{"id":112138,"date":"2020-04-28T18:04:36","date_gmt":"2020-04-28T18:04:36","guid":{"rendered":"http:\/\/BungieNet_ContentItem_48980"},"modified":"2020-04-28T18:04:36","modified_gmt":"2020-04-28T18:04:36","slug":"patch-note-preview-2-8-1-1","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/04\/28\/patch-note-preview-2-8-1-1\/","title":{"rendered":"Patch Note Preview: 2.8.1.1."},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/135\/135377\/Update_Preview_Header_1.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<p> This Wednesday, April 29, we\u2019re planning to release Destiny<br \/>\n2 Hotfix 2.8.1.1. This patch will have fixes for bugs that have popped recently,<br \/>\nand also has a quick tuning pass for a weapon that\u2019s been shining a little too<br \/>\nbright in the Crucible since Season of the Worthy began.&nbsp;<\/p>\n<p>Hard Light, a name that may either strike fear or pure joy<br \/>\nin your heart, will be the subject of today\u2019s article. Here are some notes from<br \/>\nthe team on how this weapon will be tuned come tomorrow morning:<\/p>\n<blockquote>\n<p><b>Dev Team: <\/b>Hard Light has been at the forefront due to a combination<br \/>\nof recent adjustments to improve its usability and the adjustments to Auto<br \/>\nRifles that came with patch 2.8.0.<\/p>\n<p>\nMost of the adjustments coming on Wednesday<br \/>\nare to address its usage for mouse and keyboard users since the ability to<br \/>\nprecisely aim regardless of range allows you to use the weapon at longer<br \/>\ndistances, on top of being able to use ricochets more effectively. <\/p>\n<p>\nAlthough weapons like the Fighting<br \/>\nLion can also do what Hard Light does for indirect fire, they are generally<br \/>\nless effective during a direct confrontation. Hard Light boasts a lot of great<br \/>\nstats, and its impact grows with more players using it &#8211; eventually no cover is<br \/>\nsafe. As such, we\u2019re reducing some of the aspects that allow for indirect fire<br \/>\nand unexpected lethality in odd scenarios, while still retaining some of the<br \/>\nbonuses to keep the flavor.<\/p>\n<div>\n<ul>\n<li>Hard Light<\/li>\n<ul>\n<ul>\n<li>Hard Light&#8217;s damage falloff now floors at 0.7x<br \/>\n(Auto Rifles use 0.5x standard).<\/li>\n<li>Split ricochet bonus damage between PvE and PvP.<\/li>\n<ul>\n<ul>\n<li>PvE damage remains at 2.0x damage.<\/li>\n<li>PvP damage is now 1.35x damage.<\/li>\n<\/ul>\n<\/ul>\n<li>Removed a hidden recoil adjustment that made the<br \/>\nweapon more stable than intended.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<\/blockquote>\n<div> Stay tuned to <a href=\"https:\/\/www.bungie.net\/\" title target>Bungie.net<\/a> for official patch notes, and<br \/>\n<a href=\"https:\/\/twitter.com\/BungieHelp\" title target>@BungieHelp<\/a> on Twitter for updates on our release timeline.<\/div>\n","protected":false},"excerpt":{"rendered":"<p>This Wednesday, April 29, we\u2019re planning to release Destiny 2 Hotfix 2.8.1.1. This patch will have fixes for bugs that have popped recently, and also has a quick tuning pass for a weapon that\u2019s been shining a little too bright in the Crucible since Season of the Worthy began.&nbsp; Hard Light, a name that may [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":112139,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34],"tags":[],"class_list":["post-112138","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bungie-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112138","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=112138"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112138\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/112139"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=112138"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=112138"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=112138"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}