{"id":112485,"date":"2020-05-05T21:10:00","date_gmt":"2020-05-05T21:10:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/362386"},"modified":"2020-05-05T21:10:00","modified_gmt":"2020-05-05T21:10:00","slug":"ea-reaped-5-5-billion-in-revenue-last-year-most-of-which-came-from-digital-dealings","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/05\/05\/ea-reaped-5-5-billion-in-revenue-last-year-most-of-which-came-from-digital-dealings\/","title":{"rendered":"EA reaped $5.5 billion in revenue last year, most of which came from digital dealings"},"content":{"rendered":"<p>EA saw just over $5.5 billion in revenue for the fiscal year ending March 31, 2020, up from $4.95 billion the year before.<\/p>\n<p>The majority of this year&#8217;s $5.5 billion, $4.3 billion to be exact, came from digital sales and transactions. With costs and operating expenses subtracted, that makes for just under $1.5 billion in operating income for the full 12 month period.<\/p>\n<p>The company itself credits its live game portfolio for an overall strong year, with COO and CFO Blake Jorgensen saying this latest report \u201c[proves] the value of the live services path we\u2019ve been on now for a decade\u201d and says that foundation is especially helpful during turbulent times as that expertise gives it \u201cthe flexibility we need at times like this to meet player needs.\u201d<\/p>\n<p>A number of those titles hit notable milestones over the past year, including 10 million unique players in the single player <em>Star Wars Jedi: Fallen Order<\/em>, 25 million unique lifetime players in <em>FIFA 20<\/em>, and a steady, quarter-by-quarter increase in monthly average players for <em>The Sims 4 <\/em>throughout the year.<\/p>\n<p>Looking just as the final quarter of the year, the three month period ending March 31, EA reported $1.4 billion in net revenue (up from $1.2 billion during the same period last year) making for around $40 million in operating income&nbsp;for the quarter.<\/p>\n<p>Net bookings however, which is comprised of net revenue minus deferred net revenue for online games and mobile platform fees, declined 11 percent year-over-year to 1.2 billion compared to the 1.4 billion it reported during Q4 last year.<\/p>\n<p>In terms of just digital net bookings, EA offers a closer look at exactly where those digital earnings came from during both the quarter and full year. For both periods, PC brought in the most digital net bookings with a total of $707 million for the quarter and $2.6 billion for the full year.<\/p>\n<p>On a quarterly bases, net bookings for both console and PC are actually down year-over-year however (6 percent and 8 percent respectively) while the full year saw an increase in both categories but a 10 percent decrease in mobile net bookings. All of this and more is outlined in the chart just below.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"484\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/05\/ea-reaped-5-5-billion-in-revenue-last-year-most-of-which-came-from-digital-dealings.png\" width=\"646\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>EA saw just over $5.5 billion in revenue for the fiscal year ending March 31, 2020, up from $4.95 billion the year before. The majority of this year&#8217;s $5.5 billion, $4.3 billion to be exact, came from digital sales and transactions. With costs and operating expenses subtracted, that makes for just under $1.5 billion in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":112486,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-112485","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112485","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=112485"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112485\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/112486"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=112485"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=112485"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=112485"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}