{"id":111740,"date":"2020-04-18T06:00:00","date_gmt":"2020-04-18T06:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2020\/04\/random_rockstar_san_diego_founder_reveals_what_its_like_to_be_rejected_by_miyamoto"},"modified":"2020-04-18T06:00:00","modified_gmt":"2020-04-18T06:00:00","slug":"random-rockstar-san-diego-founder-reveals-what-its-like-to-be-rejected-by-miyamoto","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/04\/18\/random-rockstar-san-diego-founder-reveals-what-its-like-to-be-rejected-by-miyamoto\/","title":{"rendered":"Random: Rockstar San Diego Founder Reveals What It&#8217;s Like To Be Rejected By Miyamoto"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/3fd142357b44a\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/3fd142357b44a\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Miyamoto on Jimmy Fallon\" href=\"http:\/\/images.nintendolife.com\/3fd142357b44a\/miyamoto-on-jimmy-fallon.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/3fd142357b44a\/miyamoto-on-jimmy-fallon.900x.jpg\" alt=\"Miyamoto on Jimmy Fallon\"><\/a><\/figure>\n<p>In a lengthy but insightful interview with Polygon recently, Rockstar San Diego founder Diego Angel spoke about the time Nintendo&#8217;s Shigeru Miyamoto came to visit his studio (then known as Angel Studios) about a Nintendo 64 racing title called <em>Buggy Boogie<\/em>.<\/p>\n<p>This project was part of the &#8220;Dream Team&#8221; &#8211; 10 third-party studios who were assigned by Nintendo to make exclusive games for the company&#8217;s next-gen system, the Nintendo 64. Coincidentally, DMA Design (Rockstar North) was also part of this lineup.<\/p>\n<p>According to Diego, Angel Studios apparently spent 45 days preparing for this moment, but the meeting didn&#8217;t last much longer than 10 minutes. Here&#8217;s how it apparently went down:<\/p>\n<blockquote readability=\"6\">\n<p>Mr. Miyamoto came to the first meeting in San Diego. We had the honor that this motherf***er came to us.<\/p>\n<\/blockquote>\n<blockquote readability=\"18\">\n<p>Mr. Miyamoto went and spent 10, 15 minutes look[ing] at it, closed the big f***ing book, got his hand behind [the book], pushed it to me, looked at me and said, \u2018Diego, I don\u2019t want this.\u2019 My balls got frozen. I lost my legs. I said, \u2018f***, f***. I blew it.\u2019 He said, \u2018This is not what I want.\u2019<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<blockquote readability=\"12\">\n<p>I said, \u2018What do you need, Mr. Miyamoto?\u2019,\u201cHe said, \u2018I don\u2019t want any game designs. [Let\u2019s] spend the next three months working on the technology and making sure it feels good.\u2019 [&#8230;] He says, \u2018You\u2019re going to throw away most of that s***.\u2019<\/p>\n<\/blockquote>\n<p>Angel Studios&#8217; former software director Clinton Keith opened up about the same encounter during an interview with <a class=\"external\" href=\"https:\/\/www.gamasutra.com\/view\/feature\/1521\/high_moon_shining_inside_sierras_.php?page=3\">Gamasutra<\/a> in 2008. He mentioned how Miyamoto wanted the studio to &#8220;find the fun&#8221; and after nearly a year of development, Nintendo axed the project.<\/p>\n<p>Keith said it was a &#8220;really cool&#8221; idea for a game, and described what it would have been like:<\/p>\n<blockquote readability=\"8\">\n<p>When I was working on the Dream Team [at Angel Studios], they wanted us to do this DNA-based driving game called <em>Buggy Boogie<\/em>. You had these vehicles that would eat other vehicles and adopt their powers and morph. It was really cool.<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<p>After this, Angel Studios went on to release three games for the Nintendo 64. <strong>Major League Baseball Featuring Ken Griffey Jr.<\/strong> in 1998<em>,<\/em> <strong>Ken Griffey Jr.\u2019s Slugfest<\/strong> in 1999, and the port of <strong><a href=\"http:\/\/www.nintendolife.com\/games\/gamecube\/resident_evil_2\">Resident Evil 2<\/a><\/strong> in 1999. Following the success of Resident Evil 2, the studio worked with Capcom to create a new IP. This game ended up being <strong>Red Dead Revolver<\/strong> (the first entry in the <strong>Red Dead<\/strong> series).<\/p>\n<p>&#8220;Cultural differences&#8221; between the two companies reportedly made development difficult, and Capcom cut ties. Not long after this, the game got revived when Angel Studios was acquired and rebadged by Take-Two Interactive &#8211; Rockstar&#8217;s parent company.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\"><iframe loading=\"lazy\" class=\"resize\" width=\"900\" height=\"507\" src=\"https:\/\/www.youtube.com\/embed\/myyjO7B7v9Y?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1\" type=\"text\/html\" frameborder=\"0\" allowfullscreen>[embedded content]<\/iframe><\/div>\n<\/aside>\n","protected":false},"excerpt":{"rendered":"<p>In a lengthy but insightful interview with Polygon recently, Rockstar San Diego founder Diego Angel spoke about the time Nintendo&#8217;s Shigeru Miyamoto came to visit his studio (then known as Angel Studios) about a Nintendo 64 racing title called Buggy Boogie. This project was part of the &#8220;Dream Team&#8221; &#8211; 10 third-party studios who were [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-111740","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111740","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=111740"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111740\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=111740"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=111740"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=111740"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}