{"id":113037,"date":"2020-05-15T17:20:00","date_gmt":"2020-05-15T17:20:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/363074"},"modified":"2020-05-15T17:20:00","modified_gmt":"2020-05-15T17:20:00","slug":"blog-steams-wishlist-to-sales-thoughts-a-call-for-data","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/05\/15\/blog-steams-wishlist-to-sales-thoughts-a-call-for-data\/","title":{"rendered":"Blog: Steam&#8217;s wishlist-to-sales %: thoughts &amp; a call for data!"},"content":{"rendered":"<p><strong><i><small> The following blog post, unless otherwise noted, was written by a member of Gamasutra\u0092s community.<br \/>The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. <\/small><\/i><\/strong> <\/p>\n<hr>\n<p><em>[Hi, I\u2019m&nbsp;<a href=\"https:\/\/www.simoncarless.com\/about\/\">Simon Carless<\/a>, and you\u2019re reading&nbsp;<a href=\"https:\/\/gamediscoverability.substack.com\/\">the Game Discoverability Now! newsletter<\/a>, a regular look at how people find &#8211; and buy &#8211; your video games. Or don\u2019t.]<\/em><\/p>\n<p><a href=\"https:\/\/cdn.substack.com\/image\/fetch\/c_limit,f_auto,q_auto:good\/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fe49afcb3-2ca1-4d99-8da5-2e6af7523d55_800x354.jpeg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt data-attrs=\"{&quot;src&quot;:&quot;https:\/\/bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com\/public\/images\/e49afcb3-2ca1-4d99-8da5-2e6af7523d55_800x354.jpeg&quot;,&quot;height&quot;:354,&quot;width&quot;:800,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:40568,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;href&quot;:null}\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/05\/blog-steams-wishlist-to-sales-thoughts-a-call-for-data.jpg\" width=\"600\"><\/a><\/p>\n<p>After the last &#8211; slightly lighter, fluffier &#8211; newsletter, we\u2019re back to hard data land. And I\u2019m focusing on a subject that\u2019s important and beloved (?) to many:<\/p>\n<h3><strong>\u2018If you have X wishlists at Steam launch, how many copies of your game will you sell?\u2019<\/strong><\/h3>\n<p>Partly, this newsletter has been prompted by my realization that the quality of Steam wishlists vary more wildly than I ever presumed. (I thought there were \u2018slightly bad\u2019 and \u2018slightly good\u2019 wishlists. But now I think there\u2019s \u2018very bad and \u2018very good\u2019 ones.)<\/p>\n<p>So, the sometimes cited &#8211; &amp;&nbsp;<a href=\"https:\/\/www.gamasutra.com\/blogs\/JakeBirkett\/20180425\/316924\/How_many_wishlists_should_you_have_when_launching_on_Steam.php\">correctly calculated by Jake Birkett<\/a>&nbsp;&#8211;&nbsp;<strong>\u20180.5-ish average sales per wishlist in first week\u2019&nbsp;<\/strong>isn\u2019t wrong, as such. It\u2019s just\u2026 part of a way wider range than many folks think.<\/p>\n<h2>More (Anecdotal) Data On Wishlist Outliers<\/h2>\n<p>Specifically, since I sent out the last newsletter, I\u2019ve been chatting to someone whose game launched in mid 2019 with almost 20,000 wishlists. However, this game did something similar to&nbsp;<a href=\"https:\/\/gamediscoverability.substack.com\/p\/tales-from-discoverabilityland-when\">the much-discussed WarriOrb<\/a>, and limped along to around 600 units by the end of the first week (that\u2019s&nbsp;<strong>just 0.03 sales per wishlist<\/strong>).<\/p>\n<p>The game doesn\u2019t look bad to me, per se &#8211; it\u2019s a pixel-y retro Metroidvania with a publisher. It\u2019s perhaps not a game I would have expected to have 20,000 wishlists at launch, based on my personal experience. (And actually, WarriOrb wasn\u2019t either.)<\/p>\n<p>One thing the dev suggested, based on his comparisons with friends who had better &#8211; or similar &#8211; wishlist to sales ratios, is simply this.<\/p>\n<p>If&nbsp;<strong>almost all of your wishlists are generated internally via Steam<\/strong>, it\u2019s because you\u2019ve had a Steam page for a long time, or you got in an \u2018upcoming games\u2019 feature. Those wishlists&nbsp;<strong>may be much lower-converting<\/strong>, especially if your off-Steam visibility (community, streamers, etc) is negligible.<\/p>\n<p>But if you have good wishlist numbers and&nbsp;<strong>an interested community, streamers already enthusiastic about the game<\/strong>&nbsp;ahead of launch, and press ready to go, then many of your wishlists&nbsp;<strong>may be much higher quality<\/strong>&nbsp;&#8211; from people genuinely enthused about the game.<\/p>\n<h2>You Don\u2019t See What You Can\u2019t See?<\/h2>\n<p><a href=\"https:\/\/cdn.substack.com\/image\/fetch\/c_limit,f_auto,q_auto:good\/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F379683aa-c70a-4c4d-aa37-fc92758c5914_800x291.jpeg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt data-attrs=\"{&quot;src&quot;:&quot;https:\/\/bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com\/public\/images\/379683aa-c70a-4c4d-aa37-fc92758c5914_800x291.jpeg&quot;,&quot;height&quot;:291,&quot;width&quot;:800,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:87135,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;href&quot;:null}\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/05\/blog-steams-wishlist-to-sales-thoughts-a-call-for-data-1.jpg\" width=\"600\"><\/a><\/p>\n<p>Part of the reason I was confused about this was that most of the data I\u2019d seen was from indie publisher&nbsp;<a href=\"https:\/\/store.steampowered.com\/publisher\/nomorerobots\">No More Robots<\/a>, which I help out with. And that data has been showing numbers that were &#8211; well, way higher.<\/p>\n<p>Of the games NMR has released onto Steam that weren\u2019t Early Access from 2018 to 2020, we\u2019ve had the following results, in randomized order:<\/p>\n<p><strong>Game A<\/strong>: 0.55x sales per wishlist (in first week)<br \/><strong>Game B<\/strong>: 0.72x sales per wishlist (in first week)<br \/><strong>Game C<\/strong>: 1.19x sales per wishlist (in first week)<br \/><strong>Game D<\/strong>: 0.76x sales per wishlist (in first week)<\/p>\n<p>For context, three of these games launched on Steam between 8,000 and 20,000 wishlists. And one of them launched with towards 80,000 wishlists, as NMR supremo Mike Rose&nbsp;<a href=\"https:\/\/twitter.com\/RaveofRavendale\/status\/1237031032941051904\">revealed on Twitter<\/a>&nbsp;a little while back.<\/p>\n<p>(Sorry to be a little coy, just for anonymity reasons. Oh, and when discussing this, I always use \u2018Wishlist Balance\u2019, not \u2018Wishlist Additions\u2019 as the real number. I presume y\u2019all are too. And \u2018at launch\u2019 means the day before launch, since wishlists shoot up as soon as the game goes on sale.)<\/p>\n<h2>The Answer Was Already In The Data<\/h2>\n<p>Now, I freely admit that No More Robots titles are carefully picked to be streamer-friendly, have more established communities, and very robustly promoted by the whole team. So their \u2018sales per wishlist\u2019 number was always going to be on the high side.<\/p>\n<p>And, an additional complication &#8211; this semi-mythical \u2018sales per wishlist\u2019 number, as&nbsp;<a href=\"https:\/\/www.gamasutra.com\/blogs\/JakeBirkett\/20180425\/316924\/How_many_wishlists_should_you_have_when_launching_on_Steam.php\">noted in Jake\u2019s original article<\/a>, is a compilation of two separate stats &#8211; \u2018wishlist conversion % in week 1\u2019 and \u2018organic sales added in week one\u2019. So it\u2019s possible one of those could be amazing and the other one lousy.<\/p>\n<p>But overall, if you look at Jake\u2019s original graph of the 14 games he got data for, for \u2018sales per wishlist\u2019, you\u2019ll see a much bigger range than I previously remembered:<\/p>\n<p><a href=\"https:\/\/cdn.substack.com\/image\/fetch\/c_limit,f_auto,q_auto:good\/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F3c75cac0-633b-4333-a072-70f60c034e18_520x313.jpeg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt data-attrs=\"{&quot;src&quot;:&quot;https:\/\/bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com\/public\/images\/3c75cac0-633b-4333-a072-70f60c034e18_520x313.jpeg&quot;,&quot;height&quot;:313,&quot;width&quot;:520,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:46558,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;href&quot;:null}\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/05\/blog-steams-wishlist-to-sales-thoughts-a-call-for-data-2.jpg\" width=\"600\"><\/a><\/p>\n<p>Even though the&nbsp;<strong>average is 0.58 sales per wishlist and the median is 0.36<\/strong>, as Jake explicitly notes, the&nbsp;<strong>range is from 0.14 sales to 1.8 sales<\/strong>. And&nbsp;<strong>six of the fourteen surveyed games are 0.2 sales per wishlist or less<\/strong>, looking at the graph!<\/p>\n<p>That\u2019s a biiig range. Jake\u2019s survey also noted that&nbsp;<strong>wishlist conversion %<\/strong>&nbsp;on its own in first week &#8211;&nbsp;<strong>without organic sales added in<\/strong>&nbsp;&#8211; varied&nbsp;<strong>between 2% and 32%<\/strong>. That\u2019s another huge range. And things may have changed further since 2018, with thousands more games on Steam.<\/p>\n<h2>The Question is &#8211; what are your first-week stats?<\/h2>\n<p><a href=\"https:\/\/cdn.substack.com\/image\/fetch\/c_limit,f_auto,q_auto:good\/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F6d652da6-2eb9-45b3-bab0-c773b3465ff0_800x331.jpeg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt data-attrs=\"{&quot;src&quot;:&quot;https:\/\/bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com\/public\/images\/6d652da6-2eb9-45b3-bab0-c773b3465ff0_800x331.jpeg&quot;,&quot;height&quot;:331,&quot;width&quot;:800,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:51376,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;href&quot;:null}\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/05\/blog-steams-wishlist-to-sales-thoughts-a-call-for-data-3.jpg\" width=\"600\"><\/a><\/p>\n<p>So, here comes the ask. I\u2019d like to put together&nbsp;<strong>an updated 2020 version of the \u20181-week sales per wishlist\u2019 data<\/strong>, completely anonymously, using readers of this newsletter.<\/p>\n<p>I\u2019ve set up a&nbsp;<strong><a href=\"https:\/\/forms.gle\/vMhmBCwr49vXfUcS8\">short, completely anonymous questionnaire for you to fill in<\/a>&nbsp;<\/strong>if you\u2019ve released a game on Steam<strong>.&nbsp;<\/strong>Please&nbsp;<a href=\"https:\/\/forms.gle\/vMhmBCwr49vXfUcS8\">complete it<\/a>&nbsp;some time before Friday, May 22nd<strong>.&nbsp;<\/strong>I don\u2019t mind if your game sold 500 copies or 500,000 in its first week, we\u2019re just looking for more data here.<\/p>\n<p>There are obviously more variables than we can possibly imagine. And things like \u2018being in a hot genre\u2019 or \u2018massive YouTubers picking you up after release\u2019 can\u2019t be easily encapsulated in a short survey. (We\u2019ll talk about \u2018one year revenue is 4-5x one week revenue\u2019 at another juncture!)<\/p>\n<p>But I feel confident that we can get some useful, current data. And I\u2019ll obviously share all of it with the readers of this newsletter as soon as I get it and numbercrunch it. Thanks in advance! (You can&nbsp;<strong><a href=\"https:\/\/forms.gle\/vMhmBCwr49vXfUcS8\">fill it in<\/a><\/strong>&nbsp;once for each game, if you have multiple games to share data on.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The following blog post, unless otherwise noted, was written by a member of Gamasutra\u0092s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. [Hi, I\u2019m&nbsp;Simon Carless, and you\u2019re reading&nbsp;the Game Discoverability Now! newsletter, a regular look at how people find &#8211; and buy &#8211; your video games. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":113038,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-113037","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/113037","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=113037"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/113037\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/113038"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=113037"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=113037"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=113037"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}