{"id":111978,"date":"2020-04-24T18:49:00","date_gmt":"2020-04-24T18:49:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/361808"},"modified":"2020-04-24T18:49:00","modified_gmt":"2020-04-24T18:49:00","slug":"video-making-your-game-look-beautiful-on-the-oculus-quest","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/04\/24\/video-making-your-game-look-beautiful-on-the-oculus-quest\/","title":{"rendered":"Video: Making your game look beautiful on the Oculus Quest"},"content":{"rendered":"<p>In this 2020 GDC Virtual Talk, Funomena&#8217;s Allena Hail discusses techniques for creating art and rendering pipelines which perform well on the Oculus Quest but still achieve a game&#8217;s visual target.<\/p>\n<p>Hail, who helped optimize Funomena&#8217;s&nbsp;<em>Luna<\/em>&nbsp;for the Oculus Quest, shares what steps developers can take to ensure their game looks as good as possible on Oculus&#8217; more mobile VR device.&nbsp;<\/p>\n<p>It&#8217;s an excelletly technical breakdown, one of many you can find over on the <a href=\"http:\/\/youtube.com\/gdconf\">GDC YouTube Channel.&nbsp;<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this 2020 GDC Virtual Talk, Funomena&#8217;s Allena Hail discusses techniques for creating art and rendering pipelines which perform well on the Oculus Quest but still achieve a game&#8217;s visual target. Hail, who helped optimize Funomena&#8217;s&nbsp;Luna&nbsp;for the Oculus Quest, shares what steps developers can take to ensure their game looks as good as possible on [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":111979,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-111978","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111978","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=111978"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111978\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/111979"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=111978"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=111978"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=111978"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}