{"id":112643,"date":"2020-05-08T22:10:00","date_gmt":"2020-05-08T22:10:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/362691"},"modified":"2020-05-08T22:10:00","modified_gmt":"2020-05-08T22:10:00","slug":"video-behind-the-beautiful-audio-of-psvr-game-paper-beast","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/05\/08\/video-behind-the-beautiful-audio-of-psvr-game-paper-beast\/","title":{"rendered":"Video: Behind the beautiful audio of PSVR game Paper Beast"},"content":{"rendered":"<p>In this 2020 GDC Virtual Talk, Pixel Reef&#8217;s Clement Duquesne shares how they crafted the detailed systems that breathe life into <em>Paper Beast&#8217;s<\/em> procedurally animated creatures and dynamic landscapes, addressing physics-based audio, VR spatialization, audio-based animation, and more.<\/p>\n<p><em>Paper Beast&nbsp;<\/em>has proven to be one of 2020&#8217;s standout VR titles, showing how a more meditative experience can make the most of the platform. Duquesne&#8217;s talk shows how audio played a part in that experience, and helps guide VR developers through the more strange and ethereal worlds of virtual reality.&nbsp;<\/p>\n<p>You can watch the talk in the video above, or <a href=\"http:\/\/youtube.com\/gdconf\">for free on the GDC YouTube channel.&nbsp;<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this 2020 GDC Virtual Talk, Pixel Reef&#8217;s Clement Duquesne shares how they crafted the detailed systems that breathe life into Paper Beast&#8217;s procedurally animated creatures and dynamic landscapes, addressing physics-based audio, VR spatialization, audio-based animation, and more. Paper Beast&nbsp;has proven to be one of 2020&#8217;s standout VR titles, showing how a more meditative experience [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":112644,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-112643","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112643","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=112643"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112643\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/112644"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=112643"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=112643"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=112643"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}