{"id":11256,"date":"2018-01-26T00:48:00","date_gmt":"2018-01-26T00:48:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/313737"},"modified":"2018-01-26T00:48:00","modified_gmt":"2018-01-26T00:48:00","slug":"video-developing-rogue-legacy-on-a-budget","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/01\/26\/video-developing-rogue-legacy-on-a-budget\/","title":{"rendered":"Video: Developing Rogue Legacy on a budget"},"content":{"rendered":"<p>What does it mean to be budget-oriented?\u00a0As Kenny and Teddy\u00a0Lee explain, it&#8217;s about prioritizing game mechanics and focusing on gameplay first. They spent just under $15k to develop\u00a0<em>Rogue Legacy<\/em>, which can be attributed to\u00a0their budget-oriented approach to design.<\/p>\n<p>In this 2014 talk, Cellar Door Games&#8217; Kenny Lee and Teddy Lee discuss the creation of their indie &#8220;roguelite&#8221; title, <em>Rogue Legacy<\/em>, with an emphasis on working within a tight budget. The priority is to find solutions that are cheap, fast, and reusable.\u00a0<\/p>\n<p>The post-mortem discusses\u00a0the different stages of development <em>Rogue Legacy<\/em> went through,\u00a0what tools and techniques were used to build the game,\u00a0and what obstacles the two faced after\u00a0release.<\/p>\n<p>Developers curious about\u00a0budget-oriented design can now\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=apfNODay1_s\">watch the talk completely free via the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>What does it mean to be budget-oriented?\u00a0As Kenny and Teddy\u00a0Lee explain, it&#8217;s about prioritizing game mechanics and focusing on gameplay first. They spent just under $15k to develop\u00a0Rogue Legacy, which can be attributed to\u00a0their budget-oriented approach to design. In this 2014 talk, Cellar Door Games&#8217; Kenny Lee and Teddy Lee discuss the creation of their [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":11257,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-11256","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/11256","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=11256"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/11256\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/11257"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=11256"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=11256"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=11256"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}