{"id":112538,"date":"2020-05-06T21:06:00","date_gmt":"2020-05-06T21:06:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/362364"},"modified":"2020-05-06T21:06:00","modified_gmt":"2020-05-06T21:06:00","slug":"blog-five-lessons-learned-growing-a-game-dev-start-up","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/05\/06\/blog-five-lessons-learned-growing-a-game-dev-start-up\/","title":{"rendered":"Blog: Five lessons learned growing a game dev start-up"},"content":{"rendered":"<p><strong><i><small> The following blog post, unless otherwise noted, was written by a member of Gamasutra\u0092s community.<br \/>The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. <\/small><\/i><\/strong> <\/p>\n<hr>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">Five years ago today we received notice that our then-student game dev team \u201cPetricore\u201d was officially now our indie game studio Petricore, Inc. The day after that we all graduated, and we started our first official day of work.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">If you had asked me then if we\u2019d still be doing this five years later, I would have probably told you \u201cno.\u201d We went into founding a business on caution, I told most of the team we could expect to fail within the first year and to plan for that (yeah, I\u2019m not the most optimistic person.) Here we are though; five years later, still in business, and far improved from where we were then. Saying that I\u2019ve learned a lot over these last five years would be an understatement.&nbsp;<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">I\u2019d like to take some time to share with you some of the things I\u2019ve found most important to growing our business.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">To provide some context before we get started, we\u2019ve bootstrapped the studio for all 5 years. That means we\u2019ve received no outside investment funding, so instead we provide work-for-hire services as many indie studios do. As of this year, we\u2019ve done <\/span>almost $2 million in work-for-hire sales since founding. We\u2019ve also worked on several of our own original titles including our mobile 2D puzzle game <a href=\"https:\/\/petricoregames.com\/games\/mind-the-arrow\/\">Mind the Arrow<\/a> and our upcoming zany air combat game for PC and consoles, <a href=\"https:\/\/store.steampowered.com\/app\/1266900\/Project_DogFight\/\">DogFight<\/a>.<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">When I speak about certain things I may mention work-for-hire specific issues, rather than things you would experience if you receive angel or VC investment. Also please think of this as some ideas that I hope can be of help, but are not the \u201cright\u201d way to do this. I\u2019ll speak more about this in the blog post &#8211; but this all comes from my own experiences and some of this might not be right for you. Lastly, we\u2019re US-based, so some programs I speak about may only be available here. With this context in mind, let\u2019s get started.<\/span><\/p>\n<p dir=\"ltr\"><img loading=\"lazy\" decoding=\"async\" align=\"left\" alt height=\"391\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/05\/blog-five-lessons-learned-growing-a-game-dev-start-up.jpg\" width=\"646\"><\/p>\n<p dir=\"ltr\">&nbsp;<\/p>\n<h2 dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">#1 Networking, Networking, Networking.<\/span><\/h2>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">Does it feel like you\u2019ve heard how important networking is about ten million times at this point? Great, here it is again: <\/span>Networking is very important.&nbsp;<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">It was extremely important for me, since we\u2019d started Petricore right out of college, and I didn\u2019t have previous connections from employment in games. Instead of networking though, we should all think about it as relationship building. It\u2019s going out, finding things in common, and making friends that work in the same industry as you.&nbsp;<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">Networking is not a mad dash to hand out as many business cards as you can at an event. It\u2019s not asking someone how they\u2019re doing, nodding but not listening, and going immediately into your sales pitch. It\u2019s not a one-way street to only benefit you. It\u2019s important that you understand what you can get out of the relationship, but it\u2019s equally important to understand how you can help this person too.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">Networking is also about being in the right place, at the right time, and being on someone&#8217;s mind. How many times do you see an advertisement for something you need, and end up getting from that brand? It probably happens more than you even know. You are advertising yourself, and every event you attend, coffee you grab, and email you send is a commercial for you.&nbsp;<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">Lastly, there are many styles of networking. Not everyone is good at going to events, shaking hands, and meeting people. I very much enjoy in-person networking, but I prefer small one-on-one meetings to large events. Other people I know only do online social media based networking, which works well for them. Figuring out what you\u2019re most comfortable with, and works best for you is a great way to effectively network.<\/span><\/p>\n<h2 dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">#2 Mentorship<\/span><\/h2>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">We\u2019d founded Petricore while we were all in our senior year of college, and I can say with one hundred percent certainty that we would not still be in business today without our mentors. Having experienced people to help you though starting a business is a must. Having a great mentor is like having an amazing boss, teacher, friend, and therapist rolled into one person.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">I\u2019ve found the best qualities in mentorships I\u2019ve found have been people who\u2019ve been very successful in their careers, but also had their share of failures. Someone who ran a successful business is extremely valuable to get advice from, but someone who was part of three failed businesses also has a lot to share in what went wrong. Look for people who will tell you about what they did wrong as much as what they\u2019ve done right. Likewise I\u2019ve found that I gravitate to advisors who give me blunt advice. Like anyone, I love being told nice things about myself, but I\u2019m looking to grow and learn from mentorship. I\u2019ve found straightforward, no frills feedback, to be the best delivery mechanism.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">If you\u2019re starting out with a small network, and relatively unknown in the industry, finding mentors who\u2019ve been in the industry longer, are trusted, and have a large network is really important. We started with no track record, and a very small portfolio of work. Our first few work for hire projects were a direct result of a mentor who helped create trust and confidence in us, which slowly over time allowed us to develop a greater portfolio of work. It took me about 16 months to get our first client that wasn\u2019t through a friend or mentor, and even to this day the \u201ccold call\u201d projects are significantly harder to close than \u201cwarm\u201d introductions though mentors\/friends.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">My main mentor came through a college professor with a lot of prior experience, and I hear this from a lot of recent students turned founders. If you\u2019re not in school, there\u2019s other ways to meet with mentors. <\/span><a href=\"https:\/\/www.score.org\/\">SCORE<\/a> is a program that connects experienced mentors with founders, they partner with the <a href=\"https:\/\/www.sba.gov\/\">U.S. Small Business Administration<\/a>, which also runs other local mentoring programs.&nbsp;<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">You may not connect with someone in the games industry, but I found that non-games mentorship helped me with other aspects of running a business. If where you are has game industry meetups, that\u2019s a great way to meet more senior game developers in your area. If you\u2019re more removed from an industry hub, you can always follow other game industry professionals on Twitter and social media.&nbsp;<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">I\u2019m constantly seeing experienced people offer their time for free to help up-and-coming game developers, and it\u2019s a great way to develop mentor relationships.<\/span><\/p>\n<p dir=\"ltr\"><img loading=\"lazy\" decoding=\"async\" align=\"left\" alt height=\"485\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/05\/blog-five-lessons-learned-growing-a-game-dev-start-up-1.jpg\" width=\"646\"><\/p>\n<p dir=\"ltr\">&nbsp;<\/p>\n<h2 dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">#3 Feedback\/Advice<\/span><\/h2>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">In the process of starting and running your business you will become very quickly enamored with lots of feedback and advice. You\u2019ll receive feedback from friends, family, your teammates, game industry folks, people at tradeshows, random strangers, and if you\u2019re still reading this &#8211; me! I\u2019ve found that getting and accepting feedback is just as important as the act of understanding where that feedback comes from and choosing to not move forward with it.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">It can often be easy to just look towards experienced people for advice and just follow it, but everyone\u2019s experiences and ideas are so tied to their own personal experiences the advice that you\u2019re getting might not suit you at all. It could be leading you towards a completely wrong direction.&nbsp;<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">I\u2019ve found my best process for this is actively listening to everyone&#8217;s feedback and asking some questions to further understand where they\u2019re coming from. Afterwards, I like to take time to think about the feedback and how it applies to me and the particular issue. It\u2019s just as important to think about the person who gave you the feedback.&nbsp;<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">Would you say you\u2019re similar to them in many ways? Do they understand your particular issue, or was their issue this feedback worked for not the same as yours? Do you trust this person&#8217;s opinion on this issue? Understand that no one is purposefully trying to give you bad advice or steer you in the wrong direction, we just can only speak from our own point of view &#8211; and sometimes that just isn\u2019t a good fit for you.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">I can speak endlessly about starting your own business, and ways to go about it, but in the end that advice will only work for a few people in similar situations to me. It\u2019s easy for a white man from a middle class family to talk about how great\/the easy steps it is to just start a business, but for a lot of people it\u2019s much, much harder.&nbsp;<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">All advice is coming from a good place at heart and meant to be a useful tool &#8211; you just have to figure out if it\u2019s a tool useful for your personal toolbox.<\/span><\/p>\n<h2 dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">#4 The \u201cunsexy\u201d stuff<\/span><\/h2>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">Going to conferences to show off your shiny new game on the showfloor, giving a talk on your work to a captivated audience, and accepting awards for your work. This is the \u201csexy\u201d stuff you get to do, but behind the scenes of that there\u2019s a whole lot of \u201cunsexy\u201d work that needs to be done. Legal work, taxes, accounting\/bookkeeping, payroll, HR, networking events, keeping track of cash flow, and on-and-on. These things are all extremely important, but not always looked at with the same level of glory &#8211; and are most likely not what you set out to do when starting your studio. They are however, the thing that will determine if you sink or swim, and learning to love (or at least appreciate) these activities will be crucial.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">This might seem really obvious, but it\u2019s also something that is really easy to lose sight of and become too focused on other aspects of the business that are more \u201cfun.\u201d No one wants to spend their day hounding down clients for overdue invoices, but if you don\u2019t make sure to prioritize that things can very quickly get out of hand. I\u2019ve found that over time though I\u2019ve come to enjoy some of these aspects of the business more. I\u2019ve found that mentally framing them as essential services to a game development business that allows for a talented team of people to work on games, helps me feel better about focusing on these parts of the business.&nbsp;<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">Unless you\u2019re starting out with heaps of cash, you\u2019ll most likely not be able to afford to hand off all these roles to other people early on. You may choose to prioritize a lawyer first, and handle your own bookkeeping and taxes while you bootstrap. Over time, as money starts to come in, you can (and should) start to hand these roles over to trusted professionals that can help you with all these activities. Before you can get there though, It\u2019s best to assume that you\u2019ll be doing this yourself.<\/span><\/p>\n<p dir=\"ltr\"><img loading=\"lazy\" decoding=\"async\" align=\"left\" alt height=\"485\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/05\/blog-five-lessons-learned-growing-a-game-dev-start-up-2.jpg\" width=\"646\"><\/p>\n<p dir=\"ltr\">&nbsp;<\/p>\n<h2 dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">#5 Look Local<\/span><\/h2>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">This is something that I don\u2019t see mentioned as much, but I\u2019ve found to be really helpful for us getting started. Look at your local community and see what is available there for help\/services, and what you can do for them. We\u2019re located in Worcester, Massachusetts, which is actually the second largest city in New England but often lives in the shadow of Boston.&nbsp;<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">I had moved here for college and at first hated it. Overtime living here though, and as I started to explore and learn more about the city &#8211; I fell in love. When we graduated, and had decided to do Petricore full time we decided to stick around in Worcester rather than try and move to a larger gaming hub like Boston. A big part of this decision was financial given that Worcester is much more affordable than Boston.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">There was something beneficial that came out of being the <\/span><a href=\"https:\/\/youtu.be\/bcYppAs6ZdI\">only game in town<\/a> though, we were novel and fit really well into what our alma mater, Becker College, and the city both wanted. The city supported us through a start-up program they offered which provided free membership to the local Chamber of Commerce and other local networking events, and Becker College provided us with subsidized space to work out of. Just about every local news outlet covered us over time, and as non-local press came by we also got showcased as one of the new things happening in the city.&nbsp;<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">Is this the same as being globally recognized for a smash hit game? Of course not, but this gave us a small boost locally that helped us succeed in early days where every small thing mattered.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">Depending on where you\u2019re located and your network there may be programs and services that could help you get started as well. Many cities offer microloans to jumpstart businesses, some have leadership programs that bring you in contact with local businesses and government, and joining your <\/span><a href=\"https:\/\/www.uschamber.com\/members\/chambers\">local Chamber of Commerce<\/a> can help with networking to establish connections with local services such as accountants and lawyers that you will need. Spending some of your time to become more engaged locally can be of help to your business no matter what it does, including games.<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">In the end we are also a part of this community, as are you, wherever you\u2019re located. It\u2019s important to understand what your community offers for services, but also to understand what you can do for your community. We try and give back by attending local events like STEM fairs and Career Days, and personally I\u2019m a huge proponent of supporting local small businesses, especially now. Your local community wants to see your business grow and succeed, and leaning on them for help early on might surprise you with what it can offer, just don\u2019t forget to return the favor.<\/span><\/p>\n<hr>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">It\u2019s helpful, especially now as we celebrate 5 years as a studio, to look back and reflect on the journey and what I\u2019ve learned. I could have gone on with hundreds more topics of things I\u2019ve found useful and important, and this is in no way a complete list of steps to start a successful business. However, I hope that in here you found an idea or two that helps you on your journey towards a successful business. I know that I\u2019m very much still on my way there too, with much more of the journey to go.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">If you\u2019d like to stay up to date with everything happening at <\/span><a href=\"http:\/\/petricoregames.com\">Petricore<\/a>, I invite you to follow us on <a href=\"http:\/\/twitter.com\/petricoregames\">Twitter <\/a>and <a href=\"https:\/\/www.facebook.com\/PetricoreInc\/\">Facebook<\/a>. Additionally, if an over-the-top air combat game featuring humankind\u2019s best friends battling against the evil cat empire sounds right up your alley, consider adding our upcoming game, <a href=\"https:\/\/store.steampowered.com\/app\/1266900\/Project_DogFight\/\">DogFight<\/a>, to your Steam wishlist!&nbsp;<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-5e84e195-7fff-acd0-d6b4-fb758b3dfbda\">Remember to always be kind, and thank you for reading,<\/span><\/p>\n<p dir=\"ltr\">&#8211; Ryan Canuel<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The following blog post, unless otherwise noted, was written by a member of Gamasutra\u0092s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Five years ago today we received notice that our then-student game dev team \u201cPetricore\u201d was officially now our indie game studio Petricore, Inc. The [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":112539,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-112538","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112538","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=112538"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112538\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/112539"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=112538"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=112538"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=112538"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}