{"id":111974,"date":"2020-04-24T19:37:00","date_gmt":"2020-04-24T19:37:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/361749"},"modified":"2020-04-24T19:37:00","modified_gmt":"2020-04-24T19:37:00","slug":"blog-tales-from-discoverabilityland-a-story-of-three-graphs","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/04\/24\/blog-tales-from-discoverabilityland-a-story-of-three-graphs\/","title":{"rendered":"Blog: Tales from Discoverabilityland &#8211; A story of three graphs"},"content":{"rendered":"<p><strong><i><small> The following blog post, unless otherwise noted, was written by a member of Gamasutra\u0092s community.<br \/>The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. <\/small><\/i><\/strong> <\/p>\n<hr>\n<p><em>[Hi, I\u2019m Simon Carless, and you\u2019re reading&nbsp;<a href=\"https:\/\/gamediscoverability.substack.com\/\">the Game Discoverability Now! newsletter<\/a>, a regular look at how people find &#8211; and buy &#8211; your video games. Or don\u2019t.]<\/em><\/p>\n<p>Welcome to the latest Tales From Discoverabilityland (phew, that\u2019s a long, invented word!), the latest in a&nbsp;<a href=\"https:\/\/gamediscoverability.substack.com\/p\/tales-from-discoverabilityland-to\">series of posts<\/a>&nbsp;that round up interesting data or trends around the game discovery space.<\/p>\n<p>Having delayed this one from last week due to&nbsp;<a href=\"https:\/\/gamediscoverability.substack.com\/p\/steam-gets-editorial-when-we-werent\">splitting out a story<\/a>, there\u2019s now a gigantic amount of interesting things to round up. So let\u2019s go for it.<\/p>\n<h2><strong>Steam releases, \u2018success\u2019 and bar graphs.<\/strong><\/h2>\n<p>In our \u2018lead story\u2019 for this round-up, I wanted to focus on the deep data dive Valve recently provided into&nbsp;<strong><a href=\"https:\/\/steamcommunity.com\/groups\/steamworks\/announcements\/detail\/2117195691992645419\">how new Steam game releases are performing<\/a>&nbsp;<\/strong>over the past few years.<\/p>\n<p>I\u2019ve heard a couple of opinions on this, including that it felt like a bit of a PR exercise. Which I partially agree with. (However, Valve is also very transparent, even in showing some negative effects for smaller games between 2018 and 2019.)<\/p>\n<p>And it does reveal that after the \u2018restrictive\u2019 access to Steam got opened up starting in 2014, there are definitely more games (in total) earning over certain thresholds of money on the service. See below graph:<\/p>\n<p><a href=\"https:\/\/cdn.substack.com\/image\/fetch\/c_limit,f_auto,q_auto:good\/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fd692748c-78ea-466a-b30c-7b26ca90ab22_1668x835.jpeg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt data-attrs=\"{&quot;src&quot;:&quot;https:\/\/bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com\/public\/images\/d692748c-78ea-466a-b30c-7b26ca90ab22_1668x835.jpeg&quot;,&quot;height&quot;:729,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:104502,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;href&quot;:null}\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/04\/blog-tales-from-discoverabilityland-a-story-of-three-graphs.jpg\" width=\"600\"><\/a><\/p>\n<p>Now I\u2019m guessing you\u2019ve read the Steam take on the data. (Or if you haven\u2019t, you have now!) But I thought the follow-on articles and graphs were also interesting, because they flipped the script.<\/p>\n<p>For example,&nbsp;<strong><a href=\"https:\/\/gamasutra.com\/blogs\/ShazYousaf\/20200409\/360899\/The_Likelihood_of_Making_at_Least_10000_in_the_First_30_days_of_Launch_on_Steam.php\">Shaz Yousaf\u2019s excellent blog for Gamasutra<\/a><\/strong>&nbsp;inverted how we look at the data, and simply asked: \u2018Of all games that launch on Steam, what chance do you have to make $10k just after release?\u2019 (Eevee&nbsp;<a href=\"https:\/\/twitter.com\/eevee\/status\/1247739082328829952\">did similarly<\/a>&nbsp;on Twitter.) And Shaz got the following graph:<\/p>\n<p><a href=\"https:\/\/cdn.substack.com\/image\/fetch\/c_limit,f_auto,q_auto:good\/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F0f04c23f-585e-4f41-9f4e-8fbf5b6af36d_1200x800.jpeg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt data-attrs=\"{&quot;src&quot;:&quot;https:\/\/bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com\/public\/images\/0f04c23f-585e-4f41-9f4e-8fbf5b6af36d_1200x800.jpeg&quot;,&quot;height&quot;:800,&quot;width&quot;:1200,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:64995,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;href&quot;:null}\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/04\/blog-tales-from-discoverabilityland-a-story-of-three-graphs-1.jpg\" width=\"600\"><\/a><\/p>\n<p>So this certainly makes it look like \u2018competition\u2019 got a lot tougher, if you just look at the raw numbers on that chart.<\/p>\n<p>Shaz also suggested that \u2018blaming\u2019 Steam for this lack of success as a % may not be completely correct. He talks intelligently about&nbsp;<a href=\"https:\/\/en.wikipedia.org\/wiki\/Pareto_principle\">the Pareto Principle<\/a>&nbsp;in the piece, noting that although Steam are now trying to combat this with Steam Labs:<\/p>\n<p><em>\u201cEssentially, perhaps because of our innate behaviours of forming hierarchies, worshiping the same idols and copying what those around us do, most of us tend to talk about the same things, play the same games, listen to the same music and [insert activity] as those in our perceived community.<\/em><\/p>\n<p><em>This means you get a small number of \u201cbig winners\u201d and a large number of \u201csmall winners\u201d if winning means achieving popularity in any given domain. In other words, it&#8217;s not &#8220;Steam&#8217;s Fault&#8221; if the most popular games massivly overshadow the other games.\u201d<\/em><\/p>\n<p>Finally, Kyle Orland at Ars Technica&nbsp;<strong><a href=\"https:\/\/arstechnica.com\/gaming\/2020\/04\/ars-analysis-80-of-steam-games-earn-under-5k-in-first-two-weeks\/\">generated a bunch more handy analysis from the data<\/a><\/strong>, trying to stitch together the multiple graphs that Steam provided to get more of a combined bar graph &#8211; see below.<\/p>\n<p><a href=\"https:\/\/cdn.substack.com\/image\/fetch\/c_limit,f_auto,q_auto:good\/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Ff3e3fad5-ae5b-4f03-bab0-7bd18a39052f_1024x768.jpeg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt data-attrs=\"{&quot;src&quot;:&quot;https:\/\/bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com\/public\/images\/f3e3fad5-ae5b-4f03-bab0-7bd18a39052f_1024x768.jpeg&quot;,&quot;height&quot;:768,&quot;width&quot;:1024,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:266994,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;href&quot;:null}\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/04\/blog-tales-from-discoverabilityland-a-story-of-three-graphs.png\" width=\"600\"><\/a><\/p>\n<p>So, there\u2019s three different takes on the same data. And they look almost completely different, right? Or at least, are different perspectives on the same issue.<\/p>\n<p>Specifically: Steam used to be a hand-picked selection of games (that were way more difficult to make, before cheap\/free game engines &amp; access to game assets).<\/p>\n<p>Now it\u2019s a storefront that\u2019s much closer to the Amazon or Spotify model of \u2018put your media up with a LOT of other media\u2019, including hobbyist &amp; semi-professional media. It\u2019s rare to see this change so transparently observed. And it\u2019s pretty damn interesting.<\/p>\n<h2><strong>Short takes, short takes, short takes!<\/strong><\/h2>\n<p>OK, now there\u2019s a lot of other things that you MIGHT be interested in, but don\u2019t have to be. So I\u2019m going to the one-paragraph model:<\/p>\n<ul readability=\"8.4419781931464\">\n<li readability=\"7.633734939759\">\n<p>The devs behind crafting-centric farm\/explore game Forager at Hopfrog have&nbsp;<strong><a href=\"https:\/\/steamcommunity.com\/games\/751780\/announcements\/detail\/3336547284124937979\">released some stats<\/a><\/strong>&nbsp;around their one-year release anniversary, revealing the game has&nbsp;<strong>sold 600,000 copies in total<\/strong>&nbsp;&#8211; it\u2019s out on PC, Switch, &amp; PS4. Also notable: 15 hours median play time &amp; the game has themed updates &#8211; so far \u2018Appreciation\u2019, \u2018Combat\u2019, \u2018Nuclear\u2019. (Themed updates are so much better than just \u2018v0.34\u2019.)<\/p>\n<\/li>\n<li readability=\"2.3478260869565\">\n<p>Ryan Clark\u2019s latest \u2018Clark Tank\u2019&nbsp;<a href=\"https:\/\/www.twitch.tv\/braceyourselfgames\">Twitch stream<\/a>&nbsp;&#8211; handily&nbsp;<strong><a href=\"https:\/\/www.youtube.com\/watch?v=S7riroEuUjU\">edited down for YouTube again<\/a><\/strong>&nbsp;&#8211; has a&nbsp;<strong>whooole bunch of great analysis<\/strong>&nbsp;in it again. Use the timestamps to get through the voluminous material. One thing I particularly appreciated was&nbsp;<strong><a href=\"http:\/\/bigosaur.com\/eShopRank\/\">Bigosaur\u2019s Switch eShop North America rankings<\/a><\/strong>, done exclusively for Ryan\u2019s streams. (It tries to sort by revenue &amp; remove the spurious \u201899% off\u2019 games.)<\/p>\n<\/li>\n<li readability=\"4.6247240618102\">\n<p>Discoverability-wise, sometimes high-budget games don\u2019t do super well either.&nbsp;<strong>Ninja Theory\u2019s team brawler&nbsp;<a href=\"https:\/\/www.bleedingedge.com\/\">Bleeding Edge<\/a><\/strong>&nbsp;(it\u2019s a Microsoft-owned studio, but they also published the game on Steam) is&nbsp;<strong>being&nbsp;<a href=\"https:\/\/www.resetera.com\/threads\/bleeding-edges-streaming-numbers-are-grim.181620\/\">discussed by ResetEra<\/a><\/strong>&nbsp;as a title whose \u201cviewership on Twitch and Mixer is..&nbsp;<strong>not pretty<\/strong>, particularly for a multiplayer focused first party game.\u201d But why? Read the replies for speculation as to why its discoverability has been poor.<\/p>\n<\/li>\n<\/ul>\n<h2><strong>Shorter takes, shorter takes, shorter takes!<\/strong><\/h2>\n<p>And we\u2019re all the way down to the one\/two line commentary here, phew:<\/p>\n<ul readability=\"12.848927294398\">\n<li readability=\"0.75918367346939\">\n<p>Here\u2019s yet another Steam game &#8211; anime fighter Fly Punch Boom! &#8211; which&nbsp;<strong><a href=\"https:\/\/twitter.com\/jollypunchgames\/status\/1251951381105324032\">made it to Popular New Releases<\/a><\/strong>&nbsp;as a&nbsp;<strong>standalone prologue<\/strong>&nbsp;(\u2018First Impact\u2019). The \u2018separate demo\u2019 trend continues! (Here\u2019s another&nbsp;<strong><a href=\"https:\/\/frgmnts.blog\/f\/why-you-need-a-separate-prelaunch-demo-on-steam.html\">prelaunch demo success story<\/a><\/strong>.)<\/p>\n<\/li>\n<li readability=\"1.5277777777778\">\n<p>Games agency ICO Partners have&nbsp;<strong><a href=\"http:\/\/icopartners.com\/switch-newsletter\/\">created a handy free newsletter<\/a><\/strong>&nbsp;with&nbsp;<strong>every Switch game released in a particular week,<\/strong>&nbsp;to add to&nbsp;<strong><a href=\"http:\/\/icopartners.com\/steam-newsletter\/\">the Steam newsletter<\/a><\/strong>&nbsp;they already put out. Useful stuff for keeping up on releases!<\/p>\n<\/li>\n<li readability=\"4.657223796034\">\n<p>Jake Birkett\u2019s latest game, Ancient Enemy,&nbsp;<strong><a href=\"https:\/\/twitter.com\/GreyAlien\/status\/1251143830931255297\">ended up getting 0.47 sales per wishlist<\/a><\/strong>&nbsp;in its first week on Steam &#8211; so, VERY close to his 0.5 benchmark. Which is funny because he had a lengthy pre-release thread about how&nbsp;<a href=\"https:\/\/twitter.com\/greyalien\/status\/1247084003372523520\">the numbers can\u2019t always be relied on<\/a>, due to quality of wishlists and other things. (I still agree with it. But it\u2019s funny.)<\/p>\n<\/li>\n<li readability=\"2.625\">\n<p>Looks like Nintendo just changed the way that&nbsp;<strong><a href=\"https:\/\/twitter.com\/NintenDaan\/status\/1252567118366851072\">games display on the Switch eShop<\/a><\/strong>, making screenshots more important: \u201cIf you hover over an icon now, the screenshots will scroll by. This will give you a cleaner first impression before heading into the listing.\u201d<\/p>\n<\/li>\n<li readability=\"0.73563218390805\">\n<p>SMG Studios\u2019 game Risk has&nbsp;<strong><a href=\"https:\/\/twitter.com\/smgstudio\/status\/1249966388053041157\">(nearly) 1 million downloads and 3,000 reviews<\/a><\/strong>&nbsp;on Steam &#8211; that\u2019s 333 downloads per review as a F2P game. (Free games have a different ratio!)<\/p>\n<\/li>\n<li readability=\"5.729216152019\">\n<p>CD Projekt\u2019s 2019 financials include&nbsp;<strong>revenue figures for the GOG.com game store<\/strong>,&nbsp;<strong><a href=\"https:\/\/www.cdprojekt.com\/en\/wp-content\/uploads-en\/2020\/04\/consolidated-financial-statement-of-the-cd-projekt-group-for-2019.pdf\">which appears to be<\/a><\/strong>&nbsp;<em>(massive PDF link)<\/em>&nbsp;<strong>around $38.5 million USD for the entire of 2019<\/strong>. So, the equivalent of them selling 2 million games on their store at $20 each? On the one hand, not bad. But on the other &#8211; presumably 2-3% of the market share of Steam, or less for \u2018regular\u2019 games. Don\u2019t think they are gaining ground here.<\/p>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>The following blog post, unless otherwise noted, was written by a member of Gamasutra\u0092s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. [Hi, I\u2019m Simon Carless, and you\u2019re reading&nbsp;the Game Discoverability Now! newsletter, a regular look at how people find &#8211; and buy &#8211; your video [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":111975,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-111974","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111974","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=111974"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111974\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/111975"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=111974"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=111974"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=111974"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}