{"id":112487,"date":"2020-05-05T17:40:07","date_gmt":"2020-05-05T17:40:07","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=237466fd-22a2-401d-a034-954fa059b94f"},"modified":"2020-05-05T17:40:07","modified_gmt":"2020-05-05T17:40:07","slug":"unreal-engine-4-25-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/05\/05\/unreal-engine-4-25-released\/","title":{"rendered":"Unreal Engine 4.25 Released"},"content":{"rendered":"<p>Unreal Engine 4.25 was just released today, with tons of improvements, new features and bug fixes.&nbsp; The biggest theme of the 4.25 release was production ready with several in development systems now considered ready to use in a production environment.<\/p>\n<p>Major features of the 4.25 release include:<\/p>\n<ul>\n<li>Niagara VFX system improved and production ready<\/li>\n<li>Unreal Audio Engine improved and production ready<\/li>\n<li>Real Time Raytracing Support production ready<\/li>\n<li>Added support for Xbox Series X and Playstation 5 development<\/li>\n<li>Hololens 2 support now production ready<\/li>\n<li>Chaos Physics Engine improved and being used in Fortnite<\/li>\n<li>New Thin Transparency shading model and a new Anisotropy material input property<\/li>\n<li>LiDAR data support<\/li>\n<li>much, much more<\/li>\n<\/ul>\n<p>A summary of new features in Unreal Engine 4.25 <a href=\"https:\/\/www.unrealengine.com\/en-US\/blog\/unreal-engine-4-25-released\">is available here<\/a> while detailed release notes are <a href=\"https:\/\/docs.unrealengine.com\/en-US\/Support\/Builds\/ReleaseNotes\/4_25\/index.html\">available here<\/a>.&nbsp; You can learn more about Unreal Engine 4.25 in the <a href=\"https:\/\/youtu.be\/L5uf7v_upZg\">video<\/a> below.<\/p>\n<p align=\"center\"><iframe loading=\"lazy\" width=\"853\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/L5uf7v_upZg\" frameborder=\"0\" allowfullscreen allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\">[embedded content]<\/iframe><\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Unreal\" rel=\"tag\">Unreal<\/a><\/span> <\/p>\n<hr>\n<p> <!--\n<script type=\"text\/javascript\"><!- - google_ad_client = \"ca-pub-5156240514307514\"; \/* GFS 720 Post above Comments *\/ google_ad_slot = \"5626844176\"; google_ad_width = 728; google_ad_height = 90; \/\/- ->\n<\/script>\n--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unreal Engine 4.25 was just released today, with tons of improvements, new features and bug fixes.&nbsp; The biggest theme of the 4.25 release was production ready with several in development systems now considered ready to use in a production environment. Major features of the 4.25 release include: Niagara VFX system improved and production ready Unreal [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-112487","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112487","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=112487"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112487\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=112487"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=112487"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=112487"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}