{"id":111460,"date":"2020-04-10T21:32:55","date_gmt":"2020-04-10T21:32:55","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=9b1a34a5-b5cc-45f8-96fb-0dbfd29fc9d6"},"modified":"2020-04-10T21:32:55","modified_gmt":"2020-04-10T21:32:55","slug":"unigine-2-11-community-launched","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/04\/10\/unigine-2-11-community-launched\/","title":{"rendered":"Unigine 2.11 Community Launched"},"content":{"rendered":"<p>As mentioned <a href=\"https:\/\/www.gamefromscratch.com\/post\/2020\/04\/08\/Unigine-Community-Coming-Soon.aspx\">earlier this week<\/a> Unigine are launching a community version of their Unigine game engine, traditionally used in engineering and simulation industries.&nbsp; The new Community version has much more indie friendly licensing terms, including free usage up to $100K USD annual income.<\/p>\n<p>In addition to the new Community version, Unigine 2.11 was just released with the following new features:<\/p>\n<ul>\n<li><a href=\"https:\/\/unigine.com\/products\/community\/\">Community Edition<\/a>, free for non-commercial\/academic projects and enthusiasts. <\/li>\n<li>Optimized performance: async node update, optimized bounds calculation. <\/li>\n<li>Better input handling and window management via SDL. <\/li>\n<li>Improved particles shading. <\/li>\n<li>C# Component System updates: renaming, simple inheritances, parameter conditions. <\/li>\n<li>Significantly improved multi-channel rendering, revamped Syncker system. <\/li>\n<li>Usability improvements and performance optimizations of UnigineEditor. <\/li>\n<li>Fox Hole archviz demo with both desktop and VR modes.<\/li>\n<\/ul>\n<p>You can learn more about the 2.11 features on the Unigine forums <a href=\"https:\/\/developer.unigine.com\/forum\/topic\/6200-unigine-211-community-edition-performance-optimizations-better-particles-archviz-demo\/\">available here<\/a> or by watching the Unigine launch trailer <a href=\"https:\/\/youtu.be\/3Q2dAh_cmFk\">available here<\/a>.&nbsp; You can sign up for Unigine Community <a href=\"https:\/\/unigine.com\/get-unigine\/sign-up-free\">right here<\/a>.<\/p>\n<p>As always we do a deeper dive on Unigine 2.11 and Unigine Community in the <a href=\"https:\/\/youtu.be\/ut4TBcpxCyM\">video<\/a> below.<\/p>\n<p align=\"center\"><iframe loading=\"lazy\" width=\"853\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/ut4TBcpxCyM\" frameborder=\"0\" allowfullscreen allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\">[embedded content]<\/iframe><\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Engine\" rel=\"tag\">Engine<\/a><\/span> <\/p>\n<hr>\n<p> <!--\n<script type=\"text\/javascript\"><!- - google_ad_client = \"ca-pub-5156240514307514\"; \/* GFS 720 Post above Comments *\/ google_ad_slot = \"5626844176\"; google_ad_width = 728; google_ad_height = 90; \/\/- ->\n<\/script>\n--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As mentioned earlier this week Unigine are launching a community version of their Unigine game engine, traditionally used in engineering and simulation industries.&nbsp; The new Community version has much more indie friendly licensing terms, including free usage up to $100K USD annual income. In addition to the new Community version, Unigine 2.11 was just released [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-111460","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111460","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=111460"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111460\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=111460"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=111460"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=111460"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}