{"id":111320,"date":"2020-04-09T19:21:00","date_gmt":"2020-04-09T19:21:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/361017"},"modified":"2020-04-09T19:21:00","modified_gmt":"2020-04-09T19:21:00","slug":"video-a-postmortem-look-at-the-making-of-a-short-hike","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/04\/09\/video-a-postmortem-look-at-the-making-of-a-short-hike\/","title":{"rendered":"Video: A postmortem look at the making of A Short Hike"},"content":{"rendered":"<p>In this 2020 GDC virtual talk, game maker Adam Robinson-Yu talks about how he decided to put a major project on the back burner in favor of a new prototype, which ultimately became <em>A Short Hike.<\/em><\/p>\n<p>It was an in-depth look at the production of an indie darling, and Robinson-Yu spoke frankly about the challenges he faced and the ins and outs of his process during&nbsp;<em>A Short Hike<\/em>&#8216;s development.<\/p>\n<p>If you missed seeing it live last month, now&#8217;s your chance to watch it&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=ZW8gWgpptI8\">via&nbsp;the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this 2020 GDC virtual talk, game maker Adam Robinson-Yu talks about how he decided to put a major project on the back burner in favor of a new prototype, which ultimately became A Short Hike. It was an in-depth look at the production of an indie darling, and Robinson-Yu spoke frankly about the challenges [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-111320","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111320","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=111320"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111320\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=111320"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=111320"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=111320"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}