{"id":112105,"date":"2020-04-26T03:15:42","date_gmt":"2020-04-26T03:15:42","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2020\/04\/26\/java-edition-snapshot-20w16a-20w17a\/"},"modified":"2020-04-26T03:15:42","modified_gmt":"2020-04-26T03:15:42","slug":"java-edition-snapshot-20w16a-20w17a","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/04\/26\/java-edition-snapshot-20w16a-20w17a\/","title":{"rendered":"JAVA EDITION: SNAPSHOT 20W16A &amp; 20W17A"},"content":{"rendered":"<p>Its been a while and we have two snapshots to catch up on.&nbsp; I hope everyone is well and healthy and enjoying the new features and changes.&nbsp; I don&#8217;t know about you guys, but I&#8217;ll be playing Pigstep in my house nonstop.&nbsp; You should listen for yourself!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/04\/java-edition-snapshot-20w16a-20w17a.png\" alt width=\"431\" height=\"108\"><\/p>\n<ul>\n<li>Added bastion remnants<\/li>\n<li>Added ruined portals<\/li>\n<li>Added chain blocks<\/li>\n<li>Added a new music disc titled &#8220;Pigstep&#8221; by Lena Raine which can only be found in bastions<\/li>\n<\/ul>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/04\/java-edition-snapshot-20w16a-20w17a-1.png\" alt width=\"1458\" height=\"450\"><br \/>BASTION REMNANTS<\/h2>\n<p>What&#8217;s made of blackstone and full of Piglins and Hoglins? Bastion remnants!<\/p>\n<ul>\n<li>\u200bAdded 4 separate bastion remnant types: bridge, Hoglin stable, housing units, and treasure room<\/li>\n<li>You can find these sizable structures in all biomes in the Nether except the treacherous ash-dusted towers of basalt deltas<\/li>\n<li>Explore, loot, and conquer a bastion remnant to call it your home&#8230; but beware, Piglins don&#8217;t take kindly to intruders stealing their things<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/04\/java-edition-snapshot-20w16a-20w17a-2.png\" alt width=\"500\" height=\"378\"><\/p>\n<h2>RUINED PORTALS<\/h2>\n<p>Shattered remains of ancient nether portals. Wonder who built them?\u200b<\/p>\n<ul>\n<li>They can be found in any overworld or nether biome<\/li>\n<li>Some are hidden underground, under the sea, or buried in sand<\/li>\n<\/ul>\n<ul>\n<li>Increased the amount of lava pools to make the deltas more &#8220;deltary&#8221;<\/li>\n<li>The Piglin banner pattern can now be found in bastions<\/li>\n<\/ul>\n<ul>\n<li>Added a button in the GUI that generates a jigsaw structure starting from the jigsaw block, using given generation depth.<\/li>\n<li>Expanded the max size per axis of Structure Blocks from 32 to 48<\/li>\n<li>Added a JMX MBean to monitor dedicated server tick times<\/li>\n<\/ul>\n<h2>JMX MONITORING<\/h2>\n<p>It is now possible to monitor the server tick times though JMX.<br \/>The rationale for this is that JMX is a well known and supported monitoring technology with existing integrations and tools.<\/p>\n<p>This enables server admins to hook alerts and graphing tools using ordinary JMX clients and dashboards.<\/p>\n<h3>ENABLING JMX MONITORING<\/h3>\n<ul>\n<li>A new flag&nbsp;<span class=\"bedrock-server\">enable-jmx-monitoring<\/span>&nbsp;has been added to the server.properties file which if set to&nbsp;<span class=\"bedrock-server\">true<\/span>&nbsp;will expose an MBean with the Object name&nbsp;<span class=\"bedrock-server\">net.minecraft.server:type=Server<\/span>&nbsp;and two attributes&nbsp;<span class=\"bedrock-server\">averageTickTime<\/span>&nbsp;and&nbsp;<span class=\"bedrock-server\">tickTimes<\/span>&nbsp;exposing the tick times in milliseconds.<\/li>\n<li>In order for enabling JMX on the Java runtime you also need to add a couple of JVM flags to the startup as documented&nbsp;<a href=\"https:\/\/docs.oracle.com\/javase\/8\/docs\/technotes\/guides\/management\/agent.html\">here<\/a>.<\/li>\n<\/ul>\n<ul>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-37557\">MC-37557<\/a>&nbsp;&#8211; Sometimes a minecart sound plays\/subtitle shown when loading a world<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-91163\">MC-91163<\/a>&nbsp;&#8211; Certain subtitles show up when the player is too far away to hear the sound<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-154617\">MC-154617<\/a>&nbsp;&#8211; Server hangs on stop due to rcon<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-171020\">MC-171020<\/a>&nbsp;&#8211; New nether biomes don\u2019t work properly in buffet worlds<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-175919\">MC-175919<\/a>&nbsp;&#8211; Villagers sometimes stop farming<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-177136\">MC-177136<\/a>&nbsp;&#8211; All compasses and lodestone compasses point to the same target, regardless of what type of compass it is<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-177238\">MC-177238<\/a>&nbsp;&#8211; Windows symbolic link in saves\/ is no longer followed as of 20w14a<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-177253\">MC-177253<\/a>&nbsp;&#8211; Running a set_attributes function throws java.lang.NullPointerException if it contains an undefined attribute<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-177316\">MC-177316<\/a>&nbsp;&#8211; Lodestone compass in item frame does not update after turning<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-178368\">MC-178368<\/a>&nbsp;&#8211; When rotating a lodestone compass is put in the item frame the compass don\u2019t work<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/04\/java-edition-snapshot-20w16a-20w17a-3.png\" alt width=\"431\" height=\"108\"><\/p>\n<ul>\n<li>Added an Entity Distance scale option ranging from 50% to 500%<\/li>\n<li>Difficulty and game rules can now be changed from &#8220;Create World&#8221; screen<\/li>\n<\/ul>\n<ul>\n<li>Improved Smithing Table UI<\/li>\n<li>Ruined Portals now spawn less frequently<\/li>\n<li>Renamed &#8220;Soul Fire Torch&#8221; and &#8220;Soul Fire Lantern&#8221; to &#8220;Soul Torch&#8221; and &#8220;Soul Lantern&#8221;<\/li>\n<li>Tweaked Bastion Remnant loot<\/li>\n<li>Walls now create posts under more things, like pressure plates and banners<\/li>\n<li>The &#8220;Singleplayer&#8221; button will jump directly to &#8220;Create World&#8221; screen if there are no worlds to select<\/li>\n<\/ul>\n<ul>\n<li>Chat component style can now select font<\/li>\n<li>Block storage format in chunks slightly changed to speed up various tasks (rendering, pathfinding, world generation, etc)<\/li>\n<li>Full range of Unicode characters is supported (some may know what that means \ud83d\ude09)<\/li>\n<li>Added the&nbsp;<span class=\"bedrock-server\">attribute<\/span>&nbsp;command<\/li>\n<\/ul>\n<h2>WORLD SAVE FORMAT<\/h2>\n<ul>\n<li>Saving level.dat&nbsp;now uses randomly-named temporary files (instead of using level.dat_new&nbsp;every time)<\/li>\n<li>player\/*.dat&nbsp;are now saved in a way similar to level.dat&nbsp;(including leaving .dat_old&nbsp;files)<\/li>\n<\/ul>\n<h2>BLOCK STORAGE<\/h2>\n<p><span class=\"bedrock-server\">BlockStates<\/span>&nbsp;in&nbsp;<span class=\"bedrock-server\">Sections<\/span>&nbsp;elements no longer contain values stretching over multiple 64-bit fields. If number of bits per block is not power of two (i.e. single 64-bit value can&#8217;t fill whole number of blockstates) some bits will not be used.<\/p>\n<p>For example, if single block state takes 5 bits, highest 4 bits of every 64-bit field will be unused. That also means slight increase in storage size (in case of 5 bits, from 320 to 342 64-bit fields).<\/p>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/04\/java-edition-snapshot-20w16a-20w17a-4.png\" alt width=\"383\" height=\"41\"><\/h2>\n<h3><span class=\"bedrock-server\">ATTRIBUTE<\/span><\/h3>\n<p>Adds modifies attribute on single entity. Possible syntax:<br \/>Parameters:<\/p>\n<ul>\n<li><span class=\"bedrock-server\">attribute &lt;target&gt; &lt;attribute&gt; get [&lt;scale&gt;]<\/span>&nbsp;&#8211; get total value of attribute<\/li>\n<li><span class=\"bedrock-server\">attribute &lt;target&gt; &lt;attribute&gt; base set &lt;value&gt;<\/span>&nbsp;&#8211; sets base valye<\/li>\n<li><span class=\"bedrock-server\">attribute &lt;target&gt; &lt;attribute&gt; base get [&lt;scale&gt;]<\/span>&nbsp;&#8211; get base value<\/li>\n<li><span class=\"bedrock-server\">attribute &lt;target&gt; &lt;attribute&gt; modifier add &lt;uuid&gt; &lt;name&gt; &lt;value&gt; add|multiply|multiply_base<\/span>&nbsp;&#8211; adds modifier (fails if modifier is already present)<\/li>\n<li><span class=\"bedrock-server\">attribute &lt;target&gt; &lt;attribute&gt; modifier remove &lt;uuid&gt;<\/span>&nbsp;&#8211; removes modifier<\/li>\n<li><span class=\"bedrock-server\">attribute &lt;target&gt; &lt;attribute&gt; modifier value get &lt;uuid&gt; [&lt;scale&gt;]<\/span>&nbsp;&#8211; get value of modifier<\/li>\n<li><span class=\"bedrock-server\">target<\/span>&nbsp;&#8211; single entity (note: only players, armor stands and mobs have attributes)<\/li>\n<li><span class=\"bedrock-server\">attribute<\/span>&nbsp;&#8211; name of attribute (like&nbsp;<span class=\"bedrock-server\">minecraft:generic.max_health<\/span>)<\/li>\n<li><span class=\"bedrock-server\">name<\/span>&nbsp;&#8211; string (in optional quotes) describing human-readable name of modifier<\/li>\n<li><span class=\"bedrock-server\">value<\/span>&nbsp;&#8211; floating point value (note: certain attributes have limits on final value, so your change might not be noticeable)<\/li>\n<\/ul>\n<h2>CHAT COMPONENTS<\/h2>\n<h3>HOVER EVENT ARGUMENT<\/h3>\n<ul>\n<li><span class=\"bedrock-server\">style.hoverEvent<\/span>&nbsp;parameter now has parameter&nbsp;<span class=\"bedrock-server\">contents<\/span>, with contents depending on type:<\/li>\n<li>For&nbsp;<span class=\"bedrock-server\">show_text<\/span>&nbsp;&#8211; chat component<\/li>\n<li>For&nbsp;<span class=\"bedrock-server\">show_item<\/span>&nbsp;&#8211; either item id or object with fields&nbsp;<span class=\"bedrock-server\">id<\/span>,&nbsp;<span class=\"bedrock-server\">count<\/span>&nbsp;and&nbsp;<span class=\"bedrock-server\">tag<\/span>&nbsp;(with last one being serialized NBT)<\/li>\n<li>For&nbsp;<span class=\"bedrock-server\">show_entity<\/span>&nbsp;&#8211; object with fields:&nbsp;<span class=\"bedrock-server\">id<\/span>&nbsp;(UUID),&nbsp;<span class=\"bedrock-server\">name<\/span>&nbsp;(chat component) and&nbsp;<span class=\"bedrock-server\">type<\/span>&nbsp;(entity type resource location)<\/li>\n<li>Old style&nbsp;<span class=\"bedrock-server\">value<\/span>&nbsp;argument is now deprecated (but still supported)<\/li>\n<\/ul>\n<h3>COLORS<\/h3>\n<p><span class=\"bedrock-server\">color<\/span>&nbsp;property can now contain RGB value prefixed by&nbsp;<span class=\"bedrock-server\">#<\/span>. For example&nbsp;<span class=\"bedrock-server\">#55ff55<\/span>&nbsp;will result in the same color as green.<\/p>\n<h3>CUSTOM FONTS<\/h3>\n<p>Chat component style now supports&nbsp;<span class=\"bedrock-server\">font<\/span>&nbsp;property, which is resource location for font in resource pack. No entry is equivalent to&nbsp;<span class=\"bedrock-server\">minecraft:default<\/span>.<\/p>\n<h2>FONTS<\/h2>\n<ul>\n<li><span class=\"bedrock-server\">Force Unicode<\/span>&nbsp;option now switches between normal and alternative font (called&nbsp;<span class=\"bedrock-server\">uniform.json<\/span>) &#8211; no reload needed<\/li>\n<\/ul>\n<ul>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-1601\">MC-1601<\/a>&nbsp;&#8211; Breaking a Furnace will not give you the experience for the smelted things inside<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-5410\">MC-5410<\/a>&nbsp;&#8211; In creative mode, flying down is stopped when brushing up against ladders or vines.<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-31032\">MC-31032<\/a>&nbsp;&#8211; Using only one empty map doesn\u2019t increase minecraft.used:minecraft.map<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-46417\">MC-46417<\/a>&nbsp;&#8211; Sprint particles are generated in spectator mode<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-56373\">MC-56373<\/a>&nbsp;&#8211; Selector and score text components don\u2019t work on hoverEvents<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-94535\">MC-94535<\/a>&nbsp;&#8211; Flying and holding CTRL really close to the ground, emits walking particles<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-96319\">MC-96319<\/a>&nbsp;&#8211; Mob pathfinding AI does not regard some blocks as obstructions and is unable to pathfind on top of them<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-100195\">MC-100195<\/a>&nbsp;&#8211; Player retains 1-block hitbox if entering a minecart\/boat while swimming or when flying with elytra or a riptide trident<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-114544\">MC-114544<\/a>&nbsp;&#8211; Kicked by \u201cFlying is not enabled on this server\u201d while sleeping<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-120572\">MC-120572<\/a>&nbsp;&#8211; \/recipe crashes the game<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-126244\">MC-126244<\/a>&nbsp;&#8211; \u2018\/locate\u2019, explorer maps, and treasure maps can cause extreme TPS lag, even leading to a complete server freeze if structure generation is turned off<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-149704\">MC-149704<\/a>&nbsp;&#8211; Sneaking \/ crouching twice makes player sprint<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-169514\">MC-169514<\/a>&nbsp;&#8211; Tamed parrots cannot be renamed unless they are flying<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-171561\">MC-171561<\/a>&nbsp;&#8211; Only one player can access shulker box at a time<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-174359\">MC-174359<\/a>&nbsp;&#8211; Piglins prefer using an unenchanted gold item instead of an enchanted gold item<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-175113\">MC-175113<\/a>&nbsp;&#8211; Rain prevents entities from burning in fire<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-175186\">MC-175186<\/a>&nbsp;&#8211; Respawning doesn\u2019t check if the \u201crespawn block\u201d is the correct one for the dimension<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-175998\">MC-175998<\/a>&nbsp;&#8211; Striders are moving very fast between two blocks or when diagonally running into blocks<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-176029\">MC-176029<\/a>&nbsp;&#8211; Right clicking a lodestone with a stack of compasses converts the whole stack<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-176060\">MC-176060<\/a>&nbsp;&#8211; Recipe book doesn\u2019t load the entire empty map recipe anymore<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-176104\">MC-176104<\/a>&nbsp;&#8211; Dropped compasses always point up<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-176116\">MC-176116<\/a>&nbsp;&#8211; Saddle texture on Strider is backwards<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-176521\">MC-176521<\/a>&nbsp;&#8211; Pressing space while the recipe book button is highlighted in crafting interfaces doesn\u2019t toggle the recipe book<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-177346\">MC-177346<\/a>&nbsp;&#8211; Compass in a mob\u2019s hand does not point to correct location if mob turns<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-177776\">MC-177776<\/a>&nbsp;&#8211; Netherite ingots are not sorted properly with other ingots<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-177780\">MC-177780<\/a>&nbsp;&#8211; Shulkers cannot be opened while playing closing animation anymore<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-177796\">MC-177796<\/a>&nbsp;&#8211; Blackstone walls are in the \u201cBuilding Blocks\u201d category instead of \u201cdecoration Blocks\u201d category, unlike all other walls<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-177862\">MC-177862<\/a>&nbsp;&#8211; Polished blackstone button and pressure plate in incorrect area in creative inventory<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-177885\">MC-177885<\/a>&nbsp;&#8211; Invisible Horses show patterns<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-177997\">MC-177997<\/a>&nbsp;&#8211; Baby zoglins still use the same attack damage as an adult<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-178086\">MC-178086<\/a>&nbsp;&#8211; Flying close to the ground with soul speed over soul blocks speeds up player and generates soul particles<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-178093\">MC-178093<\/a>&nbsp;&#8211; Piglins with full inventories won\u2019t pick up gold ingots to barter even though you can still right-click to barter with them<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-178259\">MC-178259<\/a>&nbsp;&#8211; Game crashes when an iron golem with the attack damage attribute set to 0.5d<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-178316\">MC-178316<\/a>&nbsp;&#8211; Dispenser plays \u201cdispensed item\u201d sound when attempting to charge a full respawn anchor instead of \u201cdispenser fails\u201d<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-178630\">MC-178630<\/a>&nbsp;&#8211; TNT eyeheight changed<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-178797\">MC-178797<\/a>&nbsp;&#8211; Barrier blocks generate in bastion remnant<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-178955\">MC-178955<\/a>&nbsp;&#8211; Badlands are viewed as a mountainous biome for Ruined Portals<\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-179542\">MC-179542<\/a>&nbsp;&#8211; Basalt Delta Blocks Override Nether Bricks in Fortresses<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Its been a while and we have two snapshots to catch up on.&nbsp; I hope everyone is well and healthy and enjoying the new features and changes.&nbsp; I don&#8217;t know about you guys, but I&#8217;ll be playing Pigstep in my house nonstop.&nbsp; You should listen for yourself! Added bastion remnants Added ruined portals Added chain [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":112106,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-112105","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-minecraft-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112105","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=112105"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/112105\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/112106"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=112105"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=112105"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=112105"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}