Derivative Works as a Game Engine Product<\/p>\n<\/blockquote>\n<p>I can understand the desire for this limitation, but I do not think it is worth it.&nbsp; Edit over, back to the announcement!<\/p>\n<p>Details of the <a href=\"https:\/\/defold.com\/opensource\/\">open sourcing<\/a>:<\/p>\n<blockquote readability=\"10\">\n<p>We are happy to announce that as of May 2020 Defold, the ultimate cross platform game engine, has been transferred to the Defold Foundation and made available as a free and open project with a permissive license! We believe this move will bring transparency to the development process and we invite our community members to get involved.<\/p>\n<\/blockquote>\n<p>We have covered Defold extensively in the past, including this more recent <a href=\"https:\/\/devga.me\/tutorials\/defold-crash-course-tutorial\/\">step by step tutorial<\/a> using Defold 2.x as well as this older more comprehensive <a href=\"https:\/\/www.gamefromscratch.com\/page\/Defold-Engine-Tutorial-Series.aspx\">tutorial series<\/a>.&nbsp; You can learn more about the Defold Engine and the Defold Foundation in the <a href=\"https:\/\/www.youtube.com\/watch?v=ukpU058YN0I\">video<\/a> below.<\/p>\n<p align=\"center\"><iframe loading=\"lazy\" width=\"853\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/ukpU058YN0I\" frameborder=\"0\" allowfullscreen allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\">[embedded content]<\/iframe><\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Lua\" rel=\"tag\">Lua<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Defold\" rel=\"tag\">Defold<\/a><\/span> <\/p>\n<hr>\n<p> <!--\n<script type=\"text\/javascript\"><!- - google_ad_client = \"ca-pub-5156240514307514\"; \/* GFS 720 Post above Comments *\/ google_ad_slot = \"5626844176\"; google_ad_width = 728; google_ad_height = 90; \/\/- ->\n<\/script>\n--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Defold game engine is now open sourced under the Apache open source license.&nbsp; The source code is now available on GitHub and Defold development is now controlled by the newly created Defold Foundation. EDIT \u2013 The above contained an error.&nbsp; The license is not Apache, it\u2019s Apache derived.&nbsp; This is unfortunate as Godot creator [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":113128,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-113127","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/113127","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=113127"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/113127\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/113128"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=113127"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=113127"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=113127"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}