{"id":112960,"date":"2020-05-13T16:13:59","date_gmt":"2020-05-13T16:13:59","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2020\/05\/13\/java-edition-snapshot-20w20a-20w20b\/"},"modified":"2020-05-13T16:13:59","modified_gmt":"2020-05-13T16:13:59","slug":"java-edition-snapshot-20w20a-20w20b","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/05\/13\/java-edition-snapshot-20w20a-20w20b\/","title":{"rendered":"JAVA EDITION: SNAPSHOT 20W20A &amp; 20W20B"},"content":{"rendered":"<p>Are you an advancement hunter?&nbsp; Have you completed all there was to Minecraft?&nbsp; Never fear, Nether Advancements are here!&nbsp; Happy hunting all!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/05\/java-edition-snapshot-20w20a-20w20b.png\" alt width=\"431\" height=\"108\"><\/p>\n<ul>\n<li>Added new Game Mode Switcher debug menu<\/li>\n<li>Added new Nether Advancements<\/li>\n<\/ul>\n<h2>GAME MODE SWITCHER<\/h2>\n<p>New F3 debug feature which allows you to switch game modes with traditional &#8220;tabbing&#8221; functionality.<\/p>\n<ul>\n<li>Hold F3 and tap F4 to open the menu<\/li>\n<li>Tapping F4 will cycle the game mode, or you can use the mouse<\/li>\n<li>Release F3 to apply<\/li>\n<li>Your last game mode is remembered and will be the first selected option, so you can quickly toggle between two game modes with a single press of F3 + F4!<\/li>\n<\/ul>\n<h3>F3 + N (TOGGLE SPECTATOR)<\/h3>\n<p>A small change has been made to this debug combination.<\/p>\n<ul>\n<li>By default, using this key would return to Creative after toggling from Spectator. It now will toggle back to the previous game mode you had<\/li>\n<li>As an example, if you were in Survival, then toggled to Spectator and back, you would be set back to Survival<\/li>\n<\/ul>\n<h2>NEW ADVANCEMENTS<\/h2>\n<ul>\n<li><span class=\"bedrock-server\">Hidden in the Depths<\/span>&nbsp;unlocks when obtaining Ancient Debris<\/li>\n<li><span class=\"bedrock-server\">Cover Me in Debris<\/span>&nbsp;unlocks when obtaining full Netherite armor<\/li>\n<li><span class=\"bedrock-server\">Country Lode, Take Me Home<\/span>&nbsp;unlocks when using a Compass on a Lodestone<\/li>\n<li><span class=\"bedrock-server\">Who Is Cutting Onions?<\/span>&nbsp;unlocks when obtaining Crying Obsidian<\/li>\n<li><span class=\"bedrock-server\">Not Quite &#8220;Nine&#8221; Lives<\/span>&nbsp;unlocks when setting a Respawn Anchor to the maximum<\/li>\n<li><span class=\"bedrock-server\">This Boat Has Legs<\/span>&nbsp;unlocks when riding a Strider with a Fungus on a Stick<\/li>\n<li><span class=\"bedrock-server\">Hot Tourist Destinations<\/span>&nbsp;unlocks when visiting all Biomes in the Nether<\/li>\n<li><span class=\"bedrock-server\">Those Were the Days<\/span>&nbsp;unlocks when entering a Bastion Remnant<\/li>\n<li><span class=\"bedrock-server\">War Pigs<\/span>&nbsp;unlocks when looting a chest in a Bastion Remnant<\/li>\n<li><span class=\"bedrock-server\">Oh Shiny<\/span>&nbsp;unlocks when distracting an angry Piglin with gold<\/li>\n<\/ul>\n<ul>\n<li>The&nbsp;<span class=\"bedrock-server\">Bullseye<\/span>&nbsp;advancement now unlocks when hitting the bullseye of a target block from at least 30 meters away<\/li>\n<li>The&nbsp;<span class=\"bedrock-server\">Serious Dedication<\/span>&nbsp;advancement is now awarded for obtaining a Netherite Hoe<\/li>\n<li>Obtaining Blackstone now also counts for the&nbsp;<span class=\"bedrock-server\">Stone Age<\/span>&nbsp;advancement<\/li>\n<li>Breeding Striders now counts for `The Parrots and the Bats` and is now required for&nbsp;<span class=\"bedrock-server\">Two by Two<\/span><\/li>\n<\/ul>\n<ul>\n<li>Shulkers with&nbsp;<span class=\"bedrock-server\">NoAI<\/span>&nbsp;can now be summoned with rotation.<\/li>\n<li>Added&nbsp;<span class=\"bedrock-server\">thrown_item_picked_up_by_entity<\/span>&nbsp;advancement trigger<\/li>\n<li>Added&nbsp;<span class=\"bedrock-server\">player_generates_container_loot<\/span>&nbsp;advancement trigger<\/li>\n<li>Added&nbsp;<span class=\"bedrock-server\">item_used_on_block<\/span>&nbsp;advancement trigger<\/li>\n<li>Removed&nbsp;<span class=\"bedrock-server\">safely_harvest_honey<\/span>&nbsp;advancement trigger<\/li>\n<\/ul>\n<h2>ADVANCEMENTS<\/h2>\n<h3><span class=\"bedrock-server\">ITEM_USED_ON_BLOCK<\/span>&nbsp;TRIGGER TYPE<\/h3>\n<p>Properties:<\/p>\n<ul>\n<li><span class=\"bedrock-server\">item<\/span>&nbsp;matches the thrown item which was picked up<\/li>\n<li><span class=\"bedrock-server\">entity<\/span>&nbsp;matches the entity which picked up the item<\/li>\n<\/ul>\n<h3><span class=\"bedrock-server\">PLAYER_GENERATES_CONTAINER_LOOT<\/span>&nbsp;TRIGGER TYPE<\/h3>\n<p>Properties:<\/p>\n<p><span class=\"bedrock-server\">loot_table<\/span>&nbsp;matches the resource location of the generated loot table<\/p>\n<h3><span class=\"bedrock-server\">ITEM_USED_ON_BLOCK<\/span>&nbsp;TRIGGER TYPE<\/h3>\n<p>Properties:<\/p>\n<ul>\n<li><span class=\"bedrock-server\">location<\/span>&nbsp;matches the location at the center of the block the item was used on<\/li>\n<li><span class=\"bedrock-server\">item<\/span>&nbsp;matches the item used on the block<\/li>\n<\/ul>\n<h2>MISCELLANEOUS TRIGGER CHANGES<\/h2>\n<ul>\n<li><span class=\"bedrock-server\">location<\/span>&nbsp;got a new property<span class=\"bedrock-server\">smokey<\/span>&nbsp;which checks if the location is closely above a campfire<\/li>\n<li><span class=\"bedrock-server\">entity_properties<\/span>&nbsp;got new properties&nbsp;<span class=\"bedrock-server\">vehicle<\/span>&nbsp;and&nbsp;<span class=\"bedrock-server\">targetedEntity<\/span>&nbsp;which match the vehicle or the entity targeted by a mob<\/li>\n<\/ul>\n<ul>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-118234\">MC-118234<\/a>&nbsp;&#8211; Advancement \u2018Not Today, Thank You\u2019 can be triggered by non-arrow projectiles<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-173207\">MC-173207<\/a>&nbsp;&#8211; Bullseye advancement can be made when using a non-arrow projectile, even though the description explicitly mentions arrows<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-173756\">MC-173756<\/a>&nbsp;&#8211; Ice Bucket Challenge advancement can be obtained by collecting obsidian from bartering<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-175992\">MC-175992<\/a>&nbsp;&#8211; Striders are not part of the \u201cTwo by Two\u201d advancement challenge<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-179481\">MC-179481<\/a>&nbsp;&#8211; Structure block offset can\u2019t be bigger than 32<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-182967\">MC-182967<\/a>&nbsp;&#8211; Throwing ender pearl whilst mounted doesn\u2019t teleport you<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/05\/java-edition-snapshot-20w20a-20w20b-1.png\" alt width=\"431\" height=\"108\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Are you an advancement hunter?&nbsp; Have you completed all there was to Minecraft?&nbsp; Never fear, Nether Advancements are here!&nbsp; Happy hunting all! Added new Game Mode Switcher debug menu Added new Nether Advancements GAME MODE SWITCHER New F3 debug feature which allows you to switch game modes with traditional &#8220;tabbing&#8221; functionality. Hold F3 and tap [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":112961,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-112960","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-minecraft-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112960","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=112960"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112960\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/112961"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=112960"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=112960"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=112960"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}