{"id":112689,"date":"2020-05-08T18:42:00","date_gmt":"2020-05-08T18:42:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/362680"},"modified":"2020-05-08T18:42:00","modified_gmt":"2020-05-08T18:42:00","slug":"4-tips-from-game-makers-toolkit-to-help-you-evaluate-community-feedback","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/05\/08\/4-tips-from-game-makers-toolkit-to-help-you-evaluate-community-feedback\/","title":{"rendered":"4 tips from Game Maker&#8217;s Toolkit to help you evaluate community feedback"},"content":{"rendered":"<p><em><strong><big>&#8220;As a designer at some point you just have to be brave. You can&#8217;t shy away from making any major changes just because a subset of players may dislike it, or you will never ship anything interesting and your game will become stale.&#8221; &#8211;<\/big><\/strong><\/em> <big><em>David Bocek, Respawn&nbsp;Entertainment<\/em><\/big><\/p>\n<p>Processing video game feedback can be like plugging into the X-Men&#8217;s Cerebro. A thousand voices pop into your head all at once, and you&#8217;re trying to filter them all out to find the voice you&#8217;re looking for.&nbsp;<\/p>\n<p>If you&#8217;re working with a great community management or playtest team, then you likely have a great process for evaluating and filtering all that player feedback. But if you don&#8217;t, Mark Brown&#8217;s latest entry in the Game Maker&#8217;s Toolkit series is worth your time.&nbsp;<\/p>\n<p>Brown&#8217;s gone out of his way to highlight a number of practical tips developers can use to process feedback on their game, including a number of unique quotes from experienced developers who&#8217;ve solved feedback-driven problems on their own games.&nbsp;<\/p>\n<p>You should watch the full video above, but for a quick overview, here are Brown&#8217;s four tips you can implement right away.&nbsp;<\/p>\n<ol>\n<li>Don&#8217;t listen to a vocal minority. (Your most vocal players&#8217; experiences may not match the data reflecting your broader playerbase.)<\/li>\n<li>Identify problems, not solutions. (Players are great at identifying problems, but can&#8217;t always conceive of solutions.)<\/li>\n<li>Don&#8217;t let changes lead to a boring game. (See the quote above.)<\/li>\n<li>Create a conversation between developers and players. (If your players know why features are the way they are, they can improve their feedback.)<\/li>\n<\/ol>\n<p>As a bonus, Brown&#8217;s video makes for a great explainer to players about how their feedback is best processed by developers.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;As a designer at some point you just have to be brave. You can&#8217;t shy away from making any major changes just because a subset of players may dislike it, or you will never ship anything interesting and your game will become stale.&#8221; &#8211; David Bocek, Respawn&nbsp;Entertainment Processing video game feedback can be like plugging [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":112690,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-112689","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112689","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=112689"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112689\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/112690"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=112689"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=112689"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=112689"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}