{"id":111761,"date":"2020-04-16T21:56:00","date_gmt":"2020-04-16T21:56:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/361358"},"modified":"2020-04-16T21:56:00","modified_gmt":"2020-04-16T21:56:00","slug":"get-a-job-stardock-entertainment-is-hiring-a-graphics-programmer","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/04\/16\/get-a-job-stardock-entertainment-is-hiring-a-graphics-programmer\/","title":{"rendered":"Get a job: Stardock Entertainment is hiring a Graphics Programmer"},"content":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!<\/p>\n<p>Here is just one of the&nbsp;<a href=\"http:\/\/www.gamasutra.com\/jobs\/\">many, many positions<\/a>&nbsp;being advertised right now.<\/p>\n<p><strong>Location: Plymouth, Michigan<\/strong><\/p>\n<p>Stardock Entertainment continually breaks new technical ground across our catalog of PC game titles spanning 4X and Real-Time Strategy and Action Adventure. We are currently seeking a Graphics Programmer to work on our next-generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent! This is a salaried, full-time position at our Plymouth, Michigan studio.<\/p>\n<p><strong>Primary Responsibilities Include:<\/strong><\/p>\n<ul>\n<li>Work with the artists and designers to produce next-generation graphics<\/li>\n<li>Troubleshoot technical issues related to graphics<\/li>\n<li>Optimize graphics to run on a variety of platforms and machine specifications&nbsp;&nbsp;<\/li>\n<li>Create and maintain tools for artists to visualize and debug their assets<\/li>\n<\/ul>\n<p>&nbsp;<strong>Education and\/or Experience Desired:<\/strong><\/p>\n<ul>\n<li>A Bachelor\u2019s degree in Computer Science, Software Engineering or related field<\/li>\n<li>3+ years experience in C++ required<\/li>\n<li>Familiarity with 3D math, including quaternions and matrix math required<\/li>\n<li>Shipped at least one commercial game<\/li>\n<li>Experience with all core areas of graphics development (Shaders, Animation, Post-Effects, PBR Materials, and particles) while demonstrating a specialization in one of those areas required<\/li>\n<li>Critical eye for attention to detail<\/li>\n<li>Familiarity with 3D graphics hardware and driver stack<\/li>\n<li>Experience with at least one graphics API: OpenGL, Direct3D, Vulkan, Metal; and a shading language like HLSL or GLSL<\/li>\n<li>Experience developing on current generation or next-generation console is a plus<\/li>\n<\/ul>\n<p>Interested?&nbsp;<a href=\"https:\/\/jobs.gamasutra.com\/job\/graphics-programmer-plymouth-michigan-34406\">Apply now<\/a>.<\/p>\n<p>Whether you&#8217;re just starting out, looking for something new, or just seeing what&#8217;s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.<\/p>\n<p>Gamasutra&#8217;s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.<\/p>\n<p>Looking for a new job?&nbsp;<a href=\"http:\/\/jobs.gamasutra.com\/search\">Get started here<\/a>. Are you a recruiter looking for talent?&nbsp;<a href=\"http:\/\/employer.gamasutra.com\/employerx\/\">Post jobs here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the&nbsp;many, many positions&nbsp;being advertised right now. Location: Plymouth, Michigan Stardock Entertainment continually breaks new technical ground across our catalog of PC game titles spanning 4X and Real-Time Strategy and Action [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":111762,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-111761","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111761","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=111761"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111761\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/111762"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=111761"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=111761"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=111761"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}