{"id":111283,"date":"2020-04-08T17:01:54","date_gmt":"2020-04-08T17:01:54","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=b191dda9-e02a-4834-8d37-343cf8d6a48a"},"modified":"2020-04-08T17:01:54","modified_gmt":"2020-04-08T17:01:54","slug":"unigine-community-coming-soon","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/04\/08\/unigine-community-coming-soon\/","title":{"rendered":"Unigine Community Coming Soon"},"content":{"rendered":"<p><a href=\"https:\/\/unigine.com\/\">Unigine<\/a> is a commercial 3D game engine used heavily in the simulation and engineering industry.&nbsp; Last year Unigine started offering a <a href=\"https:\/\/www.gamefromscratch.com\/post\/2019\/10\/13\/Hands-On-With-Unigine-Engine.aspx\">game oriented license<\/a>, however compared to Unity and Unreal, it was still quite pricey, especially for smaller or indie developers who make less than $100,000 a year.&nbsp; Thankfully Unigine are offering a new Community license (available <em>sometime <\/em>this week) specifically targeting these developers.<\/p>\n<p>Details of the new Unigine Community version:<\/p>\n<blockquote>\n<table border=\"0\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody readability=\"4\">\n<tr>\n<td width=\"208\" valign=\"top\">\n<p align=\"left\"><b>Version<\/b><\/p>\n<\/td>\n<td width=\"208\" valign=\"top\">\n<p align=\"left\"><b>Community<\/b><\/p>\n<\/td>\n<\/tr>\n<tr readability=\"5\">\n<td width=\"208\" valign=\"top\">\n<p align=\"left\"><b>Eligibility<\/b><\/p>\n<\/td>\n<td width=\"208\" valign=\"top\" readability=\"7\">\n<p align=\"left\">\u25cf&nbsp;&nbsp;&nbsp;&nbsp; Non-commercial projects<\/p>\n<p align=\"left\">\u25cf&nbsp;&nbsp;&nbsp;&nbsp; Revenue or funding less than $100K in the last 12 months<\/p>\n<\/td>\n<\/tr>\n<tr readability=\"9\">\n<td width=\"208\" valign=\"top\">\n<p align=\"left\"><b>Not available for<\/b><\/p>\n<\/td>\n<td width=\"208\" valign=\"top\" readability=\"11\">\n<p align=\"left\">\u25cf&nbsp;&nbsp;&nbsp;&nbsp; Defense-related projects<\/p>\n<p align=\"left\">\u25cf&nbsp;&nbsp;&nbsp;&nbsp; Enterprises from Energy, Mining, Oil &amp; Gas industries<\/p>\n<p align=\"left\">\u25cf&nbsp;&nbsp;&nbsp;&nbsp; Gambling<\/p>\n<p align=\"left\">\u25cf&nbsp;&nbsp;&nbsp;&nbsp; See other editions<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td width=\"208\" valign=\"top\">\n<p align=\"left\"><b>Price<\/b><\/p>\n<\/td>\n<td width=\"208\" valign=\"top\">\n<p align=\"left\">Free, no royalty<\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/blockquote>\n<p>The community version will be available later this week.&nbsp; In the meanwhile you can check out Unigine Community in action in the <a href=\"https:\/\/youtu.be\/-5mmM9AqwgM\">video<\/a> below.&nbsp; You can also check out our prior hands-on video <a href=\"https:\/\/youtu.be\/VxedhnHwm0g\">here<\/a>.<\/p>\n<p><iframe loading=\"lazy\" width=\"853\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/-5mmM9AqwgM\" frameborder=\"0\" allowfullscreen allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\">[embedded content]<\/iframe> <\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Engine\" rel=\"tag\">Engine<\/a><\/span> <\/p>\n<hr>\n<p> <!--\n<script type=\"text\/javascript\"><!- - google_ad_client = \"ca-pub-5156240514307514\"; \/* GFS 720 Post above Comments *\/ google_ad_slot = \"5626844176\"; google_ad_width = 728; google_ad_height = 90; \/\/- ->\n<\/script>\n--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unigine is a commercial 3D game engine used heavily in the simulation and engineering industry.&nbsp; Last year Unigine started offering a game oriented license, however compared to Unity and Unreal, it was still quite pricey, especially for smaller or indie developers who make less than $100,000 a year.&nbsp; Thankfully Unigine are offering a new Community [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-111283","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111283","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=111283"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111283\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=111283"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=111283"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=111283"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}