{"id":112197,"date":"2020-04-29T18:01:00","date_gmt":"2020-04-29T18:01:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/362007"},"modified":"2020-04-29T18:01:00","modified_gmt":"2020-04-29T18:01:00","slug":"techlands-shelved-hellraid-project-lives-on-as-dlc-in-dying-light","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/04\/29\/techlands-shelved-hellraid-project-lives-on-as-dlc-in-dying-light\/","title":{"rendered":"Techland&#8217;s shelved Hellraid project lives on as DLC in Dying Light"},"content":{"rendered":"<p>Techland is taking cues from a currently stalled game project by bringing maps and enemies from the unreleased&nbsp;dungeon crawler <em>Hellraid<\/em> into its parkour driven zombie game <em>Dying Light.<\/em><\/p>\n<p><em>Dying Light \u2013 Hellraid<\/em>, due out this summer, builds a new mode into the original <em>Dying Light <\/em>based on <em>Hellraid<\/em>, a project the team was working on around the same time. It\u2019s an interesting way for a studio to make use of ideas and concepts that, for the time being, have been shelved due to an ongoing freeze on <em>Hellraid<\/em>\u2019s development.<\/p>\n<p><em>Hellraid<\/em> itself is billed as a first-person action dungeon crawler, pitting players against a slew of fantasy-flavored hellspawn. While originally planned for a 2013 launch, engine swaps and other issues led Techland to put development on an indefinite pause back in 2015, shortly after the release of <em>Dying Light.<\/em><\/p>\n<p>While the upcoming DLC drop brings <em>Hellraid<\/em> back into the spotlight, <a href=\"https:\/\/www.gameinformer.com\/dlc\/2020\/04\/28\/dying-light-receiving-hellraid-dlc-this-summer\">Game Informer reports<\/a> that Techland currently has no plans to resume development of the standalone game itself at the current time. &nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Techland is taking cues from a currently stalled game project by bringing maps and enemies from the unreleased&nbsp;dungeon crawler Hellraid into its parkour driven zombie game Dying Light. Dying Light \u2013 Hellraid, due out this summer, builds a new mode into the original Dying Light based on Hellraid, a project the team was working on [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":112198,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-112197","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112197","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=112197"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112197\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/112198"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=112197"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=112197"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=112197"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}