{"id":111554,"date":"2020-04-14T15:30:00","date_gmt":"2020-04-14T15:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2020\/04\/random_finally_you_can_play_dark_souls_on_switch_the_way_nature_intended"},"modified":"2020-04-14T15:30:00","modified_gmt":"2020-04-14T15:30:00","slug":"random-finally-you-can-play-dark-souls-on-switch-the-way-nature-intended","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/04\/14\/random-finally-you-can-play-dark-souls-on-switch-the-way-nature-intended\/","title":{"rendered":"Random: Finally, You Can Play Dark Souls On Switch The Way Nature Intended"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/1a3278115f035\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/1a3278115f035\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Praise be\" href=\"http:\/\/images.nintendolife.com\/1a3278115f035\/praise-be.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/1a3278115f035\/praise-be.900x.jpg\" alt=\"Praise be\"><\/a><\/figure>\n<p>If you cast your mind back to <a href=\"http:\/\/www.nintendolife.com\/news\/2020\/01\/feature_best_nintendo_switch_games_of_2018\">2018<\/a> and the release of the excellent <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/dark_souls_remastered\">Dark Souls: Remastered<\/a><\/strong> for Switch, you might remember a <em>tiny<\/em> issue we (and many other players) had with the game. Oh, for the most part the Switch port of FromSoftware&#8217;s inscrutable masterpiece was just fine and dandy, but beyond any frame rate hiccups or minor visual disappointments, one issue blighted the game&#8217;s good name and has continued to do so to this very day.<\/p>\n<p>We&#8217;re talking, <em>of course<\/em>, about <a href=\"http:\/\/www.nintendolife.com\/news\/2018\/10\/video_even_menu_controls_are_challenging_in_the_switch_version_of_dark_souls\">the use of &#8216;B&#8217; to confirm and &#8216;A&#8217; to cancel in menu screens<\/a>. The issue stems from the fact that on PlayStation and Xbox the &#8216;confirm&#8217; button (&#8216;X&#8217; or &#8216;A&#8217; on those consoles&#8217; respective pads &#8211; in the West, at least) sits where Nintendo&#8217;s &#8216;B&#8217; resides at the bottom of the diamond button formation. This has caused headaches in a few games, but none where quite so vexing as the Dark Souls example. The fact that the option to change the confirm and cancel buttons was <em>visible in the menu<\/em> but inexplicably greyed out made the issue all the worse!<\/p>\n<figure class=\"picture strip\"><a title=\"Switch button remapping\" href=\"http:\/\/images.nintendolife.com\/2ca1d5433d29f\/switch-button-remapping.original.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"http:\/\/static.nintendolife.com\/blank.gif\" data-original=\"http:\/\/images.nintendolife.com\/2ca1d5433d29f\/switch-button-remapping.900x.jpg\" alt=\"Switch button remapping\"><\/a><\/figure>\n<p>Fortunately, <a href=\"http:\/\/www.nintendolife.com\/news\/2020\/04\/nintendo_switch_system_update_10_0_0_is_now_live\">the latest firmware update for your Nintendo Switch<\/a> has introduced the option to remap any button on your pad and finally gives us the option to play Dark Souls, or more precisely, navigate the game&#8217;s menus, the way they were <em>meant<\/em> to be navigated on a Nintendo console, with the &#8216;A&#8217; button confirming and the &#8216;B&#8217; button cancelling.<\/p>\n<p>If like us you fancy swapping &#8216;A&#8217; and &#8216;B&#8217;, all you have to do is head into the console&#8217;s settings, scroll down to Controllers and Sensors and select the minty fresh &#8216;Change Button Mapping&#8217; option. Here you can remap any of the buttons on your controllers on a per-controller basis. This is <em>particularly<\/em> handy, as if you have more than one right Joy-Con you&#8217;ll be able to designate it your Dark Souls Joy-Con and crack it out when you&#8217;re heading back to Lordran. You&#8217;re also able to save up to 5 presets, so it&#8217;s as simple a process as you could reasonably expect.<\/p>\n<p>It should be noted that there are some issues to think about when doing this, though. Firstly, once you&#8217;ve changed the buttons, you&#8217;ll have reversed their functions for the <em>console&#8217;s<\/em> menus, too. This you&#8217;ll have to navigate back to the game with care or (and we recommend this in handheld mode) simply use the touchscreen. When returning to your Switch&#8217;s system menu a prompt informs you that user-defined button mapping is in use and gives you the option to disable it without going through menus again. <em>Handy!<\/em><\/p>\n<aside class=\"gallery\" readability=\"3\">\n<div class=\"col\"><a title=\"You'll probably want to swap the in-game gameplay controls in order to 'cancel out' the system-level swap for the menus.\" href=\"http:\/\/images.nintendolife.com\/d31c5fa092869\/youll-probably-want-to-swap-the-in-game-gameplay-controls-in-order-to-cancel-out-the-system-level-swap-for-the-menus.original.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"http:\/\/static.nintendolife.com\/blank.gif\" data-original=\"http:\/\/images.nintendolife.com\/d31c5fa092869\/youll-probably-want-to-swap-the-in-game-gameplay-controls-in-order-to-cancel-out-the-system-level-swap-for-the-menus.original.jpg\" alt=\"You'll probably want to swap the in-game gameplay controls in order to 'cancel out' the system-level swap for the menus.\"><\/a><\/div>\n<div class=\"col\"><a title=\"You'll probably want to swap the in-game gameplay controls in order to 'cancel out' the system-level swap for the menus.\" href=\"http:\/\/images.nintendolife.com\/d3ac477acae4d\/youll-probably-want-to-swap-the-in-game-gameplay-controls-in-order-to-cancel-out-the-system-level-swap-for-the-menus.original.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"http:\/\/static.nintendolife.com\/blank.gif\" data-original=\"http:\/\/images.nintendolife.com\/d3ac477acae4d\/youll-probably-want-to-swap-the-in-game-gameplay-controls-in-order-to-cancel-out-the-system-level-swap-for-the-menus.original.jpg\" alt=\"You'll probably want to swap the in-game gameplay controls in order to 'cancel out' the system-level swap for the menus.\"><\/a><\/div>\n<p class=\"caption\">You&#8217;ll probably want to swap the in-game <em>gameplay<\/em> controls in order to &#8216;cancel out&#8217; the system-level swap for the menus.<\/p>\n<\/aside>\n<p>Secondly, swapping these buttons for the in-game menus also swaps them for gameplay. Assuming you&#8217;ve committed the default control layout to memory, you can address this by swapping their functions <em>again<\/em> (in the game&#8217;s menus this time) and returning the <em>gameplay<\/em> buttons to their usual configuration. <em>Ta-da!<\/em><\/p>\n<p>The in-game prompts will still be labelled incorrectly, but ignore them and you can imagine that Bandai Namco itself patched in the tiniest of updates and improved your Soulsian experience by a factor of at least 10,000. Our resident Video Producer, the lovely Alex, will certainly be pleased with this new option. Hopefully it&#8217;s not too late for him&#8230;<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\"><iframe loading=\"lazy\" class=\"resize\" width=\"900\" height=\"507\" src=\"https:\/\/www.youtube.com\/embed\/zCWQZ4cwCLM?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1\" type=\"text\/html\" frameborder=\"0\" allowfullscreen>[embedded content]<\/iframe><\/div>\n<\/aside>\n<p><em>Yay for accessibility and optional loveliness! It&#8217;s not ideal, but it&#8217;s now possible. Will you be using this feature to swap the buttons for Dark Souls on Switch? What other games might benefit from this new feature? Gonna switch &#8216;X&#8217; and &#8216;B&#8217; for jumping in <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/splatoon_2\">Splatoon 2<\/a><\/strong>? Gonna rejig it to play <a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/animal_crossing_new_horizons\"><strong>Animal Crossing<\/strong><\/a> one-handed? Let us know below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you cast your mind back to 2018 and the release of the excellent Dark Souls: Remastered for Switch, you might remember a tiny issue we (and many other players) had with the game. Oh, for the most part the Switch port of FromSoftware&#8217;s inscrutable masterpiece was just fine and dandy, but beyond any frame [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-111554","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111554","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=111554"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111554\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=111554"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=111554"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=111554"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}