{"id":11164,"date":"2018-01-25T00:40:00","date_gmt":"2018-01-25T00:40:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/313645"},"modified":"2018-01-25T00:40:00","modified_gmt":"2018-01-25T00:40:00","slug":"video-how-powerful-skies-define-narrative-in-the-last-of-us","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/01\/25\/video-how-powerful-skies-define-narrative-in-the-last-of-us\/","title":{"rendered":"Video: How powerful skies define narrative in The Last of Us"},"content":{"rendered":"<p>&#8220;Today I want to talk to you guys about skies,&#8221;\u00a0begins Naughty Dog&#8217;s Keith Guerrette. &#8220;Something that&#8217;s the most overlooked, and often snubbed in part of your environment&#8211;part of your visual presentation. It&#8217;s the sky.&#8221;<\/p>\n<p>In this 2014 GDC session,\u00a0Guerrette walks through the artistic considerations of creating a compelling, dramatic sky to cast as a backdrop for <em>The Last of Us<\/em>.\u00a0<\/p>\n<p>Guerette provides an overview of what the sky can do, along with the power that a well-designed sky can have on players when establishing a tone. \u00a0The hardest part about creating good skies, he admits, is making them move.<\/p>\n<p>With the aid of pictures\u00a0and video, Guerrette shows the audience how different skies played\u00a0a huge role in <em>The Last of Us<\/em>. But first, he breaks down the effect lighting can have everything from how people perceive facial expressions all the way to time of day.\u00a0<\/p>\n<p>For example,\u00a0Guerrette explains\u00a0how the passage of time is relayed through light direction and\u00a0how the narrative is effected by lighting. Setting the sky is imperative for setting the mood.<\/p>\n<p>\u00a0Visual effects artists curious to see how they can utilize the power of the sky in their projects can now\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=o66p1QDH7aI\">watch the talk completely free via the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Today I want to talk to you guys about skies,&#8221;\u00a0begins Naughty Dog&#8217;s Keith Guerrette. &#8220;Something that&#8217;s the most overlooked, and often snubbed in part of your environment&#8211;part of your visual presentation. It&#8217;s the sky.&#8221; In this 2014 GDC session,\u00a0Guerrette walks through the artistic considerations of creating a compelling, dramatic sky to cast as a backdrop [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":11165,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-11164","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/11164","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=11164"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/11164\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/11165"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=11164"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=11164"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=11164"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}