{"id":111970,"date":"2020-04-23T21:23:42","date_gmt":"2020-04-23T21:23:42","guid":{"rendered":"http:\/\/BungieNet_ContentItem_48973"},"modified":"2020-04-23T21:23:42","modified_gmt":"2020-04-23T21:23:42","slug":"this-week-at-bungie-4-23-2020","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/04\/23\/this-week-at-bungie-4-23-2020\/","title":{"rendered":"This Week At Bungie \u2013 4\/23\/2020"},"content":{"rendered":"<p>This week at Bungie, the Guardian Games have begun.<\/p>\n<p>\u202f<\/p>\n<p>Hunters, Titans, and that floaty class are facing off against each other in a friendly competition. We kicked off the event with a dev insight showing some of us at Bungie sharing our thoughts on who is going to win.&nbsp;<\/p>\n<p><\/p>\n<p>Sure, there\u2019s some light-hearted ribbing going on, but at the end of the day we\u2019re all Guardians. Still though, the winners get to flex their class item in everyone\u2019s faces, so get out there and represent your team.<\/p>\n<p>Hunters won the first day, but Titans rose to the occasion to claim day two. It\u2019s still far from over. One thing we haven\u2019t told you yet is that during the final week of the event, every day\u2019s victory will count for double points. So if any class is holding a fairly significant lead and thinks they can sit back and relax, they better keep on pushing or another class could pull off a comeback.<\/p>\n<p>Before we move on to the rest of the TWAB, <b>Production Director Justin Truman<\/b> would like to speak on the current state of the game and our plans going forward.&nbsp;<\/p>\n<blockquote>\n<p><b>Justin Truman<\/b>: Hey everyone,<\/p>\n<p>If you\u2019re like me, you\u2019re playing a lot more video games now than you did last month. In these uncertain times, we want Destiny to be a satisfying escape rather than a frustrating grind.<\/p>\n<p>There\u2019s been a growing list of concerns with the game lately: Trials, the rise in cheaters, our new Seasonal model, the balance between rewards you earn vs. items you buy. We\u2019ve been closely watching and discussing each of these topics as we read your feedback. When our community managers relay that everyone at Bungie is listening, I assure you, we are.&nbsp;<\/p>\n<p>We\u2019re also working hard from our homes, trying to address and improve each of these areas for future releases. Nothing in Destiny is as easy as flipping a switch, and everything\u2019s gotten trickier while working remotely. But as Destiny players ourselves, we struggle with the same issues you do, and we want to fix them as quickly as we can.<\/p>\n<p>But fixing these issues isn\u2019t good enough if we keep you in the dark the whole time, so we\u2019re going to try something a little different. Every week for the rest of this Season, we\u2019ll have updates from different members on the dev team covering the most important topics in Destiny right now, and what we\u2019re planning to do about them.<\/p>\n<p>Today we\u2019re going to discuss Trials and our war against cheaters.<\/p>\n<p>Next week we\u2019ll be diving deep on our Seasonal model, and how we plan to improve it in the future as well as some info on bounties and our plans involving their evolution.<\/p>\n<p>We have plans for future editions of the TWAB, but we also want to hear from you. What are other topics you want to make sure we discuss in the coming weeks?<\/p>\n<p>Like you, we love Destiny and the community that makes it as special as it is. For a bunch of us, Destiny represents more than a decade of our lives, and we\u2019re never going to stop trying to make it better \u2013 even if we have to do that from our beds and couches in this unprecedented time. I\u2019m looking forward to sharing more with you in the coming weeks.<\/p>\n<p>Stay safe out there, Guardians.<\/p>\n<\/blockquote>\n<h2>Trials and Tribulations<\/h2>\n<div>A few TWABs ago, <a href=\"https:\/\/www.bungie.net\/en\/Explore\/Detail\/News\/48919\" title target>we talked about some of the issues<\/a> with how the Trials of Osiris rewards are currently set up. We have an update on how we\u2019ll start addressing some of your feedback.<\/div>\n<p>Our goal for Trials is to encourage players to chase seven win tickets. Resetting tickets should not be the most effective way to earn Trials gear. Rewards should show players that the further you progress, the better the payout. Players that have already gone flawless once over a weekend should be encouraged to repeat the experience on passages other than Mercy \u2013 to strive to earn more rewards and not sit at the bottom of cards picking on fireteams struggling to hit three wins or even just win a single match.&nbsp;<\/p>\n<p>Trials has always had a problem of being approachable for players who aren\u2019t highly skilled PvP gods. We believe that players should be encouraged to make an attempt every week, regardless of skill. You should feel some value in dipping your toe in each week to see if you can get a little further than last week, to push yourself to improve and get better. While every single player won\u2019t make it to the Lighthouse, you should feel like you can get meaningful rewards by pushing yourself and still get some rewards for spending time in the activity.<\/p>\n<p><b>So what are we doing about it?<\/b><\/p>\n<div>\n<ul>\n<li><b><i>Problem: Token Rewards incentivizes players to farm to three wins and reset their card.<\/i><\/b><\/li>\n<ul>\n<li><b>Solution<\/b>: In Season 11 we\u2019re planning on creating token payout milestones at 3\/5\/7 wins that give successively larger chunks of tokens. Bonus Tokens Passage should increase these payouts, and on a flawless run it will generate a significant token payout.&nbsp;<\/li>\n<\/ul>\n<li><b><i>Problem: Trials is unrewarding for players stuck at 1-2 wins.<\/i><\/b><\/li>\n<ul>\n<li><b>Solution<\/b>: Create a weekly bounty that encourages participation each weekend and does not require match wins. When redeemed, the bounty will reward the same item that comes from the three-win passage unlocking the engram for purchase that week.<\/li>\n<\/ul>\n<li><b><i>Problem: Trials feels unrewarding compared to other endgame activities.<\/i><\/b><\/li>\n<ul>\n<li><b>Solution<\/b>: Inject more chances to earn Masterworking materials from Trials. Masterworking\/infusion materials will come from 3\/5\/7 win payouts in Season 11. We\u2019re also looking into possibly adding a new material-focused farming card in Season 12.&nbsp;&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<\/div>\n<p>These are our current plans for changes we want to make in the short term. We\u2019re also still investigating improvements we can make in the long term. For example, you may be asking \u201cWhat about Adept weapons?\u201d We\u2019re currently investigating a new form of Flawless award weapons for a future Season. They might not have the same name, but these weapons would have some differences in order to set them apart. Right now we are currently looking at giving these weapons the ability to replaces the weapon mod slot with an adept mod slot(name may change) that can accept custom-built mods in addition to the normal list of weapon mods. All of this is subject to change as we continue to develop but wanted to give you an early look. We\u2019ll share more details in the future.&nbsp;<\/p>\n<p>We know many of you are far more concerned about cheaters ruining your trips to the Lighthouse, and rightfully so. It\u2019s a punch in the gut to lose on your final game to someone with a fully automatic Whisper of the Worm. Let\u2019s now take some time to update you on the cheater war effort.<\/p>\n<h2>No Quarter<\/h2>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/135\/135320\/Bungie_Security_NoStrobe_Gif.gif?cv=3983621215&amp;av=2186162394\"><\/div>\n<p>When winning every match is more important than ever, it\u2019s no surprise that there are some who are willing to cheat or pay others to cheat for them. We asked <b>Destiny Engineering Director David Aldridge<\/b> to give an update on the fight for a fair fight.<\/p>\n<blockquote>\n<p><b>David Aldridge<\/b>: Let\u2019s talk about cheating.<\/p>\n<div>Cheating in Destiny 2 is up roughly 50 percent since January, and significantly more in the highest skill echelons. We expected a significant bump with the return of Trials, and we made a number of careful preparations, most notably partnering with Valve to integrate <a href=\"https:\/\/partner.steamgames.com\/doc\/features\/multiplayer\/steamdatagramrelay\" title target>Steam Datagram Relay<\/a> into our PC build to mitigate DDOS attacks. While many of those preparations were successful (e.g. DDOSing on PC is nearly extinct), we\u2019re still not happy with the amount of cheating happening today, especially in Trials. When your pinnacle achievements are denied by encountering a cheater on a high Trials ticket, or devalued by seeing someone else with ill-gotten goods, that\u2019s frustrating. Those frustrations are happening too often right now, and the vengeance of the Banhammer is often too far behind.&nbsp;&nbsp;<\/div>\n<p>That said, the Banhammer has not been idle. Before Season of the Worthy launched, we were averaging 656 bans or restrictions per week. In the first four weeks after launch, that rate more than tripled to 2133 punishments per week.<\/p>\n<p>When it comes to tracking and punishing cheaters, we have to keep some of our plans and knowledge secret for obvious reasons, but we still wanted to give you a brief overview of the worst types of cheating we\u2019re actively combatting:&nbsp;<\/p>\n<div>\n<ul>\n<li>On PC (where most cheating occurs, unsurprisingly):<\/li>\n<ul>\n<ul>\n<li>Memory-poking attacks to gain gameplay advantage (e.g. infinite ammo, infinite ability energy, infinite respawns, teleports)&nbsp;<\/li>\n<ul>\n<ul>\n<li>To acknowledge a valid point that we often see come up in community discussion, some of these attacks leverage Destiny\u2019s unique hosting model, discussed <a href=\"https:\/\/www.bungie.net\/en\/News\/Article\/45919\/7_This-Week-At-Bungie--05252017\" title target>here<\/a> and at much more length <a href=\"https:\/\/www.youtube.com\/watch?v=Iryq1WA3bzw\" title target>here<\/a>. We designed Destiny\u2019s model to optimize for the feel and consistency of high-complexity, high-action, high-fidelity PvE experiences, while allowing the seamless blending of PvE and PvP. Unfortunately, that model comes with some unique challenges in providing PvP security guarantees. That said, we continue to invest in preventions and detections in this space, leveraging the servers that host and monitor every match. This is a subtle point we\u2019ve struggled to convey over the years: we do have servers hosting every match, but in our hosting model, those servers don\u2019t have complete authority over the game simulation to prevent all of these sorts of attacks naturally. This makes it more difficult (but not impossible) to mitigate these attacks.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<li>Aimbots&nbsp;<\/li>\n<ul>\n<ul>\n<li>&lt;We have plans to address this problem, but will keep the details close to our vest to prevent further hacks and workarounds.&gt;&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Wallhacks&nbsp;<\/li>\n<ul>\n<ul>\n<li>&lt;Same as above&gt;&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Lag switching&nbsp;<\/li>\n<ul>\n<ul>\n<li>We have detection and banning systems in this area, and we\u2019ll continue to hone those. We want to be cautious here because some players suffer with unreliable internet through no fault of their own and aren\u2019t using it to gain advantage.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>On consoles:<\/li>\n<ul>\n<ul>\n<li>DDOS in Trials&nbsp;<\/li>\n<ul>\n<ul>\n<li>We have detection and banning systems around this (we\u2019ve been evolving them since the original Destiny) but they\u2019re imperfect because DDOS occurs entirely outside of the machine running the game. One long-term mitigation to this is adopting SDR on consoles as well, which we hope to do at some point in the future.&nbsp;<\/li>\n<\/ul>\n<\/ul>\n<li>Lag switching&nbsp;<\/li>\n<ul>\n<ul>\n<li>See above.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p>But you didn\u2019t come here just to hear us describe the types of cheating in Destiny. The more pressing question is: <b>What do we plan to do about it?&nbsp;<\/b><\/p>\n<div>\n<ul>\n<li><b>We\u2019re shifting more people to help work on this space.<\/b> More eyes analyzing cheater reports, more developments in our anti-cheat systems, more people developing and testing new ban rules, and more fuel for the hammer. There are many details about new detections and preventions, but sharing those would give the bad actors a head start. The one thing I can say is that a big focus is rapid response \u2013 we want to get cheaters out of the pool more quickly. This is key to reducing the value of cheating, especially in selling access to cheats.<\/li>\n<li><b>We\u2019re changing a key policy \u2013 fireteammates of cheaters are no longer innocent.<\/b> We now reserve the right to restrict or ban any player who has benefitted from cheating, even if they didn\u2019t cheat themselves. This includes scenarios where players group up with or provide account information to a guide or carry service, which then cheats on their behalf. We want you to find new friends out there, but be sure they have your trust before you go. If you LFG your way into a fireteam with a cheater, get out and report them. If you ride them to a flawless, the Banhammer will come for you as well.<\/li>\n<li><b>We\u2019re considering requiring a much higher player time investment to play Trials.<\/b> We\u2019re interested in your thoughts on this. What if you had to have ~100 hours of play on an account to participate in any Trials match where a ticket with more than four wins was at stake on either side? Increasing the time it takes for a new account to become Trials-ready increases the power of our Banhammer (since cheaters can always create new dummy accounts), but it also adds barriers to honest, law-abiding PvPers that want to check out Trials. Would the reduction in cheaters be worth the increased barrier to getting your T-1000-aimskill buddy who\u2019s running behind on Light to join your fireteam?<\/li>\n<li><b>[REDACTED]<\/b>. Because this is a cheating discussion, know that we have additional initiatives we do not intend to share publicly, in order to stay one step ahead of attackers.&nbsp;<\/li>\n<\/ul>\n<\/div>\n<p>There are a couple of common misconceptions about Destiny security that are worth discussing here as well:<\/p>\n<div>\n<ul>\n<li>\u201cDestiny does not have an anti-cheat\u201d<\/li>\n<ul>\n<ul>\n<li>Destiny does have anti-cheat that consists of custom security code and a third-party security product used by many other AAA games. We have a team of senior security engineers working on anti-cheat.<\/li>\n<li>Anti-cheat isn\u2019t a yes-or-no thing, it\u2019s a constellation of possible mitigations. We\u2019re always looking to add new stars to our constellation, and to strengthen existing ones.<\/li>\n<\/ul>\n<\/ul>\n<li>\u201cDestiny relies on player reports or humans to identify cheaters\u201d<\/li>\n<ul>\n<ul>\n<li>The vast majority of punishments issued come from automated detections. We use player reports to help us identify emerging threats. All automated detections are reviewed and verified by a human before punishment to minimize the risk of false positives.<\/li>\n<\/ul>\n<\/ul>\n<li>\u2022\u201cDestiny should use Valve Anti-Cheat (VAC)\u201d<\/li>\n<ul>\n<ul>\n<li>Destiny does utilize some of VAC\u2019s security features, and we have plans to utilize more. Bungie\u2019s security team and Valve\u2019s security team meet regularly to discuss the latest attacks and mitigations.<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<\/div>\n<p>We\u2019re also re-evaluating some of our decisions along the way \u2013 for example, we may have made a mistake in not having Trials behind the Season Pass paywall, which would have created more friction against free-account-recycling cheaters. We won\u2019t change this for Season of the Worthy, but we\u2019ll re-evaluate access requirements in future Seasons. At its best, Trials is a fountain of nail-biting space combat crescendos, and it\u2019s something you can\u2019t find anywhere else. We want that experience to be available to as many people as possible. But if we\u2019re forced to choose, we will choose for Trials to be a sacred space, even if that means fewer people can play.<\/p>\n<p>Our overall goal with Destiny security is to provide a competitive, fair ecosystem where cheaters are rarely seen and are rapidly ejected from the game. We\u2019re not there right now, and we\u2019re increasing the priority. We\u2019ll keep you posted.<\/p>\n<\/blockquote>\n<h2>Guardian\u2019s Heart<\/h2>\n<p>One week later, we\u2019re already in sight of our total goal. To date, you have collectively raised well over $600,000! While we never doubted you, we never take you for granted. Thanks to each and every one of you for your support.&nbsp;<\/p>\n<p>This initiative was designed to last for a full month and we intend to keep rolling. Some truly awesome people have hosted their own Bungie Bounties to raise awareness for the cause. Those will continue. Here\u2019s who you can look forward to hunting in the wilds of matchmaking this week. All times are PDT.&nbsp;<\/p>\n<div>As cool as the Guardian\u2019s Heart emblem is, you can\u2019t take it with you once you\u2019re done playing. If you\u2019re looking for a way to show your support in real life for the heroes of this global health crisis, the Bungie Store is getting in on the action. Now through April 30, all profits from the Bungie Foundation Pin benefit <a href=\"https:\/\/www.directrelief.org\/\" title target>Direct Relief<\/a> charity for COVID-19 efforts.<\/div>\n<p>With your purchase, you\u2019ll also get the free exclusive \u201cBending Borealis\u201d emblem.<\/p>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/135\/135320\/Foundation_Pin-Emblem.jpg?cv=3983621215&amp;av=2186162394\"><\/div>\n<h2>Ghost Ship<\/h2>\n<div>On our <a href=\"https:\/\/www.bungie.net\/7\/en\/Seasons\/SeasonOfTheWorthy\" title target>Season of Worthy page<\/a> we had an error that stated that there would be a Ghost available on the bottom Seasonal reward track for Season Pass owners. It was meant to inform players about the ship that is currently being offered. Since it was our mistake and we did promise a Ghost <b>we will be delivering a Ghost that you will be able to claim next Season if you have purchased Season of Worthy.<\/b><\/div>\n<p>Here is a quick look at the concept art for the Ghost and what perks it will have.<\/p>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/135\/135320\/SeasonpassGhost_1.jpg?cv=3983621215&amp;av=2186162394\"><\/div>\n<p>Perks:<\/p>\n<div>\n<ul>\n<li>Guiding Light<\/li>\n<li>Omni-Telemetry<\/li>\n<li>Random Destination Perk<\/li>\n<\/ul>\n<\/div>\n<p>Sorry for any confusion. We\u2019ll have more details on how to pick up your Ghost before the next Season goes live.&nbsp;<\/p>\n<h2>Twitch Prime Rewards<\/h2>\n<div>Any player with an active Prime subscription can <a href=\"https:\/\/twitch.amazon.com\/prime\/loot\/destiny2\" title target>visit this page<\/a> to link your Bungie.net account and claim your rewards. Amanda Holliday will then have your rewards waiting for you in the Tower. Here\u2019s a look at what this month\u2019s offering includes:<\/div>\n<div>\n<ul>\n<li>S&#8217;mores &#8211; Exotic Emote<\/li>\n<li>Death to Kells &#8211; Exotic Ship<\/li>\n<li>Star Map Shell &#8211; Exotic Ghost<\/li>\n<li>The Whipcrack &#8211; Legendary Sparrow<\/li>\n<\/ul>\n<\/div>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/135\/135320\/16_9_Twitch_Drop4.jpg?cv=3983621215&amp;av=2186162394\"><\/div>\n<h2>Emerging Issues<\/h2>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/132\/132994\/D2_DPS_Gif.gif?cv=3983621215&amp;av=2186162394\"><\/div>\n<p>The Player Support team is hard at work tracking down issues as players discover them in the wild.<\/p>\n<p>This is their report.<\/p>\n<blockquote>\n<h3>ERROR CODES<\/h3>\n<p>Destiny Player Support is continuing to collect reports of players hitting <b>WATERCRESS <\/b>and <b>NEWT <\/b>errors. Our teams are still working on finding a fix for this issue.<\/p>\n<p>We are also continuing to investigate increases in connection-based error codes such as <b>ANTEATER<\/b>, <b>BEAVER<\/b>, and <b>RABBIT<\/b>.<\/p>\n<h3>CURRENT KNOWN ISSUES<\/h3>\n<div>\n<ul>\n<li>While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:<\/li>\n<li>Players must complete the introduction quest, <b>The Guardian Games<\/b>, before bounties and medals can be obtained.<\/li>\n<li>The <b>On Your Laurels Guardian Games quest<\/b> sometimes doesn&#8217;t go into player inventories, or Eva Levante keeps offering the quest to players.<\/li>\n<li>The <b>Void Feast Guardian Game<\/b>s bounty does not count kills while Devour is active.<\/li>\n<li>Warlocks have to get <b>10 charged melee kills<\/b> using the bottom tree of their Voidwalker subclass.<\/li>\n<li>The <b>Lethal Buddy Guardian Games bounty<\/b> does not gain progress from Arc Soul kills from the Getaway Artist exotic.<\/li>\n<li>Warlocks have to use the <b>Attunement of the Elements<\/b> Stormcaller subclass even if they&#8217;re wearing Getaway Artist exotic gauntlets.<\/li>\n<li>The <b>Show Your Colors Guardian Games triumph<\/b> shows as account-based, but must be completed on a single character.<\/li>\n<li>The <b>Daily Seraph weapons<\/b> acquired from Rasputin bunkers can no longer be claimed even if players reach rank 92 on their Season Pass.&nbsp;<\/li>\n<\/ul>\n<p>For a full list of emergent issues in Destiny 2, players can review our <a href=\"https:\/\/www.bungie.net\/en\/Help\/Article\/48179\" title target>Known Issues article<\/a>. Players who observe other issues should report them to our <a href=\"https:\/\/www.bungie.net\/en\/Forums\/Topics\/?tg=Help\" title target>#Help forum<\/a>.<\/div>\n<\/blockquote>\n<h2>Talkies<\/h2>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/132\/132994\/D2_movie_of_the_week.gif?cv=3983621215&amp;av=2186162394\"><\/div>\n<p>It\u2019s Movie of the Week time. If you are new here, here\u2019s how it works: We go on a hunt across the community to find some of our favorite videos and then we highlight them here. Here are this week&#8217;s winners.&nbsp;<\/p>\n<p><b>Movie of the Week<\/b>: Crayola Crew&nbsp;<\/p>\n<\/p>\n<p><b>Honorable Mention<\/b>: Dance Dance Evolution<\/p>\n<\/p>\n<div>As Justin mentioned at the top of the TWAB, we covered the first two topics in a series of write-ups about some of the biggest current challenges with Destiny. We plan to unpack new topics each week and give regular updates on how our efforts are going<a href=\"https:\/\/imgur.com\/xAxYDrR\" title target>.<\/a><\/div>\n<p>Next week, we plan on talking about our Seasonal model and bounties. We know there\u2019s been a lot of feedback on bounties, especially since Guardian Games utilizes them for scoring. We\u2019ll share some of the ways we\u2019ll be changing up bounties and how they\u2019re implemented in the future.<\/p>\n<p>Bear with us as we work to steadily improve the game. Much like you, we love Destiny and we want it to be the best that it can be.<\/p>\n<p><b>&lt;3 Cozmo<\/b><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week at Bungie, the Guardian Games have begun. \u202f Hunters, Titans, and that floaty class are facing off against each other in a friendly competition. We kicked off the event with a dev insight showing some of us at Bungie sharing our thoughts on who is going to win.&nbsp; Sure, there\u2019s some light-hearted ribbing [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":111971,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34],"tags":[],"class_list":["post-111970","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bungie-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111970","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=111970"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111970\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/111971"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=111970"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=111970"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=111970"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}